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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ Hello,<br /> <br /> I don't know if I'm the first to come up with an idea like this but here I go:<br /> <br /> Farsight<br /> <br /> O'Vesa<br /> <br /> Commander w/ Puretide, <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span><br /> <br /> 3 Bonded Suits w/ flamers<br /> <br /> 1 Bonded Suit w/ flamer<br /> <br /> 6 Fire Warriors<br /> <br /> Riptide w/ Ion, Target lock<br /> <br /> Riptide w/ Ion<br /> <br /> Riptide w/ Ion<br /> <br /> Riptide w/ Burst Cannon<br /> <br /> So is this list a viable competitive list? It's pretty straight forward all the big dudes just shoot and the few troops I have kind of stand behind and stay on objectives or Farsight can make a drop with the flamer unit.<br /> <br /> Some comments and criticism would be greatly appreciated!]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 05:31:45]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ I don't have my codex at work, but how are you getting four riptides?]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 05:50:43]]> GMT</pubDate>
				<author><![CDATA[ Jihadnik]]></author>
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				<title>Re:1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ Looks like he's allying in the farsight enclave list with the standard Tau.<br /> <br /> Which is why he has the bonded suits as troops.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 05:55:02]]> GMT</pubDate>
				<author><![CDATA[ Crispy86]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ Yes, I have the farsight enclave with a Tau ally.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 05:56:07]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>Re:1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ I like the list. It's a cool idea and would look awesome on the tabletop.<br /> <br /> I don't think you have enough scoring though to make it a competitive list and the scoring you do have is a little frail for 1500pts. I don't think the riptides as cool as they are have enough killing potential to wipe out the amount of troops you'll see at 1500pts.<br /> <br /> If you could I would try and add maybe a unit of fire warriors in a devilfish that way they have some additional protection and can be held back for objective grabbing.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 06:01:44]]> GMT</pubDate>
				<author><![CDATA[ Crispy86]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ Thanks for the idea.<br /> <br /> I was going for as many Riptides as possible, and 5 is the absolute maximum I think. But if I do drop a riptide it will free up a lot of points and I do think a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squad in a devil fish as an extra troop will really shine a lot more.<br /> <br /> The idea with this many riptides is that I believe I can wipe out any unit on objectives. Especially since I can have the O'Vesa star pretty much clearing 2 units per turn. What amount of troops should I be expecting at 1500pt?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 06:37:57]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>Re:1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ Going a little overkill with the suits, not to mention at 75$ a pop that's going to be a tad pricy.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 10:49:17]]> GMT</pubDate>
				<author><![CDATA[ lakemacleod]]></author>
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				<title>Re:1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ Could you please specify upgrades.  If that is all that are on the riptides, its pretty weak.<br /> <br /> Sure, you have an O'VesaStar but without a VT in the Army you have no <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  Worse, you have Target Lock on an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptide, you are far better of with a VT HBC Riptide in the Star.  Brings me to my next point, you have a Pen and <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, where is the C&CN?  Its critical.<br /> <br /> I think you will find unsupported Riptides do not ouptut a lot of damage on their own.  Without the ability to reduce scatter or ignore cover those <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptides are pretty mediocre.  A lot of points for a BS3 Large blast that gets hot.<br /> <br /> I would put the sweet spot at this points level for the O'VesaStar at 3 riptides, 4 is pushing it, 5 unbalances your lists even more.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> you will be sorely disappointed at how that unit performs on the table.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0959fc7c8d2f4a87bd02be300a00d191.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557868/6149937.page"><b>lakemacleod wrote:</b></a><br/>Going a little overkill with the suits, not to mention at 75$ a pop that's going to be a tad pricy.</div></blockquote><br /> <br /> Dollar for Point it sees in line with most army builds especially if he is using the Drones.  Point for Point you pay the same for a White Scars bike army and many others.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 12:44:15]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ I agree with Zagman, and would like to add that your support commander absolutely positively MUST have vectored retro-thrusters. <br /> <br /> I'd drop one of the Riptides for some necessary upgrades:<br /> <br /> Farsight<br /> O'Vesa<br /> <br /> Commander w/ <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, C&CNode, Penchip, vectored retro-thrusters, the 2-point thingy (forget the name), flamer<br /> <br /> Riptide w/ burst, fusion, target lock, velocity trackers<br /> <br /> Riptide w/ Ion, fusion, velocity trackers, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span><br /> <br /> Riptide w/ Ion, fusion, velocity trackers, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span><br /> <br /> 3 Crisis w/ bonding, 5 flamers, 1 vectored retro-thrusters<br /> <br /> 1 Crisis w/ bonding, airbursting frag projector<br /> <br /> 10 Kroot<br /> <br /> 10 Kroot<br /> <br /> 1499<br /> <br /> <br /> I think it's still one too many Riptides for 1500, but hey, who's counting?<br /> <br /> Farsight deep strikes with the flamey-squad against armies without means of keeping you locked in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Against armies that can lock down your star, he stays with it for I5 hit and run. <br /> <br /> Kroot outflank or screen your star, depending on need. Crisis suits either hide, or go after vulnerable scoring units, allowing your star to focus on threats. <br /> <br /> <br /> Edit: only 1 VRT in the Crisis squad]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 13:01:31]]> GMT</pubDate>
				<author><![CDATA[ Thud]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557868/6150210.page"><b>Thud wrote:</b></a><br/>I agree with Zagman, and would like to add that your support commander absolutely positively MUST have vectored retro-thrusters. <br /> <br /> I'd drop one of the Riptides for some necessary upgrades:<br /> <br /> Farsight<br /> O'Vesa<br /> <br /> Commander w/ <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, C&CNode, Penchip, vectored retro-thrusters, the 2-point thingy (forget the name), flamer<br /> <br /> Riptide w/ burst, fusion, target lock, velocity trackers<br /> <br /> Riptide w/ Ion, fusion, velocity trackers, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span><br /> <br /> Riptide w/ Ion, fusion, velocity trackers, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span><br /> <br /> 3 Crisis w/ bonding, 5 flamers, vectored retro-thrusters<br /> <br /> 1 Crisis w/ bonding, airbursting frag projector<br /> <br /> 10 Kroot<br /> <br /> 10 Kroot<br /> <br /> 1499<br /> <br /> <br /> I think it's still one too many Riptides for 1500, but hey, who's counting?<br /> <br /> Farsight deep strikes with the flamey-squad against armies without means of keeping you locked in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Against armies that can lock down your star, he stays with it for I5 hit and run. <br /> <br /> Kroot outflank or screen your star, depending on need. Crisis suits either hide, or go after vulnerable scoring units, allowing your star to focus on threats. </div></blockquote><br /> <br /> I actually really like this list but agree that there are is probably 1 too many Riptides in the list but hey, its your list. Something I would add to the list is drop the VRT on two of the Flamer Suits so that you can get hounds for each of your Kroot Squads, being able to re-roll the outflank side is absolutely essential.<br /> <br /> I would also try to fit a skyray in there for Anti-air and the occasional Markerlight. Not sure how you would do this but I think that it would synergise with this list really well.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:46:30]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ The Crisis squad only has one VRT. I should have made that clearer. <br /> <br /> Hounds are a good idea, though. I feel silly for forgetting it. Could drop one of the flamers in the Crisis squad and the flamer on the Commander for one in each squad. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:51:21]]> GMT</pubDate>
				<author><![CDATA[ Thud]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ So, I'm just wondering about the rules first. If you only have one VRT in a squad, can they all hit and run?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And I think the list you put out is a much more competitive one. Dropping the unnecessary suit does free up all the points I need to make the army work but at the same time it doesn't kill the theme of "jaeger wall", which is what I'm building this list for.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 17:53:23]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557868/6150865.page"><b>Tau Skyfire wrote:</b></a><br/>Something I would add to the list is drop the VRT on two of the Flamer Suits so that you can get hounds for each of your Kroot Squads, being able to re-roll the outflank side is absolutely essential.</div></blockquote><br /> <br /> I'd add positional relays to the riptides.  There range is sufficient that you can hug the side you prefer for a bit.  It's a few more points but guarantees you'll be bringing in your kroot on the side you want <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 18:26:43]]> GMT</pubDate>
				<author><![CDATA[ necron99]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557868/6151097.page"><b>Wings of Purity wrote:</b></a><br/>So, I'm just wondering about the rules first. If you only have one VRT in a squad, can they all hit and run?</div></blockquote><br /> <br /> Yes, it's one of those "as long as one model in the unit has it" deals. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 18:33:18]]> GMT</pubDate>
				<author><![CDATA[ Thud]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bcf92ddf1f76a828dd1da9467485daf3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557868/6151227.page"><b>necron99 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/557868/6150865.page"><b>Tau Skyfire wrote:</b></a><br/>Something I would add to the list is drop the VRT on two of the Flamer Suits so that you can get hounds for each of your Kroot Squads, being able to re-roll the outflank side is absolutely essential.</div></blockquote><br /> <br /> I'd add positional relays to the riptides.  There range is sufficient that you can hug the side you prefer for a bit.  It's a few more points but guarantees you'll be bringing in your kroot on the side you want <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I guess it is just like taking Kroot hounds except it's even better. Something to outflank and take objectives is nice.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a1f60d5c487a4243b6a5235e5eb1bd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557868/6150164.page"><b>Zagman wrote:</b></a><br/>Could you please specify upgrades.  If that is all that are on the riptides, its pretty weak.<br /> <br /> Sure, you have an O'VesaStar but without a VT in the Army you have no <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  Worse, you have Target Lock on an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptide, you are far better of with a VT HBC Riptide in the Star.  Brings me to my next point, you have a Pen and <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, where is the C&CN?  Its critical.<br /> <br /> I think you will find unsupported Riptides do not ouptut a lot of damage on their own.  Without the ability to reduce scatter or ignore cover those <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptides are pretty mediocre.  A lot of points for a BS3 Large blast that gets hot.<br /> <br /> I would put the sweet spot at this points level for the O'VesaStar at 3 riptides, 4 is pushing it, 5 unbalances your lists even more.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> you will be sorely disappointed at how that unit performs on the table.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0959fc7c8d2f4a87bd02be300a00d191.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557868/6149937.page"><b>lakemacleod wrote:</b></a><br/>Going a little overkill with the suits, not to mention at 75$ a pop that's going to be a tad pricy.</div></blockquote><br /> <br /> Dollar for Point it sees in line with most army builds especially if he is using the Drones.  Point for Point you pay the same for a White Scars bike army and many others.</div></blockquote><br /> <br /> Just wondering how would the Heavy Burst Cannon be more useful than the Ion Accelerator? I can see that it has a lot more shots but it does come with a higher risk when nova-charged, even with commander's super powers. The <span class="glossaryitem" onmouseover='gp(60);'>IA</span> does have a higher strength that can lock onto fliers too, plus the low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is a big bonus too.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 21:00:56]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557868/6151782.page"><b>Wings of Purity wrote:</b></a><br/><br /> <br /> Just wondering how would the Heavy Burst Cannon be more useful than the Ion Accelerator? I can see that it has a lot more shots but it does come with a higher risk when nova-charged, even with commander's super powers. The <span class="glossaryitem" onmouseover='gp(60);'>IA</span> does have a higher strength that can lock onto fliers too, plus the low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is a big bonus too.</div></blockquote><br /> <br /> The HBC is a far superior <span class="glossaryitem" onmouseover='gp(805);'>AA</span> platform.<br /> <br /> Here is a little math... <br /> <br /> VS AV12 Flier.  The HBC's advantage is greater against the more frail fliers AV11/10.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Without Buff Commander<br /> Non Nova Charged<br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>: .25 Pens, .25 Glances<br /> HBC: .67 Glances<br /> <br /> Nova Charged<br /> HBC: 1.0 Pens<br /> <br /> With BuffCommander for Twinlinked and Tank Hunter<br /> Non Nova Charged<br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>: .69 Pens, .69 Glances<br /> HBC: 1.83 Glances<br /> <br /> Nova Charged<br /> HBC: 2.7 Pens
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</div><br /> <br /> <br /> VS <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> T6 for Example<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Without Buff Commander<br /> Non Nova Charged<br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>: .1.0 Wounds, 1.0 Wounds Vs 3+<span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> HBC: 2.0 Wounds, .67Wounds Vs 3+<span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> <br /> Nova Charged<br /> HBC: 3.0 Wounds, 1.67 Vs 3+<span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> <br /> With BuffCommander for Twinlinked and Monster Hunter<br /> Non Nova Charged<br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>: 2.0 Wounds, 2.0 Wounds Vs 3+<span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> HBC: 4.5 Wounds, 1.5 Wounds Vs 3+<span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> <br /> Nova Charged<br /> HBC: 6.8 Wounds, 3.8 Wounds Vs 3+<span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> <br /> Note, vs Many Daemons we are using the first Number.<br /> 
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</div><br /> <br /> And Just for Fun, Vs Stock Wraithknight T8<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Without Buff Commander<br /> Non Nova Charged<br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>: .5 Wounds<br /> HBC: .22 Wounds<br /> <br /> Nova Charged<br /> HBC: 1.0 Wounds<br /> <br /> With BuffCommander for Twinlinked and Monster Hunter<br /> Non Nova Charged<br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>: 1.24 Wounds<br /> HBC: .61 Wounds<br /> <br /> Nova Charged<br /> HBC: 2.75 Wounds
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</div><br /> <br /> <br /> Basically, Novachared the HBC is superior vs Flyers, <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, and even many <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> which makes it a great home for an Earth Caste Pilot Array.  It benefits greater from having an ECPA and becomes a reliable fire platform.  Without being Novacharged it can still be moderately effective but the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> will generally win out.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 22:20:11]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>1500pt Tau Allied w/ 5 Riptides</title>
				<description><![CDATA[ Hmmm...If you put it mathematically it does seem the HBC has a better <span class="glossaryitem" onmouseover='gp(805);'>AA</span> role. The question now is, is it worth it to take the Earth Caste Pilot Array? Or is the normal version good enough to get by? I can see that it can benefit a lot from it as I can reliably put out the nova-shots with less risk of shooting myself on the foot but it does take up a lot of points.<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557868/6152451.page</link>
				<pubDate><![CDATA[Wed, 16 Oct 2013 00:43:03]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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