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		<title><![CDATA[Latest posts for the thread "1750 Blood Angels & Iron hands"]]></title>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>		<br /> Chapter Master<br /> Gabriel Seth<br /> + to Vangaurd Vets	<br /> <br /> Sanguinary Priest (2)<br /> Jump Packs (2)<br /> Power Axe (2)<br /> + one per Assualt Squad<br /> <br /> Master of the Forge (Iron Hands)<br /> Conversion Beamer<br /> Servitors X2<br /> + behind <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>	<br /> <br /> TROOPS	<br /> Assualt Squad 1 (10)<br /> Melta-gun X2<br /> 	<br /> Assualt Squad 2 (8)<br /> Plasma Gun<br /> <br /> Tactical Squad 1 (8) (Iron Hands)<br /> Plasma Gun<br /> <br /> ELITE	<br /> Ironclad Dreadnought (Iron Hands)<br /> <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, Storm Bolter, <span class="glossaryitem" onmouseover='gp(270);'>SH</span><br /> Heavy Flamer<br /> Drop Pod w/ Beacon<br /> <br /> Sternguard Vet Squad<br /> Drop Pod<br /> Combi-Plasma X5<br /> 	<br /> HEAVY 	<br /> Stormraven Gunship<br /> Hurricane Bolters<br /> Multi-Melta<br /> <br /> Hunter (Iron Hands)	<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> w/ Quad Gun<br /> <br /> 1741	<br /> 	<br /> Trying to figure out what to do with the last 9 points. I added some servitors to the Iron Hands attachment but not sure thats they way to go, any ideas?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 15:28:57]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ That's a neat list. <br /> <br /> I would drop the Iron Hands Tactical Squad down to 5 men, exchanging the Plasmagun for a Missile Launcher. this is assuming they join the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> (I don't see another use for them).<br /> <br /> Using the points saved (plus the 9 extra) I would beef up the second <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Assault Squad to 10 men, change the Plasma to a Melta, and add a second Melta. <br /> <br /> I'm not sure what Seth does for your army, <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. He seems a little lackluster. You have him described as joining Vanguard Vets but I see none in your list. Was this a typo?]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 21:33:17]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e213747bfeb93fce39c3177d61954d4a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559507/6182367.page"><b>Gorgosaurusrex wrote:</b></a><br/>That's a neat list. <br /> <br /> I would drop the Iron Hands Tactical Squad down to 5 men, exchanging the Plasmagun for a Missile Launcher. this is assuming they join the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> (I don't see another use for them).<br /> <br /> Using the points saved (plus the 9 extra) I would beef up the second <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Assault Squad to 10 men, change the Plasma to a Melta, and add a second Melta. <br /> <br /> I'm not sure what Seth does for your army, <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. He seems a little lackluster. You have him described as joining Vanguard Vets but I see none in your list. Was this a typo?</div></blockquote><br /> <br /> Yea good point, they are meant to stay behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with the <span class="glossaryitem" onmouseover='gp(384);'>MoTF</span>, so dropping them down and getting that second Assault squad back to 10 would work. I've heard that plasma is the best to use but I can see the use of Melta too. What was your decision based on?<br /> Also, yes..."hangs head"...Seth was my fluff...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I couldn't figure out a way to get him into my Flesh Tearers with a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> without loosing something I wanted from the list. So, that being said for that 160 points, and being that I want an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with the Vanguards, what would be best for the points spent?]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 08:50:02]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ I suggest you take a librarian and use the points saved to finish tooling up the squads. There is no reason to have 8 figs when you can have 10 and a special weapon.]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 11:01:58]]> GMT</pubDate>
				<author><![CDATA[ Naw]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ What's said above ^...<br /> Also - drop the hurricane bolters and find 5 pts from somewhere to get a pod for the tactical squad. Yes you aren't going to use it but it will enable your stern and ironclad to come down together. Where is your vanguard you mentioned <span class="glossaryitem" onmouseover='gp(17);'>btw</span>?]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 11:39:33]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/559507/6183949.page"><b>Poly Ranger wrote:</b></a><br/>What's said above ^...<br /> Also - drop the hurricane bolters and find 5 pts from somewhere to get a pod for the tactical squad. Yes you aren't going to use it but it will enable your stern and ironclad to come down together. Where is your vanguard you mentioned <span class="glossaryitem" onmouseover='gp(17);'>btw</span>?</div></blockquote><br /> <br /> Sorry misstype there, its Sternguard not Vanguard. Libby huh, ok, I understand about the odd pod count too. Let me rework the list and repost.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	<br /> Librarian<br /> 	<br /> (Iron Hands) Master of the Forge<br /> Conversion Beamer<br /> Servitors X2<br /> <br /> ELITES<br /> Sanguinary Priest (2)<br /> Jump Packs (2)<br /> Power Axe (2)<br /> <br /> (Iron Hand) Ironclad Dreadnought<br /> <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, Storm Bolter, <span class="glossaryitem" onmouseover='gp(270);'>SH</span><br /> Heavy Flamer<br /> Drop Pod w/ Beacon<br /> <br /> Sternguard Vet Squad (5)<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Drop Pod<br /> Combi-Plasma X5<br /> +Libby	<br /> <br /> TROOPS	<br /> Assualt Squad (10)<br /> Melta-gun X2<br /> +Sanguinary Priest<br /> 	<br /> Assualt Squad (10)<br /> Flamer X2<br /> +Sanguinary Priest<br /> 	<br /> (Iron Hands) Tactical Squad 1 (10)<br /> Missile Launcher<br /> Flamer<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Drop Pod (EMPTY)<br /> +<span class="glossaryitem" onmouseover='gp(384);'>MoTF</span><br /> <br /> HEAVY 	<br /> Stormraven Gunship<br /> Multi-Melta	<br /> 	<br /> (Iron Hands) Hunter	<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> w/ Quad Gun<br /> 1750 Exactly	<br /> 	<br /> Between the Chalice and Iron Hands Tactics, most of the Army should have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. How's it looking?]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 15:55:16]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ I like it!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just two small things - not sure if two spec weapons are legal on tacs. Think it has to be heavy and spec. Also that Ironclad could do with a second <span class="glossaryitem" onmouseover='gp(336);'>hf</span>. You can afford to upgrade the tacs flamer to a <span class="glossaryitem" onmouseover='gp(328);'>ml</span> and get the ironclads <span class="glossaryitem" onmouseover='gp(336);'>hf</span> if you drop the servitors.]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 17:12:23]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads of less than 10 models may take a single Special OR Heavy weapon, and squads at 10 models may take one Special AND one Heavy. unfortunately you cannot take two Specials. <br /> <br /> I recommended a Missile Launcher over the Plasmagun as that squad will towards your board edge with the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>. The extra 24" range is great for that, and it's the same points. <br /> <br /> The new list is a lot better!]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 17:48:11]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>1750 Blood Angels &amp; Iron hands</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e213747bfeb93fce39c3177d61954d4a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559507/6185084.page"><b>Gorgosaurusrex wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads of less than 10 models may take a single Special OR Heavy weapon, and squads at 10 models may take one Special AND one Heavy. unfortunately you cannot take two Specials. <br /> <br /> I recommended a Missile Launcher over the Plasmagun as that squad will towards your board edge with the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>. The extra 24" range is great for that, and it's the same points. <br /> <br /> The new list is a lot better!</div></blockquote><br /> <br /> Man, seems like they word things in these codexes to cause confusion rather than clarification <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Ok, I need to replace my Iron Hands weapons load out. Will repost....<br /> All I can change is the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad---Missile Launcher and Flamer now, so legal. I would like to add a second <span class="glossaryitem" onmouseover='gp(336);'>HF</span> to the Ironclad but I just can't free up 10pts to do it..looks like I will be play testing this versus Orks in a few weeks.]]></description>
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				<pubDate><![CDATA[Sat, 26 Oct 2013 21:52:36]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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