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		<title><![CDATA[Latest posts for the thread "Competitive Space Marine Lists"]]></title>
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				<title>Competitive Space Marine Lists</title>
				<description><![CDATA[ Hi Dakka,<br /> <br /> I was hoping to get some input from the community. I've started a Deathwing army, but I'd also like to make another army that is fairly viable in a tournament. However, I don't play much outside my circle of friends. I'd like to know what space marine lists people are having success with in this new edition. It doesn't have to be Dark Angles, I like all the Space Marines, and I'll just paint them green anyway.<br /> <br /> Thanks for the help,<br /> <br /> Kain]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 20:03:16]]> GMT</pubDate>
				<author><![CDATA[ kain3883]]></author>
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				<title>Re:Competitive Space Marine Lists</title>
				<description><![CDATA[ Oof, this may be too broad a question to really get a lot of responses in this particular forum, but ill give you a general breakdown. <br /> <br /> <b>Always competative: </b><br /> <br /> Chapter tactics: <br /> UM: mostly for the bag of tricks and tiggy <br /> White Scars: nice boosts to bikes and hit and run is awesome. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on a bike with artificer armour, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, shield of the eternal:<br />        Why? he's a beatstick and a solid way to get you scoring bikes as well. He's hard to kill, can take down riptides/WKs, orbital bombardment is nice. <br /> Lysander<br /> Tigurius: pretty much an allstar <br /> <br /> Troops<br /> Bikes: more specifically white scars bikes but in general any bikes will do. 5 man bike squads with grav guns are very powerful. <br /> Scouts: mostly in 5 man sniper variety holding objectives, or 5 man <span class="glossaryitem" onmouseover='gp(19);'>CC</span> scouts going after backfield sitters on their side. I dont see a lot of 10 man scout squds<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: <br /> Skyhammer storm talons: cheap, good against flyers via their turret, you want at least 2. <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: <br /> Thunderfire: cheap, good against everything, you want at least 1. <br /> <br /> <br /> <b>What is mostly competative</b> (aka, you'll see it about half the time in a competative but isnt a must have, good against certain parts of the meta)<br /> <br /> Chapter Tactics: <br /> Imperial Fists <br /> <br /> Elite: <br /> Sternguard<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: <br /> typhoon speeders<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: <br /> Whirlwind<br /> Hunter/Stalker<br /> storm ravens<br /> <br /> <b>What you need a plan for to make work: </b><br /> <br /> So this is where we start needing more explanations, as this where a lot of the build variety has been coming from. <br /> <br /> Troops: <br /> Tactical squads. <br />     So on their own tactical squads, while cheaper, still are the "master of none" troop of this game. As such to really make them shine you gotta build a plan around them. <br /> <br /> Key problems with tactical squads: <br />    Mobility<br />    Getting it firepower to where you need it, and either being over pointed (by having heavy weapons for squads that are moving too much to use them), or getting caught in the backfield with no <span class="glossaryitem" onmouseover='gp(19);'>CC</span> defenses <br />    <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> Plans include: <br />    - Put them in pods, fixes mobility, lets you just go with something like melta gun/combi melta gun <br />    - put them in rhinos. Here you need like 2-3 to really start seeing this work, otherwise wave serpents will just shoot them down with impunity. <br />    - mass them in UM to get twin link <br />    - hav ethem in white scars for hit and run (<span class="glossaryitem" onmouseover='gp(2);'>3d6</span>!) <br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: <br /> Devastators - <br />     They could go in category 2, but the problem with them is that they're still somewhat costly and cant move and shoot well. <br />        There's also always the struggle of how many ablative wounds you want. Thus its best to have a plan<br /> <br /> Plans include<br />      Someone to grant prescience, tiggy with his warlord ability, etc<br />      Tau buff commanders (to get ignore cover, twin link, tank hunter, etc)<br />      Goign imperial fist for tank hunter<br /> <br /> <br /> Centurions: <br />      Their firepower is amazing, but short range, and with no invuln save and not abel to run they need a MAJOR plan to make work (but oh boy can they work with a plan)<br /> <br /> Plans include: <br />     White scars WITH khan and give them a landraider dedicated transport s so they get to scout<br />     Buff mander<br />     Shadowsun (Tau commander) who, if you use <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> <span class="glossaryitem" onmouseover='gp(36);'>faqs</span>, gives them infiltrate<br />     Tigurius for the divination tree (prescience and forewarning for 4++) <br />     Lysander with Corbulo (<span class="glossaryitem" onmouseover='gp(10);'>BA</span>) for 3+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and 3++ tanking from lysander<br /> <br /> <br /> <br /> That's a reasonable rundown, granted there's still vulkan/pedro/etc etce <span class="glossaryitem" onmouseover='gp(737);'>tc</span> but that's a start on about half the current builds. <br /> <br /> Most top tog right now is probably pure bike lists, but i think other marines with 1-2 bike squads or centurions for grav will still be powerful. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 20:51:38]]> GMT</pubDate>
				<author><![CDATA[ Largo39]]></author>
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				<title>Competitive Space Marine Lists</title>
				<description><![CDATA[ My buddy uses Salamanders.<br /> He mostly uses 10 Sternguard with a bunch of flamers in a drop pod that can pretty much kill any Infantry unit Turn 1, sometimes before you even move. Then a Chapter Master who just stands in front of Centurions and takes all the wounds. This is what I regularly face,]]></description>
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				<pubDate><![CDATA[Thu, 24 Oct 2013 21:05:38]]> GMT</pubDate>
				<author><![CDATA[ RageQuitRabbit]]></author>
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				<title>Competitive Space Marine Lists</title>
				<description><![CDATA[ Since it's a little to broad, what can i do to focus the question better? Maybe post a list for review rather then casting a net?]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 02:03:04]]> GMT</pubDate>
				<author><![CDATA[ kain3883]]></author>
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