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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ Buddy of mine started playing and likes the idea of having a nid horde army, we were talking about possible and ideas and I was wondering what everyone else thought about this? <br /> <br /> Tervigon (Scything Talons, Toxic Sacs, Adrenal Glands - Catalyst) – 200<br /> <br /> Zoanthrope Brood (2 Zoanthropes, Mycetic Spore) – 160<br /> Zoanthrope Brood (2 Zoanthropes, Mycetic Spore) – 160<br /> <br /> Termagant Brood (20 Termagants) – 100<br /> Termagant Brood (20 Termagants) – 100<br /> Termagant Brood (20 Termagants) – 100<br /> Termagant Brood (20 Termagants) – 100<br /> Tervigon (Scything Talons, Toxic Sacs, Adrenal Glands - Catalyst) – 200<br /> Tervigon (Scything Talons, Toxic Sacs, Adrenal Glands - Catalyst) – 200<br /> <br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs) – 140<br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs) – 140<br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs) – 140<br /> <br /> = 1740<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 02:59:01]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Re:1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ Tervigons, gaunts, gargoyles, and zoanthropes are all decent units, so it's a good start.<br /> <br /> Tervigons should not have scything talons; they are pointless. Either keep them naked, or give them crushing claws.<br /> <br /> Why so many termagants to start? Given that you should be spawning a decent amount with three tervigons, having that many seems excessive, and takes points away from other good units. I would just run the two min-sized broods. This would save you a whopping 300pts, which could give you lots of other stuff. (a fourth tervigon if you really wanted; two more zoanthropes for reliability; ymgarls; the list goes on a bit).<br /> <br /> Gargoyles are great, but why have they not got both upgrades? As cheap as they are, gargs should always have both <span class="glossaryitem" onmouseover='gp(160);'>AG</span> and <span class="glossaryitem" onmouseover='gp(130);'>TS</span>. 60 of them is also going to be a pain to move around on the table.<br /> <br /> 2 zoanthropes is unreliable as anti-tank (I assume this is what they're meant for, as you have no other means of killing vehicles), they really could do with being bumped up to three strong broods.<br /> <br /> Consider also ymgarls, or the Doom of Ma'lantai (using the spare points from those gaunts) as they are both excellent disruption units that generally do mess around with opponents plans.<br /> <br /> Hope this is useful.]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 14:41:08]]> GMT</pubDate>
				<author><![CDATA[ Jangustus]]></author>
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				<title>Re:1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ How about <br /> <br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195<br /> <br /> The Doom of Malan’tai – 90                                                                                                                       <br /> Zoanthrope Brood (3 Zoanthropes, Mycetic Spore) – 220<br /> Zoanthrope Brood (3 Zoanthropes, Mycetic Spore) – 220 <br /> <br /> Termagant Brood (10 Termagants) – 50<br /> Termagant Brood (10 Termagants) – 50                                                                                                <br /> Termagant Brood (10 Termagants) – 50<br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195<br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> <br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs, Adrenal Glands) – 160 <br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs, Adrenal Glands) – 160 <br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs, Adrenal Glands) – 160<br /> <br /> = 1745<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 15:54:39]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ I would seriously consider regeneration on the tervs. If they go pop you could lose loads of the terms.]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 18:08:46]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ Regeneration is a bit meh to be honest, it's quite expensive, and really unreliable. I would never recommend it at its current points cost. It really adds up having it on multiple creatures.<br /> <br /> That army list looks a lot better. Far less wasted points, and that elite slot is now full of deadly things, though the Doom really needs a spore pod or he will die on turn one without achieving anything. You could still drop one of those termagant broods to get him that pod.<br /> <br /> Otherwise a much more solid list.]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 18:20:00]]> GMT</pubDate>
				<author><![CDATA[ Jangustus]]></author>
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				<title>Re:1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ I could drop 1 thrope and get a pod for doom, I would rather have the 3 squads of tgaunts and run a tervigon supporting each individual unit.<br /> <br /> I figure with 60 gargoyles followed by a huge second wave of tgaunts should be pretty effective.<br /> <br /> I would add in reg ... but on 3 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s thats alot of thropes or gargs to be cut.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 19:15:29]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ If you somehow get parasite in there the gargoyles will have a mobile synapse bubble and be able to be far more flexible on the battlefield. Plus as an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> it'll be hard to get rid of! Just a suggestion... the 160pts may not be worth the extra flexibility.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I like the idea <span class="glossaryitem" onmouseover='gp(17);'>btw</span>!]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 20:32:15]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ Doom really does need a pod otherwise he is pretty much useless, he has to be within 6" of anything to do anything. You cant really shoot his pie plate without being able to suck some spirits...<br /> <br /> Jangustus point about Regeneration being expensive is a valid point, however, I never take <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s without it anymore, they are just too fragile.<br /> <br /> Anyone who knows anything about Tyranid's is going to try and wipe those Tervigons out ASAP. Not just so they stop spawning but also because they are your synapse and because any Termagaunts nearby are going to take a hit from the backlash.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 21:01:10]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ I still like the first one. Even with the trevigons dropping more guants. Just the people looking at that many bodies to remove is scary. <br /> <br /> Biggest change for me would be to drop the spore pods and use the Zoanthrope as buff units. Second I would be tempted to to just by catalyst and leave it at that on the Trevigons. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on that many bodies just gets ugly. Take the points left and get a 5 Zoanthrope and add onslaught to a pair of the Trevigons to make the Garoyles really fast and shooty.. That will give you massive synapse anchors.<br /> <br /> I would play it with max unit spread and move like an ork player. Sure you are going to have trouble with Armour but you should be fearless so not have to worry about tank shock. I have played a few nid horde lists and they are just hard to table. Especially if you can get Telekinedome and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> going on the lead elements. You can bog down everything.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 00:21:52]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ I like the second list.  However, I would transfer 1 <span class="glossaryitem" onmouseover='gp(422);'>spod</span> to Dom, and drop both zoan units to walking units of 2. You save 120 points that you can do whatever you want with. You definitely could consider dropping a few gargoyles to get 160 for the Parasite of Mortex. Drop him in a unit and make him warlord and you're golden. <br /> <br /> Consider making 2 units of 30 upgraded Gargolyes one to be paired with Parasite.  That way your warlord shouldn't ever die if you leave him in the middle of the pack, and you can have 2 units of gargs benefitting from 2 castings of <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> rather than needing to use 3.<br /> <br /> My rendition:<br /> <br /> Parasite of Mortex -160<br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> <br /> The Doom of Malan’tai – 130 with <span class="glossaryitem" onmouseover='gp(422);'>spod</span><br /> Zoanthrope Brood 2 Zoanthropes 120<br /> Zoanthrope Brood 2 Zoanthropes 120<br /> <br /> Termagant Brood (20 Termagants) – 100<br /> Termagant Brood (10 Termagants) – 50 <br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> <br /> Gargoyle Brood (30 Gargoyles, Toxic Sacs, Adrenal Glands) – 240<br /> Gargoyle Brood (30 Gargoyles, Toxic Sacs, Adrenal Glands) – 240<br /> <br /> = 1745 ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 01:22:22]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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				<title>Re:1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ I'd only take 2 squads of 10 gaunts (unless you want to run some in a pod with devourers), they're only really there to let you take the Tervigon as a troop.  Doom needing a pod has already been mentioned.]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 01:52:04]]> GMT</pubDate>
				<author><![CDATA[ Ol'Dirty]]></author>
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				<title>1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/558671/6168258.page"><b>roxor08 wrote:</b></a><br/>I like the second list.  However, I would transfer 1 <span class="glossaryitem" onmouseover='gp(422);'>spod</span> to Dom, and drop both zoan units to walking units of 2. You save 120 points that you can do whatever you want with. You definitely could consider dropping a few gargoyles to get 160 for the Parasite of Mortex. Drop him in a unit and make him warlord and you're golden. <br /> <br /> Consider making 2 units of 30 upgraded Gargolyes one to be paired with Parasite.  That way your warlord shouldn't ever die if you leave him in the middle of the pack, and you can have 2 units of gargs benefitting from 2 castings of <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> rather than needing to use 3.<br /> <br /> My rendition:<br /> <br /> Parasite of Mortex -160<br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> <br /> The Doom of Malan’tai – 130 with <span class="glossaryitem" onmouseover='gp(422);'>spod</span><br /> Zoanthrope Brood 2 Zoanthropes 120<br /> Zoanthrope Brood 2 Zoanthropes 120<br /> <br /> Termagant Brood (20 Termagants) – 100<br /> Termagant Brood (10 Termagants) – 50 <br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> <br /> Gargoyle Brood (30 Gargoyles, Toxic Sacs, Adrenal Glands) – 240<br /> Gargoyle Brood (30 Gargoyles, Toxic Sacs, Adrenal Glands) – 240<br /> <br /> = 1745 </div></blockquote><br /> <br /> Nice horde, but Iwould make it 2 brood of 15 termagants in stead of a 10 and 20. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 20:11:53]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Re:1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ the zoanthropes are the only form of anti-armor in the list ... they really need to be in pods to make sure they are able to be a threat.<br /> <br /> I really feel like 3 squads of gargoyles are needed, mainly due to target priority and the amount of units they can tie up. <br /> <br /> @barnowl ... ya they are going to be keeping catalyst for <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, but besides <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> I don't think other buffs are that crucial with gaunts and gargoyles .... invis on 20-30 gargoyles would be pretty interesting but I need the anti-armor.<br /> <br /> What About this ?<br /> <br /> The Parasite of Mortrex – 160<br /> <br /> The Doom of Malan’tai (Mycetic Spore) – 130<br /> Zoanthrope Brood (3 Zoanthropes, Mycetic Spore) – 220 <br /> Zoanthrope Brood (3 Zoanthropes, Mycetic Spore) – 220 <br /> <br /> Termagant Brood (15 Termagants) – 75<br /> Termagant Brood (15 Termagants) – 75 <br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> Tervigon (Toxic Sacs, Adrenal Glands - Catalyst) – 195 <br /> <br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs, Adrenal Glands) – 160 <br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs, Adrenal Glands) – 160 <br /> Gargoyle Brood (20 Gargoyles, Toxic Sacs, Adrenal Glands) – 160 <br /> <br /> = 1750<br /> <br /> solid anti-armor from the zoanthropes - doom is in a pod - parasite  joins a unit of gargoyles for synapse bubble - gaunts get dropped down to 2 units, but each with a tervigon casting <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and spawning more.<br /> <br /> Still has a horde feel to it, but the zoanthropes / doom give it hitting power.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> i'm tempted to drop 2 zoanthropes and add in 20 more gaunts .... but i'm not sure if it's worth it or not, with this variant I feel like the horde mentality was a bit neutered. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 22:49:57]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Re:1750 Nids, Need C&amp;C</title>
				<description><![CDATA[ I don't know how big a table you are using, but 60 gargoyles will take up a lot of space. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Not to mention the spawned gants around the tervigons.<br /> <br /> But...<br /> I find the Parasite awfully fragile, 1 good hit with a plasma will instagib it.<br /> Consider dropping a 100 points here and there (10 piece gants, and 7 gargoyles) to be able to take a Flyrant.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Oct 2013 23:49:36]]> GMT</pubDate>
				<author><![CDATA[ Tyrpak]]></author>
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