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		<title><![CDATA[Latest posts for the thread "New unit type system and movement changes"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New unit type system and movement changes"]]></description>
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				<title>New unit type system and movement changes</title>
				<description><![CDATA[ Im working on a ruleset that involves changes to the movement distances (namely some units are faster/slower) than others, and i need some feedback with execution and balance. The basis of the system is splitting unit types into 3 categories (Heavy, Medium, Light) in order to apply these different movement characteristics smoothly, as well as reduce the number of special rules spread out around the codex.<br /> <br />  For instance, Terminator Armor says a model wearing it is Relentless and may not perform sweeping advances, but these traits are in the wargear section and not represented on the Terminator Squad unit entry. Under the system im working on, they would count as Heavy Infantry, and would be subject to the rules and situations associated with that unit type, which would include those effects. Additionally, it seems like <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s designers are trying to find ways to make units faster or slower without actually making them faster/slower, so having that effect included was a major consideration. Just to give a better sample of examples:<br /> <br /> Space Marines == Medium Infantry<br /> Terminators == Heavy Infantry<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bikers == Medium Biker<br /> Scout Biker == Light Biker<br /> Attack Bike == Heavy Biker<br /> Tyranid Termagant/Hormagaunt == Light Infantry<br /> Most Eldar Aspect Warriors == Light Infantry<br /> Eldar Jetbike == Light Jetbike<br /> Necron Warriors == Heavy Infantry<br /> Necron Immortals == Heavy Infantry<br /> Necron Destroyers == Heavy Jetbiker<br /> Vespid Stingwing == Light Jump Infantry<br /> <br /> <b>Unit Type Changes im fairly confident about</b><br /> <b>Infantry</b><br /> Light == 9" movement<br /> Medium == 6" movement<br /> Heavy == 6" movement, Slow and Purposeful<br /> <b>Biker</b><br /> Light == 18" movement, 36" turbo-boost<br /> Medium == 12" movement, 24" turbo-boost, +1 to toughness<br /> Heavy == 12" movement, may not turbo-boost, +1 to toughness, relentless<br /> <br /> Problems im facing:<br /> -Not sure what to do with Heavy Jump Infantry, the only unit i can thing of that could maybe fit this type is Necron Wraiths, and even then i don't know how to handle that type to make it feel slower without dropping its movement speed below 12"<br /> -Tanks: My idea was to create differences in cruising and combat speeds for the different "weights", with heavy Tanks not being able to flat-out? heavy tanks would probably be able to fire all non-ordinance weapons so long as they move less than cruising speed, kinda like Imperial Guard Leman Russes.<br /> -Skimmers: Same problems im having with tanks, just more exaggerated<br /> -Monsters: not sure i even want to split monsters into a Heavy/Medium/Light system, or how to go about it.<br /> <br /> Thoughts / Ideas?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 22:34:16]]> GMT</pubDate>
				<author><![CDATA[ Rav1rn]]></author>
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