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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ Hey dakka. I got some great help with my previous Haemonculus list here, so I wanted to see if I could get some advice on my basic list. I'm looking for this to be a semi-competitive list; I like modeling and painting much more than playing in tourneys, but I'd like to win sometimes!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Archon<br /> - huskblade, shadow field, ghostplate, combat drugs<br /> <br /> Haemonculus<br /> - venom blade, liquifier<br /> <br /> <b>Elites:</b><br /> 6 Incubi<br /> - Klaivex w/ bloodstone and onslaught<br /> Raider<br /> - Darklance, flicker field, night shields, enhanced sails<br /> <br /> <b>Troops:</b><br /> 10 Warriors (x3)<br /> Raider (x3)<br /> - darklance, flicker field, night shields, splinter racks<br /> <br /> 5 Wyches (x2)<br /> - haywire grenades<br /> Venom (x2)<br /> - splinter cannon, night shields<br /> <br /> <b>Fast:</b><br /> 6 Reavers (x2)<br /> - 2 heat lances<br /> <br /> <b>Heavy:</b><br /> Ravager (x3)<br /> - 3 dark lances, night shields, flicker field<br /> <br /> <b>Total: 1991 points</b><br /> <br /> Thoughts behind this list: I plan on using the warrior/raiders as fire bases to concentrate poison fire on one or 2 units a turn, hopefully playing keep away from my opponents <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads. Then use them to boost for objectives late in the game. The ravagers are to burst any big/heavy tanks turn 1. Reavers are for general distraction as they turbo over units, though I gave them heat lances for killing tanks or high armor targets as needs. The wyches are for suiciding tanks with haywire. If that isn't needed, keep them in reserve and have them take objectives late. The archon/haem/incubi are to cut through any high armor or <span class="glossaryitem" onmouseover='gp(19);'>CC</span> dedicated squads that threaten me.<br /> <br /> I worry I might have a bit too much anti-tank focus and not enough mid shooting, but I'm not sure as I've never played with <span class="glossaryitem" onmouseover='gp(27);'>DE</span> before. Thoughts, constructive criticism, suggestions? I'd love to hear them.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 17:26:12]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ I would trim some of the upgrades from bits and bobs, maybe cut the Haemonculus all together. Use those points to make another Raider squad, or maybe pop a splinter cannon into each squad. Lance spam is fun, but you've got precious little anti infantry/horde for 2000 points. I might (not sure, never used the thing) swap the Ravager for the Razorwing and use it to blitz a infantry unit or cut through any other fliers, but don't know how effective that would be.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 17:48:05]]> GMT</pubDate>
				<author><![CDATA[ Inky]]></author>
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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ Might just be me but I put Dissies on Raiders, especially if they have <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops in them as you can cut 3 enemies down rather than 1. If you run them in groups 6/9 shots is likely going to be better than 3.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 17:59:06]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/43c38aa38fc1e66848b0e206d3198e2d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/558622/6164504.page"><b>Freytag93 wrote:</b></a><br/><br /> I worry I might have a bit too much anti-tank focus and not enough mid shooting,  </div></blockquote><br /> <br /> With <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, you can NEVER have too much <span class="glossaryitem" onmouseover='gp(482);'>AT</span>(specifically darklight). Lances and haywires are the only things in your list that can threaten a tank. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> don't have any mid strength weapons that can be taken in any concentration. Tanks are immune to splinter fire, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are quite fragile, meaning if your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is low it can be easily taken out. Night shields, flickerfields etc only buy time, but if an enemy wants something of yours dead it is probably going to happen.<br /> <br /> The core of your list is solid. Lots of scoring units, with plenty of poison dakka, <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and sheer numbers. The only thing I would alter at all is the archon/incubi/hamey venom.<br /> <br /> Your archon is good, but the only model in the unit with grenades. A <span class="glossaryitem" onmouseover='gp(542);'>PGL</span> is expensive, but it would mean the incubi strike first should you need to charge through terrain, and give you an edge if charged by another assault unit. You could also take a soul trap, or maybe a venom blade in addition to the huskblade. Also may want haywire grenades as a just in case.<br /> <br /> A klaivex is a questionable upgrade for the cost, but the challenge chump potential is nice. Drop the bloodstone, it is very expensive for such a weak template, even at AP3. This unit should not be shooting, just charging. On overwatch, it will rarely if ever matter when a <span class="glossaryitem" onmouseover='gp(542);'>PGL</span> will always help. Onslaught is ok, but remember it won't work for the archon or hamey. It would probably just be best to take another incubi and get a <span class="glossaryitem" onmouseover='gp(542);'>PGL</span> for the con. Extra attacks don't matter if you strike last and die because of it. You also don't want to overkill the unit and be open to get shot at next turn. Best to win assault in your opponents turn then charge again. Once your archon and friends shred a squad of terminators, all guns are pointed at them. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 20:13:55]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ Thanks for the responses guys!<br /> @Inky - I like using the Haem because I think that the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for the squad to start off with is worth the points. Plus, I can use him as a challenge sacrifice if I need to save my archon. I have considered using a Razorwing. I typically don't like fliers, but I can;t deny its effectiveness. Plus I could use some anti-air.<br /> <br /> @Shingen - While I like the Disintegrators, I'm not too worried about needing high <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shots. I'd rather have a better chance at killing a tank and let mass poison whittle down armor.<br /> <br /> @Dr. Serling - Just a note, the archon/haem/incubi are in the raider. Question: Can the archon use both the huskblade and the venom blade? I thought he could only use one each turn?<br /> <br /> I redid the list as such:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Archon <br /> - huskblade, shadow field, ghostplate, combat drugs, <span class="glossaryitem" onmouseover='gp(542);'>PGL</span> <br /> <br /> Haemonculus <br /> - venom blade, liquifier <br /> <br /> Elites: <br /> 8 Incubi <br /> Raider <br /> - Darklance, flicker field, night shields, enhanced sails <br /> <br /> Total: 1997 points <br /> <br /> I'm worried about sinking too many points into this unit. With the changes, this squad is 500 points. If they get blow out of the sky turn 1, I am screwed. Should I drop some incubi and use the points to boost my warriors or get another squad? I think 8 incubi might be overkill and leave me in the open after the first assault. I don't have a good sense of how well they do, since I don't face <span class="glossaryitem" onmouseover='gp(27);'>DE</span> very much at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. Suggestions?<br /> Also, random question: do my archon's combat drugs apply to just him or his whole unit? If it's just him, I am probably going to drop them from his wargear.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 22:07:01]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ Yes you have to pick one. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 22:18:24]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ The Archon can use both weapons, but only 1 each combat. You would choose according to which you needed. Drugs also only affect your con, unless you get a pain token in which case the unit will have 2(giving them furious charge!). Drugs are good as they give you a better chance to wound with the huskblade through more attacks, re rolling to wound or higher S. Cheap enough to justify having on an already expensive model.<br /> <br /> 8 incubi is probably overkill, you could spend points elsewhere but I would go for at least 5. See how they do, or run some mathhammer to calculate how many wounds they will do on the charge against varying enemies. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 22:20:43]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ Incubi are one of those squads you don't want to overkill with as if they win combat and have to take fire next turn they will be a priority target and die quickly, <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> would help a bit.<br /> <br /> Huskblade is good but I would always take an agoniser.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 22:33:17]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Re:2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ Alright, decided to switch this up a lot.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: </b><br /> Archon <br /> - huskblade, shadow field, ghostplate, combat drugs <br /> <br /> <b>Elites: </b><br /> 4 Incubi <br /> Venom <br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Splinter Rifle, night shields<br /> <br /> <b>Troops:</b> <br /> 10 Warriors (x4) <br /> Raider (x4) <br /> - darklance, flicker field, night shields, splinter racks <br /> <br /> 5 Wyches (x2) <br /> - haywire grenades <br /> Venom (x2) <br /> - splinter cannon, night shields <br /> <br /> <b>Fast: </b><br /> 6 Reavers (x2) <br /> - 2 heat lances <br /> <br /> <b>Heavy: </b><br /> Ravager (x3) <br /> - 3 dark lances, night shields, flicker field <br /> <br /> <b>Total: 2000 points </b><br /> <br /> My thoughts: I decided to minimize the incubi and bring in another warrior/raider. I think for most games I will keep the 3 Venoms in reserve and shoot with everything else. Then as the venoms come in, I will either use them to take out more tanks (wyches), kill any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad that's threatening me (incubi), boost to objectives (wyches), or just general combat if nothing is threatening me.<br /> <br /> Your thoughts? Also, thank you to Shingen and Serling for helping me again. You guys rock.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 17:53:22]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>2k Dark Eldar Kabal List: Advice for new DE player</title>
				<description><![CDATA[ It looks like a very tight list. As far as reserving the venoms, you might want to have that extra poison dakka on the table from the get go, and remember the turn you come in from reserve the unit inside can't assault from the venom, so your looking at T3 assault minimum. It also helps to have the wytches/incubi ready to go, but it all depends on your enemy. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 18:03:09]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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