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		<title><![CDATA[Latest posts for the thread "Flamers and water"]]></title>
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				<title>Flamers and water</title>
				<description><![CDATA[ The 6th ed rules make are pretty poor on rules involving water. What is the point of having a chimera that is amphibious when there are no water features? That said, grandfathering in the 4th/5th ed rules stating that it is difficult terrain that provides cover, would a a unit in water get a cave against flamer/template weapons?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 13:46:16]]> GMT</pubDate>
				<author><![CDATA[ Maj.Lee Scrude]]></author>
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				<title>Flamers and water</title>
				<description><![CDATA[ Not really, considering it's burning promethium it would just sit on top of the water, as long as the weapon itself isn't underwater it should still be able to fire normally :3]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 13:52:45]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>Flamers and water</title>
				<description><![CDATA[ Even if the weapon is underwater, it would just float to the top and ignite there. It is supposed to spontaneously combust on contact <span class="glossaryitem" onmouseover='gp(387);'>wth</span> oxygen, after all.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 13:54:13]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Flamers and water</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b7b82a7ec6de40781fd6ef338b41892.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558598/6163996.page"><b>Flinty wrote:</b></a><br/>Even if the weapon is underwater, it would just float to the top and ignite there. It is supposed to spontaneously combust on contact <span class="glossaryitem" onmouseover='gp(387);'>wth</span> oxygen, after all.</div></blockquote>That is true, sorry, I'm thinking of modern-day flamers that fire liquid and then ignite it with a flame =P]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 13:56:22]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>Flamers and water</title>
				<description><![CDATA[ There's rules for water in so much as it becomes difficult terrain, you could also agree with your opponent as to whether or not it has any cover save features like if it's a deep river or something for it to be up to 6th edition rules. And flamers also have the ignores cover special rule, so they just burn the hell out of the poor guys there.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 14:53:17]]> GMT</pubDate>
				<author><![CDATA[ Bobaram]]></author>
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				<title>Flamers and water</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1697ef77eb1b00810353fd59e93a5bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558598/6164001.page"><b>BrotherOfBone wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b7b82a7ec6de40781fd6ef338b41892.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558598/6163996.page"><b>Flinty wrote:</b></a><br/>Even if the weapon is underwater, it would just float to the top and ignite there. It is supposed to spontaneously combust on contact <span class="glossaryitem" onmouseover='gp(387);'>wth</span> oxygen, after all.</div></blockquote>That is true, sorry, I'm thinking of modern-day flamers that fire liquid and then ignite it with a flame =P</div></blockquote> Promoetheum, fired as liquid, ignited by FAITH! <br /> <br /> To be productive; I think the Mysterious Rivers piece (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, P103) provides some interesting rules. <br /> <br /> Flamers, however, ignore cover so a model would not benefit from a cover save. However, a model may benefit from <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> (i.e. can't target it) depending on how the river/leaky sump pump is modelled). Could also benefit from an Iceblood result on the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 01:51:16]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Flamers and water</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/558598/6168311.page"><b>Razerous wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1697ef77eb1b00810353fd59e93a5bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558598/6164001.page"><b>BrotherOfBone wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b7b82a7ec6de40781fd6ef338b41892.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558598/6163996.page"><b>Flinty wrote:</b></a><br/>Even if the weapon is underwater, it would just float to the top and ignite there. It is supposed to spontaneously combust on contact <span class="glossaryitem" onmouseover='gp(387);'>wth</span> oxygen, after all.</div></blockquote>That is true, sorry, I'm thinking of modern-day flamers that fire liquid and then ignite it with a flame =P</div></blockquote> Promoetheum, fired as liquid, ignited by FAITH! <br /> </div></blockquote><br /> <br /> Or by doping it with something that ignites on contact with moisture/oxygen (i.e.phosphorous, caesium, sodium)]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 12:12:21]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Flamers and water</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d1697ef77eb1b00810353fd59e93a5bf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558598/6164001.page"><b>BrotherOfBone wrote:</b></a><br/>That is true, sorry, I'm thinking of modern-day flamers that fire liquid and then ignite it with a flame =P</div></blockquote><br /> <br /> Quite a few of the fiery chemicals they've used for flame weapons stick to you and burn underwater too, or re-ignite when you surface. The thing called Greek Fire couldn't be put out with water, and that's what the Eastern Roman Empire used to keep the Turks at bay for hundreds of years. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 13:53:21]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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