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		<title><![CDATA[Latest posts for the thread "2250 guard for tounament "]]></title>
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				<title>2250 guard for tounament </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> 4x plasma<br /> krak grenades<br /> master of ordnance<br /> Chimera<br /> <br /> Marbo<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> 3xflamer<br /> heavy flamer<br /> chimera<br /> <br /> 5x Infantry squads with 5x autocannons<br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> Lascannons<br /> <br /> <span class="glossaryitem" onmouseover='gp(695);'>sws</span><br /> 3xflamer<br /> vendetta<br /> <br /> <span class="glossaryitem" onmouseover='gp(695);'>sws</span><br /> 3x flamers<br /> vendetta  <br /> <br /> Vets<br /> plasma<br /> vendetta<br /> <br /> Vets<br /> melta<br /> demo<br /> <br /> 3x Manticore]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 01:44:29]]> GMT</pubDate>
				<author><![CDATA[ Imperial Golden Gaurdsmen]]></author>
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				<title>Re:2250 guard for tounament </title>
				<description><![CDATA[ Well to start off with you dont have a defense line so you  <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>'s are going to die really fast, I dont see those lascannons lasting very long.  <br /> <br /> The <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> is in a chimera.  The chimera should be moving around so that the plasma gun guys get their best uses of trying to get in rapid fire range.  If the chimera moves then the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> cannot fire. I would drop him.<br /> <br /> The heavy flamer is a waste of points.  it is over costed on a guardsmen, swap it for a normal flamer and save yourself points.<br /> <br /> What is that vet squad with melta and demo doing? if it doesnt have any transport to get close then it will be a waste of points.  It will most likely get charged and or shot to death before they get in range.<br /> <br /> Hope this helps!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 04:16:47]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>2250 guard for tounament </title>
				<description><![CDATA[ Thank you itt does. and the melta vets are in a vendetta. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Got ride of the master of ordnance, krak genades, and the heavy flamer and added the defense line. What do you think??<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 15:17:39]]> GMT</pubDate>
				<author><![CDATA[ Imperial Golden Gaurdsmen]]></author>
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				<title>Re:2250 guard for tounament </title>
				<description><![CDATA[ If you could edit the list or repost it I could see where I can continue to help.]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 16:23:13]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>2250 guard for tounament </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> <br /> 4x plasma  <br /> Chimera <br /> <br /> Marbo <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> <br /> 4xflamer <br /> chimera <br /> <br /> Defense line <br /> <br /> 5x Infantry squads with 5x autocannons <br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> Lascannons <br /> <br /> <span class="glossaryitem" onmouseover='gp(695);'>sws</span> <br /> 3xflamer <br /> vendetta <br /> <br /> <span class="glossaryitem" onmouseover='gp(695);'>sws</span> <br /> 3x flamers <br /> vendetta <br /> <br /> Vets <br /> plasma <br /> vendetta <br /> <br /> Vets <br /> melta <br /> demo <br /> vendetta<br /> <br /> 3x Manticore<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Because of this tournaments rules i cant bring the 4th vendetta even though its double force organization. so what do you think of this?<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> 4x plasma<br /> Krak grenades<br /> astropath <br /> chimera <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> 4x flamers<br /> chimera<br /> <br /> marbo<br /> <br /> defense line<br /> <br /> 5x infantry squads with 4 autocannons <br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> lascannons<br /> <br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span><br /> 3x flamer<br /> vendetta <br /> <br /> Vets <br /> 3x melta<br /> demo<br /> vendetta<br /> <br /> Vets <br /> 3x Plasma<br /> vendetta<br /> <br /> Vets<br /> melta<br /> chimera <br /> <br /> 3x manticore <br /> <br /> <br /> <br /> <br /> <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 17:23:56]]> GMT</pubDate>
				<author><![CDATA[ Imperial Golden Gaurdsmen]]></author>
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				<title>Re:2250 guard for tounament </title>
				<description><![CDATA[ Im still not liking the special weapon squads, I would try to scrap them and get some vet squads in vendettas, I feel like they would be more effective at getting objectives.]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 04:02:34]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>2250 guard for tounament </title>
				<description><![CDATA[ I want to have flamers to be able to capture objectives but dont wont to waste vets <span class="glossaryitem" onmouseover='gp(14);'>bs</span> on flamers. what type of vets would you put in the vendetta<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> i could drop the <span class="glossaryitem" onmouseover='gp(695);'>sws</span> and astropath to add vets with grenade launchers in the vendetta]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 00:16:01]]> GMT</pubDate>
				<author><![CDATA[ Imperial Golden Gaurdsmen]]></author>
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				<title>Re:2250 guard for tounament </title>
				<description><![CDATA[ Plasma or melta vets will work fine in a vendetta, although melta is more for tank hunting.  Plasma works all around for clearing objectives.  But if their some cheap squad on the objectives they may go to ground to get a better cover save.<br /> <br /> One of my favorite loadouts for vets in a vendetta are demolitions with x3 flamers.  You can get risky and try to drop these guys close or you can go into hover mode and let them disembark safely.    Between the demo charge, 3 flamers and rapid firing lasguns this squad puts out a lot of wounds on a target and usually clears and objective for me.  The squad nearly wiped out a farsight bomb leaving just farsight by himself.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 01:13:32]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:2250 guard for tounament </title>
				<description><![CDATA[ I like to use penal legion in vendettas as they are stubborn and have a good chance of holding the objective. I say never hover just kick them out the back, most of them will make it. You shouldn't dump them out until the last minute anyway. Vets can for the same price pile in the vendetta but they are still guardsmen so they won't last long behind enemy lines without stubborn. You could add a commissar but tat gets expensive again. I've found that penal legion can make that leadership check when I need them to.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 06:27:48]]> GMT</pubDate>
				<author><![CDATA[ shiffty]]></author>
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				<title>2250 guard for tounament </title>
				<description><![CDATA[ What do you guys think about this. I really like the idea of the demo flamer vets so thats what i have added in here. <br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> astropath <br /> 4x plasma<br /> krak <br /> chimera<br /> <br /> marbo <br /> <br /> Defense line <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> 3xflamer<br /> <br /> 5x infantry w/5x autocannons <br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>hws</span> 6 lascannons<br /> <br /> Vets <br /> 3x melta <br /> chimera<br /> <br /> Vets <br /> demo <br /> 3x flamers<br /> vendetta<br /> <br /> Vets<br /> demo <br /> 3x flamers<br /> vendetta<br /> <br /> Vets<br /> 3xplasma<br /> vendetta <br /> <br /> 3x manticore  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 17:01:38]]> GMT</pubDate>
				<author><![CDATA[ Imperial Golden Gaurdsmen]]></author>
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