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		<title><![CDATA[Latest posts for the thread "DA 1850 competitive theory"]]></title>
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				<title>DA 1850 competitive theory</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Librarian <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 2 w/ PFG<br />         Librarian <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 2<br /> <br /> Elites- 7 man Deathwing Knights <br /> <br /> Troops- 7 man scouts with shotguns<br />              10 man Tacmarines w/ m. Gun, combi-melta, multi-melta. Drop pod<br />              10 man Tacmarines w/ flamer, combi-flamer, heavy bolter. Drop pod<br /> <br /> Fast- 2x Nephilim Jetfighters 1las 1 avenger<br />          3 man black knights w/grenade launcher<br /> <br /> Heavy- 2x whirlwinds<br />             5 man devastator 3 lascannons 1 plasma cannon or 4th lascannon and a drop pod. <br /> <br /> Goal is turn 1 drop <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s and flame pod and melta pod. <br /> Between the 2 libs get perfect timing and prescience, guaranteed one of those <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br />  Then have las ignore cover. B. knights are mainly to drop T for instant death threshold. <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> drop pod is just so I get the 2 Tacmarines squad get in turn one. <br /> <br /> Pop transports then whirlwind the squad <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Any ideas? Biggest flaw is not going first <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 18:57:28]]> GMT</pubDate>
				<author><![CDATA[ Bildini]]></author>
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				<title>DA 1850 competitive theory</title>
				<description><![CDATA[ Where the heck do the libby's go? If they're in the pods, they can't cast T1. Give at least one a bike to run with the black knights (who can then become a ravenwing command squad because it's 10 points cheaper for the SAME THING). Then your warlord is T5 and mobile.<br /> <br /> Whirlwinds are terrible. I've tried. I've tried so so hard to make them good. They're cheap.....for a reason. I scream loudly every time I break out my <span class="glossaryitem" onmouseover='gp(25);'>DA</span>; just howl at the moon over why we don't have access to Thunderfire Cannons...or Sternguard...or Storm Talons...or Storm Ravens......you know, everything good in the Space Marine Armory.<br /> <br /> FML.]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 23:00:30]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>DA 1850 competitive theory</title>
				<description><![CDATA[ Libby's stay with <span class="glossaryitem" onmouseover='gp(29);'>devs</span> to prescience lascannons and hopefully give "ignore cover". I've always gained well over my PTs with whirlwinds :/ bikes I've never faired well with. Like last game Libby giving a 4++ and apothecary in <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad took 6 hits from a wave serpent, killed 4 bikes...FML. So they are in the rear away from action just helping lascannons pop armor for whirlwinds to mop up and nephilims. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I may try to give one lib a bike. But I like 4 shots to get ignore cover. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I may try to give one lib a bike. But I like 4 shots to get ignore cover. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 18:33:26]]> GMT</pubDate>
				<author><![CDATA[ Bildini]]></author>
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