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				<title>Grey Knights and Guards + 1500 + Tourney</title>
				<description><![CDATA[ Hi all.<br /> <br /> What the topic says.<br /> Any input is welcome!<br /> Need tips on how to play with the henchmens.<br /> And if I schould deep strike with the Strike Squad.<br />  <br /> <br /> ++PRIMARY DETACHMENT++<br /> <br /> ++<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>++<br /> - Coteaz 100<br />  <br /> - Inquisitor 61<br /> Psyker<br /> 2 Servo Skulls<br /> <br /> ++TROOPS++<br /> <br /> - Henchmen I 147<br /> 3 Warriors<br /> Plasma Guns<br /> 5 Psykers<br />  Chimera<br /> <br /> - Henchmen II 147<br /> 3 Warriors<br /> Plasma Guns<br /> 5 Psykers<br />  Chimera<br /> <br /> -Strike Squad I 220<br /> 10 Men<br /> Psycannon<br /> Psycannon<br /> <br /> ++Heavy Support++<br /> <br /> -Dreadnought 135<br /> Assultcannon<br /> Autocannon<br /> Psybolts<br /> <br /> -Dreadnought 135<br /> Autocannon<br /> Autocannon<br /> Psybolts<br />  <br /> ++SECONDARY DETACHMENT++<br /> +<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>+<br /> <br /> -Company Command 80<br /> Master of Ordinacne<br /> <br /> +TROOPS+<br /> <br /> -Platoon Command 30<br /> <br /> -Infantry Squad I 65<br /> Autocannon<br /> Flamer<br /> <br /> -Infantry Squad II 65<br /> Autocannon<br /> Flamer<br /> <br /> -Infantry Squad III 60<br /> Autocannon<br /> <br /> +FAST ATTACK+<br /> <br /> -Bane Wolf 130<br /> <br /> +HEAVY SUPPORT+<br /> <br /> -Basilisk 125<br /> <br /> 1500pts]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 09:10:20]]> GMT</pubDate>
				<author><![CDATA[ sixtyten]]></author>
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				<title>Grey Knights and Guards + 1500 + Tourney</title>
				<description><![CDATA[ If you don't deepstrike with the Strike Squad then they're goign to be footslogging, and that means open to a lot of fire before they get to do anything. Conversely you can use them to guard an objective close to your starting lines...<br /> <br /> The henchmen i'm a bit meh about. The psykers at 5 men mean you're throwing out a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 AP2 large blast at 36", but your plasma gunners are at BS3 and can only reach 24".<br /> <br /> I'd prefer either Plasma Cannon Servitors or upgrading the psykers to a full 7 or 8 man squad (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 or <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 large blast!)<br /> <br /> The 2 dreadnoughts should both have Autocannons. No point having asasult cannon if you're firing autocannons at beyond 24"<br /> <br /> I'm almost wondering if it wouldn't be better to DROP coteaz, take 2 inquisitors to go with the henchmen as elites and get ANOTHER strike squad in....<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Inquisitor<br /> Prescience<br /> 55<br /> <br /> Inquisitor<br /> Prescience<br /> 61<br /> <br /> ELITES<br /> <br /> - Henchmen I <br /> 3 Servitors w/ Plasma Cannons<br /> 5 Psykers <br /> Chimera <br /> 165<br /> <br /> <br /> <br /> - Henchmen II <br /> 3 Servitors w/ Plasma Cannons<br /> 5 Psykers <br /> Chimera <br /> 165<br /> <br /> TROOPS<br /> <br /> Strike Squad (5 man)<br /> Psycannons x 1<br /> 110<br /> <br /> Strike Squad (5 man)<br /> Psycannons x 1<br /> 110<br /> <br /> <br /> ++Heavy Support++ <br /> <br /> -Dreadnought 135  <br /> Autocannons <br /> Psybolts <br /> <br /> <br /> -Dreadnought 135 <br /> Autocannon <br /> Autocannon <br /> Psybolts <br /> <br /> <br /> ++Secondary Detachment++ <br /> <br /> <br /> <br /> +<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>+ <br /> <br /> <br /> <br /> -Company Command 80 <br /> Master of Ordinacne <br /> <br /> +TROOPS+ <br /> <br /> <br /> (210) <br /> <br /> -Platoon Command 30 <br /> <br /> -Infantry Squad I 65 <br /> Autocannon <br /> Flamer <br /> <br /> <br /> -Infantry Squad II 65 <br /> Autocannon <br /> Flamer <br /> <br /> -Infantry Squad II 65 <br /> Autocannon <br /> Flamer <br />  <br /> +FAST ATTACK+ <br /> <br /> <br /> -Bane Wolf 130 <br /> <br /> <br /> +HEAVY SUPPORT+ <br /> <br /> <br /> <br /> -Basilisk 125 <br /> <br /> 1500pts <br /> <br /> More firepower from the Chimaeras, with Reroll to hit and reroll on Scatter for Plasma Cannons and Pyskers!<br /> <br /> Strike Squads are split but they can still take an objective or hit rear armour from deep strike]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 09:36:25]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Grey Knights and Guards + 1500 + Tourney</title>
				<description><![CDATA[ Sorry, but the lists are very hard to read. I'd prefer a list that fits on the screen.]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 12:56:48]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Grey Knights and Guards + 1500 + Tourney</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558226/6157053.page"><b>wuestenfux wrote:</b></a><br/>Sorry, but the lists are very hard to read. I'd prefer a list that fits on the screen.</div></blockquote><br /> Done...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/52ba41a44b7cc95537db55866e34f6ca.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558226/6156665.page"><b>Corennus wrote:</b></a><br/>If you don't deepstrike with the Strike Squad then they're goign to be footslogging, and that means open to a lot of fire before they get to do anything. Conversely you can use them to guard an objective close to your starting lines...<br /> <br /> The henchmen i'm a bit meh about. The psykers at 5 men mean you're throwing out a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 AP2 large blast at 36&quot;, but your plasma gunners are at BS3 and can only reach 24&quot;.<br /> <br /> I'd prefer either Plasma Cannon Servitors or upgrading the psykers to a full 7 or 8 man squad (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 or <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 large blast!)<br /> <br /> The 2 dreadnoughts should both have Autocannons. No point having asasult cannon if you're firing autocannons at beyond 24&quot;<br /> <br /> I'm almost wondering if it wouldn't be better to DROP coteaz, take 2 inquisitors to go with the henchmen as elites and get ANOTHER strike squad in....<br /> <br /> </div></blockquote><br /> <br /> Henchmens: To keep the Plasma Guns gives me the option to move the chimeras and i combination with beeing Troops they can effectly move and capture objectives with this loadout. Unless im mistaken. I feel that if I give them Plasmacannons they are gonna be to stationary and wont have the ability to make a good Move-&gt;shoot-capture objective manouvre. <br /> <br /> Tough im not to sure that the 2x flamers in the guards squad is worth it. 10pts.<br /> <br /> Dreads: Agree. Really just took the Aussaultcannon is because the model has one. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 13:27:44]]> GMT</pubDate>
				<author><![CDATA[ sixtyten]]></author>
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