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		<title><![CDATA[Latest posts for the thread "Can a pure CSM Khornate list work in 6th?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Can a pure CSM Khornate list work in 6th?"]]></description>
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				<title>Can a pure CSM Khornate list work in 6th?</title>
				<description><![CDATA[ Ok, so I'm going to attempt to build a small faction from the world eaters legion. I quite love the upgrade packs from forgeworld, even if they are a nightmare to model. I'd like the lis to be semi competitive, but it will mostly be for local games and fun. Any suggestions are welcome.I tried desperately to fit in a daemon ally for a bloodthirster, but I just can't seem to make that work. SO, I have gone foe dual <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> from the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex.<br /> <br /> Here it is:<br /> <br /> <br /> 2000 Pts - Codex: Chaos Space Marines Roster<br /> <br /> Total Roster Cost: 1999<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Daemon Prince (1#, 280 pts)<br />    1 Daemon Prince + Power Armour + Wings + Daemon of Khorne<br />       1 Dimensional Key<br />       1 Axe of Blind Fury<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Kharn the Betrayer (1#, 160 pts)<br />    1 Kharn the Betrayer<br /> <br /> Troops: Khorne Berzerkers (9#, 223 pts)<br />    8 Khorne Berzerkers + Plasma Pistol x1 + Chainaxe x3<br />       1 Berzerker Champion + Chainaxe + Plasma Pistol<br /> <br /> Troops: Khorne Berzerkers (9#, 190 pts)<br />    8 Khorne Berzerkers + Chainaxe x2<br />       1 Berzerker Champion + Chainaxe<br /> <br /> Troops: Chaos Cultists (20#, 110 pts)<br />    19 Chaos Cultists + Autogun x8 + Flamer x1 + Heavy Stubber x1<br />       1 Cultist Champion + Shotgun<br /> <br /> Troops: Chaos Cultists (20#, 110 pts)<br />    19 Chaos Cultists + Autogun x8 + Flamer x1 + Heavy Stubber x1<br />       1 Cultist Champion + Shotgun<br /> <br /> Elite: Chaos Terminators (5#, 206 pts)<br />    4 Chaos Terminators + Chainfist x1 + Power Fist x1 + Combi-Flamer x1 + Reaper Autocannon x1<br />       1 Terminator Champion<br /> <br /> Heavy Support: Maulerfiend (1#, 125 pts)<br />    1 Maulerfiend<br /> <br /> Heavy Support: Maulerfiend (1#, 125 pts)<br />    1 Maulerfiend<br /> <br /> Heavy Support: Chaos Land Raider (1#, 235 pts)<br />    1 Chaos Land Raider + Dirge Caster<br /> <br /> Heavy Support: Chaos Land Raider (1#, 235 pts)<br />    1 Chaos Land Raider + Dirge Caster<br /> <br /> So the cultists will either sit back field on terrain holding objectives and annoying anything that comes near, or they will act as an expendable meat shield in fitting with the theme. The idea is to pack both squads of bazerkers in to the two land raiders and have them hammering forwards with both maulerfiends. Should mean they are all hitting combat by turn two. I want the daemon prine to ideally make combat as soon as possible to unlock the key, as the terminators will be held in deep strike reserve. They can then arrive safely and start causing another nuisance. The dirge casters on the raiders should reduce the amount I lose to the pest that is 6ths overwatch!<br /> <br /> All suggestions are welcomed of course! Let me know what you think.]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 07:03:16]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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