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		<title><![CDATA[Latest posts for the thread "Dark Angels 1850 (competetive or not?)"]]></title>
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				<title>Dark Angels 1850 (competetive or not?)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1-70<br /> librarian-65<br /> auspex-5<br /> <br /> Troops 1-135<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad-70<br /> <span class="glossaryitem" onmouseover='gp(328);'>ml</span> w/ flakk-25<br /> rhino-35 &lt;&lt;&lt;&lt;&lt;libby goes here<br /> extra storm bolter-5<br /> <br /> Troops 2-130<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad-70<br /> <span class="glossaryitem" onmouseover='gp(328);'>ml</span> w/ flakk-25<br /> rhino-35<br /> <br /> Troops 3-130<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad-70<br /> <span class="glossaryitem" onmouseover='gp(328);'>ml</span> w/ flakk-25<br /> rhino-35<br /> <br /> Troops 4-130<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad-70<br /> <span class="glossaryitem" onmouseover='gp(328);'>ml</span> w/ flakk-25<br /> rhino-35<br /> <br /> Troops 5-130<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad-70<br /> <span class="glossaryitem" onmouseover='gp(328);'>ml</span> w/ flakk-25<br /> rhino-35<br /> <br /> Fast 1-375<br /> 5x land speeders-250<br /> 5x typhoon pattern-125<br /> <br /> Fast 2-375<br /> 5x land speeders-250<br /> 5x typhoon pattern-125<br /> <br /> Fast 3-375<br /> 5x land speeders-250<br /> 5x typhoon pattern-125<br /> <br /> <br /> So who thinks this will work? I think the typhoons will provide both anti-tank and anti-horde, while being too numerous to destroy all of them,especially with their 5+ jink save for moving and inch to the left or right each turn. <br /> <br /> Five scoring units of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, each inside a transport for protection, and armed with flakk for anti-air, and or more anti-tank/anti-horde.<br /> <br /> do you think I have enough firepower at 1850 to destroy enemy scoring units and threats to my own? is a turn 1 alpha strike of 35 missiles good or bad?<br /> <br /> All constructive criticism is welcome.&gt;]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 19:15:33]]> GMT</pubDate>
				<author><![CDATA[ scorpio2069]]></author>
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				<title>Re:Dark Angels 1850 (competetive or not?)</title>
				<description><![CDATA[ Its a very rock-paper-scissors list. Some armies with limited light <span class="glossaryitem" onmouseover='gp(482);'>AT</span> might struggle, but armies with <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> spam or units designed to get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fast (possibly including bikers) will have a fun time playing this list.<br /> <br /> Oh, and you will have a very hard time against a guy using Riptides. Even if every missile in your army targeted one you'd still only score about 3~ wounds on average. There's also the trick where a commander gives their S9 pie plates ignores cover and re-rolls to hit, which would be... unpleasant with your land speeders.]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 19:48:29]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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