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		<title><![CDATA[Latest posts for the thread "1999+1 Nurgle chaos space marine list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1999+1 Nurgle chaos space marine list"]]></description>
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				<title>1999+1 Nurgle chaos space marine list</title>
				<description><![CDATA[ Hey guys, Im new to being under the eight pointed star, I normally am under Gork and Mork, but since they arent doing very good I decided to go a different route, still green though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I was flippping through the codex so I was wondering what makes a really good nurgle army?<br /> <br /> My first Idea was something on the lines of A Terminator lord, A terminator sorceror, 5 termis, 3x10 plague marines and 3 predators all stuff with mark of nurgle, except vehicles<br /> <br /> My next was a <span class="glossaryitem" onmouseover='gp(56);'>hq</span> (idk which) 6x10 squads of <span class="glossaryitem" onmouseover='gp(22);'>csm</span> and 3 squads of havocs (various guns)  (this was just a mad idea from my ork side of the brain)<br /> <br /> Then I thought Terminator lord, 4 squads of 14 plague marines and some anti-armour thing, maybe obliterators<br /> <br /> Then I thought Term Lord, sorceror, 4 squads of 10 Plague Marines in rhinos (plasma and combi plasma galore) Obliterators<br /> <br /> Im sorry for the vagueness, these are off the top of my head, no calculations or anything, I don't have the codex yet, I know you guys are gonna say get a flame turkey, which I will, this was just a first attempt for people to critique, pick apart, and tell me what to remove and what to add, maybe allies, prob obliterators and hell drakes, so yeah....what are your ideas? should I not have all Plague marines, should I have norm rines also? I'd love to get your input<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 01:57:38]]> GMT</pubDate>
				<author><![CDATA[ Kaptain Skullstompa]]></author>
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				<title>1999+1 Nurgle chaos space marine list</title>
				<description><![CDATA[ Well you have typhus,<span class="glossaryitem" onmouseover='gp(100);'>MoN</span> biker lord (more popular then typhus), <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> spawn, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> obliterators (very competitive), <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, zombie cultists (if you take typhus it would be very smart to take cultists as well, always smart to take them actually), <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> terminators (this is very expensive to put marks on them though, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Bikes (worth it).  <br /> <br /> Everything will be high toughness obviously.<br /> <br /> If you run <span class="glossaryitem" onmouseover='gp(634);'>PM</span> I find most people put them in squads of 7 with 2xmelta or 2xplasma always (never mix the two together in a squad)  <br /> <br /> If you take a sorcerer I personally don't like the psychic powers of nurgle so I'd rather leave him unmarked- unless you do a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> supplement one with terminator armor and last memory (drop him with a squad of terminators)]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 03:30:56]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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