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		<title><![CDATA[Latest posts for the thread "Proposed rules for High Marshal Ludoldus"]]></title>
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				<title>Proposed rules for High Marshal Ludoldus</title>
				<description><![CDATA[ Since High Marshal Ludoldus is my favourite character from Black Templars fluff I decided to make some rules for him.<br /> <br /> High Marshal Ludoldus: 250 points<br /> <br /> Unit type: Infantry (Character)<br /> <br /> Unit composition: 1 (unique)<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:7 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 S:4 T:4 W:4 I:5 A:4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+<br /> <br /> Wargear:<br /> Artificier Armour<br /> Iron Halo<br /> Frag Grenades<br /> Krak Grenades<br /> <br /> Chapter Relics:<br /> Sword of the High Marshals<br /> Holy Orbs of Antioch<br /> <br /> Special Rules:<br /> And They Shall Know No Fear<br /> Chapter Tactics (Black Templars)<br /> Independent Character<br /> Orbital Bombardment<br /> Fire and Blood<br /> Eternal Warrior<br /> <br /> <i>High Marshal Ludoldus, brilliant tactician and unfailing warrior of the God-Emperor, was High Marshal of the Black Templars for at least two thousand years, although only the Templars themselves know exactly how long he ruled. From the bloody conquest of Jerulas in M.39 that saw the creation of the Land Raider Crusader to the Vinculus Crusade and its culmination in the Battle of Fire and Blood in M.41, Ludoldus led his Chapter with unending zeal. When Commander Dante, the now oldest living Space Marine outside of a Dreadnought, came to power Ludoldus had already reigned as High Marshal for roughly 900 years. At his passing the Bell of Lost Souls on Holy Terra rang out for a full ten minutes, for his like has not been seen in the Imperium since.</i><br /> <br /> High Marshal Ludoldus is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in Codex: Space Marines. If you choose him your list cannot include High Marshal Helbrecht (there can be only one!). Ludoldus counts as a Chapter Master for the purpouses of unlocking a squad of Honour Guard.<br /> <br /> Chapter Relics:<br /> Sword of the High Marshals: See Helbrecht's entry in Codex: Space Marines (<span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 116)<br /> Holy Orbs of Antioch: <i>These Orbs, filled with high explosives and sacred oils, were first created by Artificier Antioch. Though hard and time-consuming to craft, the result is well worth the effort, as the powerful blast unleashed by these grenades when used is strong enough to tear through even Power Armour with ease. During the Battle of Fire and Blood it was one of these, flung by Ludoldus himself, that ended the combat against the daemon-posessed Inquisitor Vinculus.</i><br /> The Holy Orbs of Antioch gives High Marshal Ludoldus a shooting attack, with the following profile:<br /> <br /> Range:12" S:3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Type: Ranged, Small Blast, Fleshbane, Armourbane<br /> <br /> Special Rules:<br /> Fire and Blood: <i>In what was arguably one of the finest moments of the Black Templars Chapter, High Marshal Ludoldus and his Sword Brethren led the charge against the charge against the Chaos cult on Peleregon IV, eventually fighting the daemon-posessed Inquisitor Vinculus alongside Emperor's Champion Ulricus and Canoness Jasmine of the Order of the Bloody Rose. Both Grimaldus, then a Sword Brother in Ludoldus's household, and Helbrecht, then a mere Neophyte, fought in the battle.</i><br /> In a detachment including High Marshal Ludoldus, Vanguard Veterans may be taken as Troops. Furthermroe, all models with Chapter Tactics (Black Templars), as well as any Dreadnoughts chosen from a detachment using Chapter Tactics (Black Templars), may reroll failed to-hit rolls in close combat.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 11:32:21]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Proposed rules for High Marshal Ludoldus</title>
				<description><![CDATA[ Looks pretty good, not overpowered and it's nice to see the Holy Orbs brought back.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 13:18:15]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Proposed rules for High Marshal Ludoldus</title>
				<description><![CDATA[ Ehh, I preferred the days back when every character and his dog *didn't* get Eternal Warrior.<br /> <br /> Also constant hatred on all models is a bit much]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 07:55:07]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Proposed rules for High Marshal Ludoldus</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558084/6156513.page"><b>Dakkamite wrote:</b></a><br/>Ehh, I preferred the days back when every character and his dog *didn't* get Eternal Warrior.</div></blockquote><br /> <br /> This. Instant death is supposed to be a relevant rule. If you can't justify why your character is one of the 2-3 most powerful people in the entire <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe then you don't get <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.<br /> <br /> Also, I'd make vanguard vets count as scoring units, not troops. You don't get sternguard as troops with their character so it should work the same way with vanguard.]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 09:51:59]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Proposed rules for High Marshal Ludoldus</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558084/6156687.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558084/6156513.page"><b>Dakkamite wrote:</b></a><br/>Ehh, I preferred the days back when every character and his dog *didn't* get Eternal Warrior.</div></blockquote><br /> <br /> This. Instant death is supposed to be a relevant rule. If you can't justify why your character is one of the 2-3 most powerful people in the entire <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe then you don't get <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.<br /> </div></blockquote><br /> <br /> I thought about it, but came to the conclusion that if you've managed to survive as High Marshal of the Black Templars for 2 millennia you ought to qualify as Eternal Warrior, certainly more so than Logan and Calgar.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558084/6156513.page"><b>Dakkamite wrote:</b></a><br/>Ehh, I preferred the days back when every character and his dog *didn't* get Eternal Warrior.<br /> <br /> Also constant hatred on all models is a bit much</div></blockquote><br /> <br /> Constant Hatred was fine in 5th edition. Sure, it's a new Codex now, but it's still a buff that only works in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. If you're paying 250 points for a Character with an AP3 sword there has to be something to make him worth taking other than his melee potential.]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 10:20:07]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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