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		<title><![CDATA[Latest posts for the thread "2k BA army, rate please"]]></title>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ 2 Librarian w/ Unleash Rage and Shield of Sanguinius – 325 (1 has a jump pack)<br /> 2 sang priests w/ jump pack and power weapons- 180<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad w/ Missile Launcher and Plasma Gun- 185<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad w/ Lascannon and plasma gun- 190<br /> 10 man assault squad w/ Sgt. w/ power weapon and combat shield- 210<br /> 10 man assault squad w/ Sgt. w/ power weapon- 205<br /> 1x 5 man Sternguard squad/ combi meltas in drop pod- 185<br /> 5 man Devastator w/ 4 lascannons- 190<br /> 5 man Devastator w/ 4 Missile Launchers- 130<br /> Storm Raven gunship w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span>  <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span> – 200<br /> <br /> so if I took this list to a tournament, how do you guys think I would fair? <br /> thoughts and any recommendations? <br /> one Sgt. has a combat shield because I had 5 points to spare. halp? ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 03:46:57]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:2k BA army, rate please</title>
				<description><![CDATA[ Not a fan personally. Too much extra stuff - not enough of the right upgrades. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are gonna be out gunned at 2k REALLY easily. They can go.<br /> <br /> Try a 10 man Sternguard squad with 6 Combi-Meltas and 4 Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>. Its amazing. <br /> <br /> On the ASM squads, its either 2 Flamers + <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or 2 Meltas. Nothing else.  <br /> <br /> Also, try to fit Mephiston in. He's a beast at the 1850 - 2000 point range if you can direct him to the correct targets. <br /> <br /> At a competitive 2k tournament you'll probably see the 4 Riptide list, the 8 Heldrake list, and the Seer Council. Sadly, Blood Angels have very slim chances vs any of these armies.  <br /> <br /> Hope this helps.<br /> <br /> Lucarikx]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 03:55:33]]> GMT</pubDate>
				<author><![CDATA[ Lucarikx]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ Thanks for the input! <br /> <br /> I like mephy I was just wanting to get preffered enemy on my units for rerollabe ones. (yay for casting unleash rage on 4 units! as long as the tests go off)<br />  <br /> yeah I won't be able to take on helldrakes spams I am accepting to that. tau scare me but I feel better about them than the space turkeys. <br /> <br /> if I give the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> to the assault sarges they get challenged out and killed w/out doing anything... not worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. I can fit the flamers in though.  I mean I love the damage a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> can do, but on a model with 1 W and only a 3+ armor thats expensive and risky <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> If I drop the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads I lose a good bit of fire power against vehicles. I think I would use them to grab another sternguard unit to drop in. and possibly shift some points around for a furioso or libby furioso. <br /> <br /> hmm. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 04:05:47]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:2k BA army, rate please</title>
				<description><![CDATA[ Be careful with any type of Dread. They tend to die the turn after they come on, if not <u>when</u> the come on.<br /> <br /> Lucarikx]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 04:08:04]]> GMT</pubDate>
				<author><![CDATA[ Lucarikx]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ what about this, I changed a few things, dropped the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads. <br /> <br /> Mephiston- 250<br /> 2 Sanguinary Priests w/ power axe and jump packs - 180<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ plasma gun and missile launcher- 180<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ plasma gun and missile launcher- 180<br /> 10 man assault squad w/ 2 flamers Sgt Power fist- 225<br /> 10 man assault squad w/ 2 Meltas Sgt. With power maul- 225<br /> 5 man Sternguard w/ 5 combi meltas and drop pod-185<br /> 5 man Sternguard w/ 5 combi meltas and drop pod- 185<br /> Storm Raven gunship w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and side sponson hurricane bolters- 230<br /> 1 Baal predator w/ flamestorm cannon dozer blade and side sponson heavy flamers and extra armor- 160<br /> <br /> assault squad 1 will be infantry killers, the second with the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> will look for vehicles to pillage. Baal pred wants to get up close fast and flamestorm some infantry. Do you think I put to many upgrades on it?? ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 04:22:16]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:2k BA army, rate please</title>
				<description><![CDATA[ Looks good, but the Baal is really out of place. No armor saturation means that thing goes poof turn 1. <br /> <br /> That 160 should go to filling out the Sternguard. <br /> <br /> For the ASM squads, the Sergeant upgrades should be the other way around. <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the flamer unit so it doesn't get stuck in with something tougher than their guns can handle like Rifleman Dreads or Warwalkers. The Melta squad doesn't really need a power weapon - that unit should be popping Land Raiders, Ghost Arks, Wave Serpents - whatever. It should leave engaging the squads inside to the Flamer unit.<br /> <br /> Lucarikx]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 04:30:33]]> GMT</pubDate>
				<author><![CDATA[ Lucarikx]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ swapped the squads. gave the melta team a power maul for the +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> on vehicles if/when I assault. its no power fist, but gets the job done on most things I think. I like the baal due to the HEAVY anti infantry it brings but I do worry about it being popped due to concentrated fire. :/  though It might can do some good damage whenever I manage to go first! <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. sternguard are too expensive for 160 to really make an impact on the squads that is about 5ish more models and that is it :/ <br /> <br /> I suppose I COULD drop the baal for a dread in a pod so I could drop both stern guards turn one.. hm ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 04:41:19]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ The advantage your first list had was that with no <span class="glossaryitem" onmouseover='gp(9);'>av</span>, the opponents <span class="glossaryitem" onmouseover='gp(482);'>AT</span> was being 'wasted' on marines. With a Baal in there you threw that advantage right out the window. Our 10 man sternguard unit with combi-weapons is 30points cheaper than the c:sm equivalent... im sure that is the ONLY equivalent unit we get cheaper than them (the caps isnt for you, its just for the fact that im majorly p****d that vanilla practically get everything cheaper than us, in some cases miles cheaper - oh we do get attack bikes cheaper too).<br /> Make that sternguard into 1 unit, combat squad them on the drop, saving you 35pts and meaning all 10 come in 1st turn.<br /> Dropping the pod, the baal and the hurricanes will afford you another 10man assault squad with either 2 flamers and <span class="glossaryitem" onmouseover='gp(105);'>pf</span> or 2 melta and power weapon. Then you have even more marine saturation to dilute the effectiveness of the enemies <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 09:20:06]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ can you drop 9 sternguard + a priest then combat squad them? ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 15:02:10]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ Well, I'd drop the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>. Long range shooting is overrated due to cover almost everywhere.<br /> Instead, I'd take to Honor Guard units (with jump packs), with 4 special weapons, like 4 plasma guns or 2 meltas and 2 flamers. As a bonus, they come with a built-in chalice.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 17:05:22]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ that's right I had forgotten the honor guard. the jump packs are sorta expensive though <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> that's what~200 points in them  with 4 plasma guns? ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 17:11:28]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559033/6173677.page"><b>raiden wrote:</b></a><br/>that's right I had forgotten the honor guard. the jump packs are sorta expensive though <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> that's what~200 points in them  with 4 plasma guns? </div></blockquote><br /> Yeah, that's 200 pts or so. But they can dish out serious damage upon arrival and have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. By the way, my Libbies (with jump packs) usually have shield and blood lance. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 17:18:32]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ I prefer  the unleashed rage, so I can reroll all ones to hit and wound. it can save bad luck on the plasma guns. the cover save would be usefull for my assault squads unless its tau. does the <span class="glossaryitem" onmouseover='gp(433);'>SoS</span> cover save stack with others? ]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 17:30:27]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>2k BA army, rate please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559033/6173728.page"><b>raiden wrote:</b></a><br/>I prefer  the unleashed rage, so I can reroll all ones to hit and wound. it can save bad luck on the plasma guns. the cover save would be usefull for my assault squads unless its tau. does the <span class="glossaryitem" onmouseover='gp(433);'>SoS</span> cover save stack with others? </div></blockquote><br /> Well, indeed, I think it stacks with stealth or shrouding since both give a bonus.]]></description>
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				<pubDate><![CDATA[Tue, 22 Oct 2013 17:39:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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