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				<title>need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ Hey all, <br /> <br /> So I found a deal via craigslist for a Grey Knight army for a good price so I wanted to test them out. Ive never used them before and was hoping the dakka dakka community could help guide me to some lists and how they supposed to be ran.  <br /> <br /> The army includes:<br /> <br /> 15 terminators<br /> <br /> 34 Power armor<br /> <br /> 3 rhinos<br /> <br /> 4 razorbacks<br /> <br /> 1 Storm Eagle<br /> <br /> 2 venerable dreads<br /> <br /> 2 reg dreads<br /> <br /> I was wondering if you could help me tackle an 1850 list, and a 1400 list as these are common points played with my local group. Also, any suggestions on what else to purchase to help complement these pieces would be great. The land raider and dreadknight seem awesome! Im excited to test this out so any tips would be much appreciated. Thanks.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So my first crack at the 1850 list includes:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Castellan Crowe<br /> <br /> <b>Troop:</b><br /> 5 Terminator- Psycannon<br /> <br /> 5 Purifier Squad - 2 Psycannons<br />  - Razorback Transport w/ Psybolt Ammunition<br /> <br /> 5 Purifier Squad- 2 Psycannons<br />  - Razorback Transport w/ Psybolt Ammunition<br /> <br /> 5 Purifier Squad- 2 Psycannons<br />  - Razorback Transport w/ Psybolt Ammunition<br /> <br /> <b>Elites:</b><br /> Venerable Dreadnought - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon, Psybolt Ammo<br /> <br /> Venerable Dreadnought - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon, Psybolt Ammo<br /> <br /> <b>Heavy Support:</b><br /> Dreadnought- 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, Psybolt ammo<br /> <br /> Dreadnought- <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Psybolt ammo<br /> <br /> <b>Fast Attack:</b><br /> Stormraven- <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Bolter, Psybolt Ammo, <br /> <br /> This list comes out to 1855 so I guess I would have to trim 5 points. I could replace a razorback with a Rhino or some other tweaks. Any advice for this list? <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 02:49:02]]> GMT</pubDate>
				<author><![CDATA[ Drunkstain]]></author>
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				<title>need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ I would change the Razorbacks to Rhinos as then you gain the ablilty to have those double psycannons firing out the hatches while the squad is protected.<br /> <br /> Also i would try to get a Vindicare Assassin in place of a Ven Dread. since that gives you serious ability to take out AV14 (I once took out TWO <span class="glossaryitem" onmouseover='gp(305);'>GK</span> land raiders with 2 shots!).<br /> <br /> With the points saving I would suggest changing the Loadout on the Stormraven to t-l multi-melta and t-l lascannon to give you more anti-tank, lose psybolt ammo. <br /> <br /> Also if you're using autocannons use them on both dread arms. More t-l shots and also less cost.<br /> <br /> So you've basically got a pretty good list (the terminators are a bit of a suicide unit but that's ok they're a good distraction)<br /> <br /> Idea for list:<br /> <br /> Castellan Crowe<br /> 150<br /> <br /> Inquisitor (Xenos)<br /> Power Armour<br /> Psychotroke & Rad Grenades<br /> Presciene<br /> Servo Skulls x 3<br /> 94<br /> <br /> Elites: <br /> <br /> <br /> <br /> Troop: <br /> <br /> 5 Terminator- Psycannon <br /> 225<br /> <br /> 5 Purifier Squad - 2 Psycannons <br /> Rhino<br /> 180<br /> <br /> 5 Purifier Squad- 2 Psycannons <br /> Rhino<br /> 180<br /> <br /> 5 Purifier Squad- 2 Psycannons <br /> Rhino<br /> 180<br /> <br /> 5 Purifier Squad - 2 Psycannon<br /> Rhino<br /> 180<br /> <br /> <br /> Fast Attack: <br /> Stormraven- <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multi-Melta, T-L Lascannon<br /> 205<br /> <br /> Heavy Support: <br /> Dreadnought- 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, Psybolt ammo <br /> 135<br /> <br /> <br /> Dreadnought- 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, Psybolt ammo <br /> 135<br /> <br /> Dreadnought- 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, Psybolt ammo <br /> 135<br /> <br /> 1800 points<br /> <br /> The Inquisitor gives the terminators psychotroke, rad and also reroll to hit with psycannon AND in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 12:59:03]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Re:need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ Hey thanks for the reply. The list I had was just a last minute, never before used army deal and just ran with it real fast against a buddy of mine. Needless to say it did not go well haha. All 3 of the Rhinos were obliterated in the first turn so the purifiers were not doing so well (he had some insane rolling this game!). It seems there are a lot of interesting ways to play <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> from a quick glance through their codex. Grand Master Mordrak seems very interesting, or Coteaz with henchmen, or even Draigo with some paladin troops. <br /> <br /> What ways have you guys been using your armies and how has it worked for you? This army seems like a lot of fun to me. I think Im going to make my next purchase some Dreadknights, they seem pretty fun. What do you think? ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 18:43:05]]> GMT</pubDate>
				<author><![CDATA[ Drunkstain]]></author>
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				<title>Re:need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ Ya, I would stay away from rhinos/razorbacks as they are such tempting targets for firstblood. In fact, I would stay away from most vehicles period as they took a huge hit from 6th with hull points. unless its AV14, or a flyer, I would stay away from vehicles.<br /> <br /> Draigowing can be super deadly, especially if you attach some Independent characters (draigo, libby, <span class="glossaryitem" onmouseover='gp(524);'>GM</span>, etc.) and place them on the perimeter of the paladin death star; this way, shots get allocated to the closest model (on of your <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s) and then, you can make 2+ look out sir rolls and allocate the wounds wherever you wish among the squad. In doing this, you will be able to allocate 1 wound per pally to maximize the survival time of your pally death star.<br /> <br /> Another thing to consider; size of the pally deathstar. Go for no less than 10. with a squad this size (or larger) upgrades such as the apothecary, psyammo, and brotherhood banner will give you more bang for your buck. I once saw two 5-man teams of pallies, each with an apothecary. Thats a waste of points; he should have combined the squads and had only one apothecary. In both cases, every pally benefited from <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, however in the latter case it was 75 points cheaper. Consider this when determining the size of you deathstar.<br /> <br /> With the remaining points (if any) i would recommend spicing things up with possibly a storm raven (more flyers the better), landraider (AV14 is still viable in my opinion), and favorite of all a dreadknight (with greatsword and teleporter). The greatsword combo with the dreadknight is very hated as it appears as a loophole/exploit to the rules. For those who have not read the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, a dread knight with a greatsword benefits from the re-rolls he gets from the sword, gets str10 from his empty hand which is considered a nemesis doomfist, and gets an extra attack in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for having an additional weapon (the open hand which is an nemesis doomfist). That is one cheesy upgrade!!<br /> <br /> This build is cheese to the max, so don't expect much love. I know i dont get much from this list. and before <span class="glossaryitem" onmouseover='gp(305);'>GK</span> haters bombard me, I have an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> foot list. and i will admit, its more fun to play, but twice as arduous.<br /> <br /> - W<br /> <br /> "[i]Rainbows are magic; magic is heresy!"]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 21:09:42]]> GMT</pubDate>
				<author><![CDATA[ wpartri1]]></author>
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				<title>need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ So what do you guys think of this at 1850? Keep in mind I never play tournies and only with my friends. Majority of my games will be against Eldar/Tau. With Eldar running mostly wraightknight, bikes, warp spiders, and a bunch of wave serpents at least I think those are the names. <br /> <br /> My Tau friend is mostly Riptide/Hammerhead/Crisis suits. I revised my 1850 list a bit after reading and everything and came up with this. Do you think it could work well?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- <br /> Castellan Crowe<br /> <br /> Troops-<br /> <br /> Purifier 5 man squad- 2x Psycannon<br /> Rhino Transport<br /> <br /> Purifier 5 man squad- 2x Psycannon<br /> Rhino Transport<br /> <br /> Purifier 5 man squad- 2x Psycannon<br /> <br /> Purifier 5 man squad- 2x Psycannon<br /> <br /> Elite:<br /> Venerable Dreadnought- 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> auto cannon, psybolt<br /> <br /> Venerable Dreadnought- 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> auto cannon, psybolt<br /> <br /> Vindicare Assassin<br /> <br /> Heavy Support:<br /> <br /> Dreadknight- PT, Doomfist/Greatsword, Heavy Incinerator<br /> <br /> Dreadknight- PT, Doomfirst/Greatsword, Heavy Incinerator<br /> <br /> The basic idea of this list was to leave the 2x Purifier squads back for objectives. I would teleport the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> first turn to get 42 inches up in the opponent and start wrecking havoc. The Rhinos with Purifiers would be moving flat out to get the Purifiers up in the battle. The Assassin is there to try to pick off first blood and do some damage before most likely going down.<br /> <br /> Any opinions on this list or how it should be changed? I think it would work a lot better than the first one I pieced together at a moment's notice. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 08:01:16]]> GMT</pubDate>
				<author><![CDATA[ Drunkstain]]></author>
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				<title>Re:need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ Better; the way you're utilizing the rhinos makes them less vulnerable to first blood. This is because by turn 4/5, end game, most of your opponents tactical assets will (may) have been blown off the table, and that armor 10 isn't so squishy all of the sudden; they provide good mobility for end game objective seizing.<br /> <br /> To answer your tau dilemma:<br /> <br /> since you said you're not playing tourney comp and with friends try out some crazy stuff. go for the 5-man orbital strike and just pound the tau with unlimited range str10 ap1 large blast templates, every frickin turn! (space marine units with Orbital strike can only use once per game, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s can use once per turn). you could do this as follows: (2x grandmaster bare-bones with orbital, 3 tech marines with orbital. I think your tau buddy will be genuinely frustrated that he's getting out-ranged/out shot by a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army lololololololol<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 15:38:39]]> GMT</pubDate>
				<author><![CDATA[ wpartri1]]></author>
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				<title>need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ That sounds like it could be some fun. I just bought a <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and going to be purchasing my second one soon, I hope they can do some damage. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 11:18:57]]> GMT</pubDate>
				<author><![CDATA[ Drunkstain]]></author>
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				<title>need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ Best fun I had with a Dreadknight was against Orks. Heavy Incinerator had a great time swathing whole units of Boyz in AP4 death.<br /> <br /> Just be aware that in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the dreadknight is actually NOT awesome. Yes it is <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 thanks to doomfist and with greatsword it can reroll everything, BUT you only have 4 attacks, so choose who you roll into combat with wisely.<br /> <br /> One on one against most things the dreadknight should come out on top (esp since Force Weapon can be used). <br /> Against hoardes you're better keeping your distance and incinerating.]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 12:08:10]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>need help forming some Grey Knight Lists:</title>
				<description><![CDATA[ My first game went very smooth with the list I had. <br /> <br /> Some things I do have my concerns with though. The vindicare assassin did its job, it took out a hammerhead with a pen shot and exploded his tank first round. However, it worries me that the assassin seems like a huge risk and if you dont get first turn it doesnt get near as much value. <br /> <br /> I dont have any skyfire but Im hoping the venerable dreads could take care of air with the twin linked weaps at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8. Other then that I was very impressed with how the game played out and hoping to continue doing well with the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. Any other tips/advice/tactics anyone would like to throw my way is always appreciated, I love to improve. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 21:39:16]]> GMT</pubDate>
				<author><![CDATA[ Drunkstain]]></author>
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