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		<title><![CDATA[Latest posts for the thread "Why is the Skull Cannon so good?"]]></title>
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				<title>Why is the Skull Cannon so good?</title>
				<description><![CDATA[ I'm really new to this game so I'm not sure why that is...<br /> Anyone care to explain?<br /> <br /> I in general don't think Cannons are all that strong though... unless against Monsters and what not...<br /> <br /> Also, does the Skull Cannon explode if it misfires and rolled 1-2? Since it's a Chariot and not a Warmachine...]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 18:54:58]]> GMT</pubDate>
				<author><![CDATA[ Makutsu]]></author>
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				<title>Why is the Skull Cannon so good?</title>
				<description><![CDATA[ Magic, flaming, it heals itself (not well), because it's a chariot doesn't auto fail attribute tests, impact hits, very good armor save, solid combat stats, can move and shoot.]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 19:12:53]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Why is the Skull Cannon so good?</title>
				<description><![CDATA[ @Makutsu:  The Skull Cannon is a solid unit because it is a pretty darn good chariot that happens to also be carrying a move-and-shoot cannon.<br /> <br /> It packs <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+1 S6 impact hits followed by 2 WS5 S5 at I4 attacks and 3 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> S6 attacks at I2.  If I remember correctly, it's T5 with 4 wounds.  It has a 3+/5++ save, and with Daemonic Instability, it is effectively unbreakable.<br /> <br /> That cannon and ability to heal itself after doing impact hits are just gravy.  On multiple occassions, I have charge a single Khannon into a unit of 3 Demigryphs and run them off.]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 19:45:50]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Why is the Skull Cannon so good?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/558488/6161833.page"><b>Saldiven wrote:</b></a><br/>@Makutsu:  The Skull Cannon is a solid unit because it is a pretty darn good chariot that happens to also be carrying a move-and-shoot cannon.<br /> <br /> It packs <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+1 S6 impact hits followed by 2 WS5 S5 at I4 attacks and 3 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> S6 attacks at I2.  If I remember correctly, it's T5 with 4 wounds.  It has a 3+/5++ save, and with Daemonic Instability, it is effectively unbreakable.<br /> <br /> That cannon and ability to heal itself after doing impact hits are just gravy.  On multiple occassions, I have charge a single Khannon into a unit of 3 Demigryphs and run them off.</div></blockquote><br /> <br /> Also because it's a Daemon Engine and not a true chariot,  spells & special rules that affect chariots won't have any effect on the Khannon.<br /> <br /> <br /> They're simply very undercosted for what you get,  and when combined alongside the other main no-brainer choices in the <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> book,  (ie:  large regen'ing Plaguebearer block w/Herald <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> + lots of Beasts),  it can cause enormous butt-hurt in most opponents.<br /> <br /> However,  keep in mind that Daemonic Instability is as much of a hindrance as it is a bonus,  (Ld7 & you'll almost never run a Khornate General unless you enjoy playing the game on Lunatic mode),  as one bad round of combat and/or rolling double 1's on the Reign of Comedy table and you'll pretty much auto-pop.<br /> Also,  like all other Khornate units,  rolling an 8 on the <span class="glossaryitem" onmouseover='gp(566);'>RoC</span> table and getting hit by the 'Dark Prince Thirsts' result will also basically auto-kill your Khannon.  (or very close to it)<br /> <br /> So while they're really good at killing big beasties and/or mowing down high armour save targets,  they can just as easily get gimped by their army's own special rules.  Hence,  they're not game-breaking,  despite the massive internet hate they get...<br /> Beasts of Nurgle are much more heinous!<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 20:27:43]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>Why is the Skull Cannon so good?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/558488/6162004.page"><b>Experiment 626 wrote:</b></a><br/>Also because it's a Daemon Engine and not a true chariot,  spells & special rules that affect chariots won't have any effect on the Khannon.</div></blockquote><br /> Not true.  It is a chariot.  Only thing is it doesn't have animals pulling it.  Anything that affects chariots affects it.  Only things that affects the ANIMALS pulling a chariot don't work.  It's stuff like the lore attribute of Lore of the Beasts and that one spell in Beastmen that doesn't work.  I.e., it is relatively worthless as a special rule.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 21:10:01]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Why is the Skull Cannon so good?</title>
				<description><![CDATA[ As far as cannon go, they are great at taking out monsters, chariots and characters. Given how effective those can all be, that is pretty good.]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 22:47:56]]> GMT</pubDate>
				<author><![CDATA[ Niteware]]></author>
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				<title>Why is the Skull Cannon so good?</title>
				<description><![CDATA[ Now that I read the rules more it does seem to be a good choice.<br /> <br /> Too bad it competes with so many Rare units in the book whilst the parts aren't that good...]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 14:10:31]]> GMT</pubDate>
				<author><![CDATA[ Makutsu]]></author>
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