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		<title><![CDATA[Latest posts for the thread "Space Marine Dual Raider 1,500"]]></title>
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				<title>Space Marine Dual Raider 1,500</title>
				<description><![CDATA[ <b>Primary Detachment - Codex Space Marines<br /> Iron Hands Chapter Tactics</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Librarian 65<br /> -Force Axe, <i>Biomancy</i><br /> <br /> <b>Elites</b><br /> Terminator Assault Squad 225<br /> -5 w/ Thunder Hammer & Storm Shield<br /> <br /> Terminator Assault Squad 225<br /> -5 w/ Thunder Hammer & Storm Shield<br /> <br /> <b>Troops</b><br /> Tactical Squad 125<br /> -Flamer, Combi-Flamer, Meltabombs,  Rhino<br /> <br /> Tactical Squad 115<br /> -Multi-Melta, Rhino<br /> <br /> Tactical Squad 115<br /> -Multi-Melta, Rhino<br /> <br /> <b>Heavy Support</b><br /> Devastator Squad 110<br /> -4 Missile Launchers<br /> <br /> Land Raider Crusader 260<br /> -Multi-Melta<br /> <br /> Land Raider Crusader 260<br /> -Multi-Melta<br /> <br /> <br /> <b>Roster Total: 1,500</b><br /> <br /> <br /> I have a 1,500 point  tournament approaching at the end of the month and this is the list I am likely to run. I like the Iron Hands chapter tactics for <i>It Will Not Die</i> on my vehicles... Regenerating hull points on Land Raiders is very good.  I know one of the missions is Big Guns Never Tire, which is why the Land Raiders are in the Heavy Support section instead of being dedicated transports. <br /> <br /> The Librarian has <i>Biomancy</i> for some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> buffs. He can either buff his unit (the Flamer Tacticals) or a unit of Terminators. The Flamer Tacticals are used for a smaller objective-clearing unit. They will not leave their Rhino til turn 4-5 (assuming they have the choice).<br /> <br /> The Tacticals with Multi-Meltas set up 24" fire lanes after parking near an objective. Ideally they will never leave their Rhinos and fire from the hatch all game. <br /> <br /> The Assault Terminators each embark in a Land Raider Crusader and do what they do best... break stuff! The Terminators and their rides will attract a lot of attention, which is exactly what I want them to do. They are the main hammer of the army and few lists can reliably take on 2 Raiders and 2x5 Termies at 1,500 points. <br /> <br /> Any suggestions?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> After giving it more thought, should I replace the Devastator Squad with a fourth 5-man Tactical Squad in a Rhino? I would drop the Meltabombs on the Flamer squad and use the points to equip the new squad with a Multi-Melta. It would leave me with more scoring, but less firepower. Thoughts?]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 16:12:01]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Re:Space Marine Dual Raider 1,500</title>
				<description><![CDATA[ I would put the libby with terminators<br /> <br /> the devastators vs another tactical squads is a toss up ... you have long range support or more <span class="glossaryitem" onmouseover='gp(308);'>msu</span> scoring<br /> <br /> maybe try to add in a storm talon for some form of <span class="glossaryitem" onmouseover='gp(805);'>AA</span>?<br /> <br /> <u>the list looks decent</u>, but against heavy fliers or hordes I see you having some serious issues.<br /> <br /> I run tri-raider <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, and multiple land raiders can be really effective - but im not sure how much of a punch you have offensively. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 21:34:52]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Space Marine Dual Raider 1,500</title>
				<description><![CDATA[ Just for gaks and giggles, you might want to consider dropping the libby in favour of a <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>, then find some spare points lying around for another techmarine; then put each in a different raider.<br /> <br /> 3+ Blessing followed by 5+ <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> is just nasty; it's almost like papa nurgle infested the raiders himself...<br /> <br /> p.s. It's all gaks and giggles until someone giggles and gaks.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 22:03:56]]> GMT</pubDate>
				<author><![CDATA[ Monkee]]></author>
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				<title>Space Marine Dual Raider 1,500</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(384);'>Motf</span> and Techmarine idea certainly is amusing. Dropping the Devastators could pay for that, although that would leave my army with no weapon able to shoot over 24".<br /> <br /> I don't have a Storm Talon unfortunately, and won't be getting any more models before the tournament. I can ally in <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and take 1-2 Vendettas, but then I don't have points for two Land Raiders full of Terminators... which is the whole point of the list!<br /> <br /> I think I have enough punch between the Terminators and the Land Raiders. Why do you suggest I put the Librarian with the Terminators?]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 22:11:26]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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