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		<title><![CDATA[Latest posts for the thread "battle damage and weathering power armour"]]></title>
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				<title>battle damage and weathering power armour</title>
				<description><![CDATA[ I have been doing the rounds on Google and searching forum threads but wanted to ask the question anyway in case I missed neat tips etc<br /> <br /> I've started a custom <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter which is to be comprised solely of old models I've found cheap as chips or traded for, stuff I've had to strip of paint and that's generally not good enough to be in my precious <span class="glossaryitem" onmouseover='gp(695);'>SWs</span> or shiney IFs <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br />   As a result I want them to look purposely worn and damaged, also fits nicely with the fluff I'm making for them<br /> <br /> the scheme is a light green (think camp green more or less) one black shoulder, one scab red shoulder, with bone color trims and back pack.<br /> <br /> Any tips, links to relevant tutorials etc on how to make said light green scheme damaged from various weapons (blades type damage in particular right now) would be very helpful]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 02:14:01]]> GMT</pubDate>
				<author><![CDATA[ Xiorell]]></author>
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				<title>battle damage and weathering power armour</title>
				<description><![CDATA[ Well with blade damage I have seen people actually cut little marks into the plastic/resin and then just paint it a silver on the inside and edges.<br /> <br /> Or you can make some knicks and dents with a hobby knife and then paint the power armour green and then a lighter green around the edges of the damage then black or silver inside the damge.<br /> <br /> Something like this?<br /> <br /> <a href="http://www.dakkadakka.com/gallery/44250-Badab%20War%2C%20Battle%20Damage%2C%20Sons%20Of%20Medusa%2C%20Space%20Marines%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/7/24/44250_sm-Badab%20War%2C%20Battle%20Damage%2C%20Sons%20Of%20Medusa%2C%20Space%20Marines%2C%20Warhammer%2040%2C000.JPG" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 03:40:13]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>battle damage and weathering power armour</title>
				<description><![CDATA[ You'd do a lighter green edge? I wasn't sure if it should be a darker green or black see]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 11:08:10]]> GMT</pubDate>
				<author><![CDATA[ Xiorell]]></author>
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				<title>Re:battle damage and weathering power armour</title>
				<description><![CDATA[ I tend to dry brush boltgun metal after painting a marine to make it look like some of the armor paint wore off. Don't know how well that would work with light green though...]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 12:13:49]]> GMT</pubDate>
				<author><![CDATA[ SkavenLord]]></author>
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				<title>Re:battle damage and weathering power armour</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/gallery/images-71585-34964_Dark%20Angels.html" target="_blank" rel="nofollow">http://www.dakkadakka.com/gallery/images-71585-34964_Dark%20Angels.html</a><br /> <br /> I did the damage on my dark angels by taking small bits of sponge, cut/ripped to different shapes, dipped them in chainmail silver, blotting the sponge onto a paper towel to get a fair amount of the paint off, then dabbing the parts of the model I wanted to look chipped.  It's not as nice looking as some of the mode in depth methods out there, but served the purpose I was after.  You could change the color you use to a dark gray or dark green and do the same thing.  After it's sponged on you could do the edging to give it more depth...I just chose not to.]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 12:20:14]]> GMT</pubDate>
				<author><![CDATA[ wikkedj]]></author>
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				<title>Re:battle damage and weathering power armour</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0bbf3f055b29a59e02a16bbfe3c7824f.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559905/6189405.page"><b>wikkedj wrote:</b></a><br/>http://www.dakkadakka.com/gallery/images-71585-34964_Dark%20Angels.html<br /> <br /> I did the damage on my dark angels by taking small bits of sponge, cut/ripped to different shapes, dipped them in chainmail silver, blotting the sponge onto a paper towel to get a fair amount of the paint off, then dabbing the parts of the model I wanted to look chipped.  It's not as nice looking as some of the mode in depth methods out there, but served the purpose I was after.  You could change the color you use to a dark gray or dark green and do the same thing.  After it's sponged on you could do the edging to give it more depth...I just chose not to.</div></blockquote><br /> <br /> That's a tactic I considered as it happens, I think it looks good on your dark angels. Maybe something like that and then physically scar some of the models too]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 13:56:56]]> GMT</pubDate>
				<author><![CDATA[ Xiorell]]></author>
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