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		<title><![CDATA[Latest posts for the thread "1500 Point Imperial Fists - Decent or Rubbish?"]]></title>
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				<title>1500 Point Imperial Fists - Decent or Rubbish?</title>
				<description><![CDATA[ Chapter Tactics : Imperial Fists<br /> <br /> Captain (Artificer, Power Fist, Storm Bolter, Auspex)<br /> <br /> Ironclad Dreadnought (Hurricane Bolter, Seismic Hammer/Heavy Flamer)<br /> Ironclad Dreadnought (Hurricane Bolter, Seismic Hammer/Heavy Flamer)<br /> <br /> Sternguard (9 men, 2 Heavy Flamers, Rhino)<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10 men, Rhino w/ <span class="glossaryitem" onmouseover='gp(213);'>SB</span>)<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10 men, Rhino w/ <span class="glossaryitem" onmouseover='gp(213);'>SB</span>)<br /> Scout Squad (6 sniper, Heavy Bolter (hellfire), camo cloaks)<br /> <br /> Thunderfire Cannon<br /> Vindicator<br /> Vindicator<br /> <br /> Total 1498 points<br /> <br /> I'm used to doing a Drop pod list, but I'm also used to 2000+ points so I thought I'd try something different (no drop pods) this time around.<br /> <br /> Typical opponents are Tau (no air, no riptides), Necron (1-2 scythes, sometimes a Monolith) and Marines (no air, light armor).<br /> Typical game is Purge the Alien with pre-set terrain.<br /> <br /> I was thinking the Scouts would camp out with the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> in some ruins with Line of Sight to as much of the table as possible.  Captain would go with the Sternguard and along with the two <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads would roll forward concentrating (if possible) on one major target at a time while the Dreadnoughts would walk with (beside or even in front of?) the Rhinos and provide cover fire.<br /> <br /> The vindicators I'm new with but I would hope to get them in cover and just throw blast templates out at any available target.<br /> <br /> Any suggestions for changes to the list and/or strategies welcomed, thanks.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 09:31:01]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>1500 Point Imperial Fists - Decent or Rubbish?</title>
				<description><![CDATA[ You don't really benefit from IF <span class="glossaryitem" onmouseover='gp(436);'>CT</span> as most of your bolter wielders will be using special ammo.]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 13:25:31]]> GMT</pubDate>
				<author><![CDATA[ warren0110]]></author>
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				<title>1500 Point Imperial Fists - Decent or Rubbish?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/558425/6160253.page"><b>Rorschach9 wrote:</b></a><br/>Chapter Tactics : Imperial Fists<br /> <br /> Captain (Artificer, Power Fist, Storm Bolter, Auspex)<br /> <br /> <b>He's alright, but if you want him to win challenges I'd look at giving him a storm shield or even the shield eternal.</b><br /> <br /> Ironclad Dreadnought (Hurricane Bolter, Seismic Hammer/Heavy Flamer)<br /> Ironclad Dreadnought (Hurricane Bolter, Seismic Hammer/Heavy Flamer)<br /> <br /> <b>Take a drop pod with these Dreads, seriously. Hurricane Bolters are pretty pointless for the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> as they're already <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, and I wouldn't take them anyway over the fist + melta/heavy flamer. </b><br /> <br /> Sternguard (9 men, 2 Heavy Flamers, Rhino)<br /> <br /> <b>I'd consider their addition very carefully since they don't make much use of your <span class="glossaryitem" onmouseover='gp(436);'>CT</span>. </b><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10 men, Rhino w/ <span class="glossaryitem" onmouseover='gp(213);'>SB</span>)<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10 men, Rhino w/ <span class="glossaryitem" onmouseover='gp(213);'>SB</span>)<br /> Scout Squad (6 sniper, Heavy Bolter (hellfire), camo cloaks)<br /> <br /> <b>Take specials in the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads, and combi-weapons on the Sergeants, preferably plasma or flamers. Scouts are a bit meh. </b><br /> <br /> Thunderfire Cannon<br /> Vindicator<br /> Vindicator<br /> <br /> <b>Vindicators are fluffy but honestly I'd consider taking either Centurion Devastators or just Devastators instead to make better use of the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>. </b><br /> <br /> Total 1498 points<br /> <br /> I'm used to doing a Drop pod list, but I'm also used to 2000+ points so I thought I'd try something different (no drop pods) this time around.<br /> <br /> Typical opponents are Tau (no air, no riptides), Necron (1-2 scythes, sometimes a Monolith) and Marines (no air, light armor).<br /> Typical game is Purge the Alien with pre-set terrain.<br /> <br /> I was thinking the Scouts would camp out with the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> in some ruins with Line of Sight to as much of the table as possible.  Captain would go with the Sternguard and along with the two <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads would roll forward concentrating (if possible) on one major target at a time while the Dreadnoughts would walk with (beside or even in front of?) the Rhinos and provide cover fire.<br /> <br /> The vindicators I'm new with but I would hope to get them in cover and just throw blast templates out at any available target.<br /> <br /> Any suggestions for changes to the list and/or strategies welcomed, thanks.<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 17:47:53]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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