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		<title><![CDATA[Latest posts for the thread "Grand armies and Grander armies"]]></title>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ Looking at duplicate choices etc.<br /> I know that at 3k points yu become a grand army, increasing duplicate limits to 6S and 4R.<br /> I thought there was a multiplier as well, which increased these again every 3k, but can't find it. Is there one? Ie 9S and 6R at 6k, 12S and 8R at 9k etc etc]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 00:41:39]]> GMT</pubDate>
				<author><![CDATA[ Niteware]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ there is no such rule written out.<br /> <br /> However, you could go with storms of magic and play bound monster rules, which add an additional 25% of your total points to purchase Monstrous Arcanum creatures.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 01:02:51]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Re:Grand armies and Grander armies</title>
				<description><![CDATA[ As above, there is no additional level of duplicate choices above 3k.<br /> <br /> If you are playing really large games(6K+) you should really just discuss it with your opponent. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 01:07:15]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ I couldn't find anything on a scale larger or any sort of multiplier.<br /> I would probably go with 3s and 2R for every 1500 point increase after 3000 seeing as it's a pretty safe bet starting army size is 1500-2000pts.<br /> Just my opinion.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 01:16:34]]> GMT</pubDate>
				<author><![CDATA[ Peasant]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ Without other rules the game starts to warp.  Magic would be really sucky at like 6K points.  Augments/Hexes and DOOM spells being the only thing of value.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 02:15:28]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/68bbf0f202413a42de846f4ffc0a3e02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559001/6171721.page"><b>DukeRustfield wrote:</b></a><br/> Augments/Hexes and DOOM spells being the only thing of value.</div></blockquote><br /> <br /> That's not really different from how it is at normal point levels. Any offensive spell that doesn't debuff the enemy or outright slaughter them isn't really worth it.<br /> <br /> Nobody really sees Urannan's Thunderbolt or Flock of Doom as being worthwhile spells when you could cast Iceshard Blizzard or Wyssen's Wildform instead.<br /> <br /> <br /> Maybe that's the big problem with magic. None of the normal direct damage or magic missile spells are worth casting when you have hex/augment and uberspells of doom. They should really get buffed.<br /> <br /> Maybe all the spells that do XD6 hits should do additional hits. If the basic fireball was <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> instead of 1D6 for the same cost it would actually be an attractive option compared to Flaming Sword or Flamecage.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 02:28:43]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Grand armies and Grander armies</title>
				<description><![CDATA[ My buddies and I have done a 5k game before, we kept the 3k modifiers for the special and rare and it worked well.  But we talked about it for a 6k game coming up and we figured that maybe at 6k add 3 to special choices and 2 to rare.  so you could have a 9 of the same for special and 6 of the same for rare.  I would do this every 3k intervals.<br /> <br />  For magic I would propose to do :<br /> <br /> <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> at 4k points, dispel dice get the 2 highest, cap at 18.<br /> <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> at 6k points, dispel dice get the 3 highest, cap at 24.<br /> etc... at every 2k intervals<br /> <br /> It works out pretty good.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 04:43:47]]> GMT</pubDate>
				<author><![CDATA[ fattymac04]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ From what I've seen, playing more than ~3000 points really gets messy.<br /> You get 1 of 2 effects.<br /> You either end up with effectively multiple smaller games, because opponents can't get from one table end to the other;<br /> OR<br /> You end up with a super death star; lilke Six Engines of the Gods running up the center in a tight pack, or 5 chimmeras, or a cluster of 9 cannons, etc...<br /> <br /> What I have played for larger games is parallel style.<br /> You divide up the table into 2 or 3 sections (table should be 12' at 4K anyway).<br /> Each smaller force deploys on it's sections.<br /> Each section generates it's own power dice, which can only be used by models in that sections.  Spell can only target units in that section, and can only be dispelled by models in that section.<br /> Warmachines can only fire on targets in that section.<br /> <br /> It lets you over-lap with combat and normal shooting, but limits magic and warmachines into an army by army basis. <br /> <br /> -Matt<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 14:48:48]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ I just like the idea of 2-3 Flying <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> with 6 - 9 Chimerae, flyingnin formation to destroy eeveral thousand points of model.<br /> I'd happily take on kost deathstars with that lot ; D]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 00:36:37]]> GMT</pubDate>
				<author><![CDATA[ Niteware]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ Also, stuff like <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and IP break down.  And that adversely affects some armies way more than others.  Not to mention Hierophants and whatnot.  Keeping one model safe in a 5K game is pretty much impossible if the opponent really wants to throw everything at it.]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 10:37:49]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/68bbf0f202413a42de846f4ffc0a3e02.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559001/6180158.page"><b>DukeRustfield wrote:</b></a><br/>Also, stuff like <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and IP break down.  And that adversely affects some armies way more than others.  Not to mention Hierophants and whatnot.  Keeping one model safe in a 5K game is pretty much impossible if the opponent really wants to throw everything at it.</div></blockquote><br /> It's not totally impossible; just put him behind a building in a unit; or inside a building in a huge unit.<br /> From my experience, Vampire Counts really get hosed in big games due to the inability to make the army actually move.<br /> 5,000 points on a 12' table and only a 12" circle marches.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 14:50:02]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Grand armies and Grander armies</title>
				<description><![CDATA[ Yeah, <span class="glossaryitem" onmouseover='gp(138);'>VC</span> too.  I kind of like your idea of having mini wars.  Though you wonder a bit what that gains you setting it all up if you're just going to break it down into 3 fights.<br /> <br /> I've watched <span class="glossaryitem" onmouseover='gp(3);'>40K</span> <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> a few times and I'll admit, they had zero trouble adding forces of basically infinite size.  There were tables of like 5v5 players.  And I remember one guy came late and everyone was like, meh, sure, set up.  Of course, it all looked kinda silly too.  They might still be playing that game today for all I know.]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 20:01:38]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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