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		<title><![CDATA[Latest posts for the thread "Kommunity Kustom Kodex Orks"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Kommunity Kustom Kodex Orks"]]></description>
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				<title>Kommunity Kustom Kodex Orks</title>
				<description><![CDATA[ SO! Orks need a codex update. I cannot do this by myself! Believe me I've tried...<br /> So I've come to Dakka! Submit Ideas for what you want to see in a Ork codex. NOT Ork codex Rumors but WHAT YOU WANT <span class="glossaryitem" onmouseover='gp(421);'>TO</span> SEE.<br /> Be specific. Things that seem good I'll put in a re-write. I'll release Units seperatly in another thread whish will be made when I finish some units up<br /> Example, Good: Make Snikrot be able to charge from reserve<br /> Example, Bad: Make Flash Gitz useful<br /> Begin!]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 20:12:29]]> GMT</pubDate>
				<author><![CDATA[ Overlord Thraka]]></author>
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				<title>Kommunity Kustom Kodex Orks</title>
				<description><![CDATA[ Theres already Orks 2.0 and PO's codex, don't think we really need another thread man]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 20:42:35]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:Kommunity Kustom Kodex Orks</title>
				<description><![CDATA[ How are good flash gitz bad?]]></description>
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				<pubDate><![CDATA[Sun, 27 Oct 2013 21:42:24]]> GMT</pubDate>
				<author><![CDATA[ Da krimson barun]]></author>
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				<title>Kommunity Kustom Kodex Orks</title>
				<description><![CDATA[ I think he means you should go into detail and specifics about what you want to see. Not just statements like "make flashgitz better", but how would you improve them.]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 04:25:24]]> GMT</pubDate>
				<author><![CDATA[ ww]]></author>
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				<title>Kommunity Kustom Kodex Orks</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560007/6190532.page"><b>Dakkamite wrote:</b></a><br/>Theres already Orks 2.0 and PO's codex, don't think we really need another thread man</div></blockquote><br /> <br /> Very well I was only making this as a personal re-write I would undertake using user generated Ideas]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 02:08:59]]> GMT</pubDate>
				<author><![CDATA[ Overlord Thraka]]></author>
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				<title>Kommunity Kustom Kodex Orks</title>
				<description><![CDATA[ Thats what Orks 2.0 is, and to a lesser extent PO's codex. And theres that other one too.<br /> <br /> Its all well and good to have a bunch of fandexes to choose from, but if your going to make one, you should get the wheels turning with your own ideas first.]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 02:33:44]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Kommunity Kustom Kodex Orks</title>
				<description><![CDATA[ Well, I've already come up with a bunch of ideas for my own codex re-write, but I'm always keen to see more that I can take inspiration from.<br /> <br /> Some of the things I think need 'fixing' in the current codex:<br /> <br /> Lootas and Battlewagons are too powerful when combined, but not that good otherwise. Possible solutions: make it harder to spam both units at once by moving Lootas to <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, make the battlewagon better as an assault carrier, less effective as a shooting platform (maybe by increasing base cost but making upgrades cheaper), give Lootas the ability to survive without hiding in a heavy vehicle for a modest price increase.<br /> <br /> Stormboys and Kommandos are too easy to kill with shooting before they can get into close combat. Possible solutions: give them defences against shooting, drop their points cost.<br /> <br /> Red Paint Job requires me to paint my models a certain way to gain a rules advantage. Evil Sunz end up wasting five points per model on their buggies and planes which don't need <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, while everyone else has red Battlewagons which don't fit their army because <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> is a very good deal on BW. Possible solutions: change name of <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> to something like 'turbo boosta' or 'go fasta bitz', make it more effective on smaller vehicles.<br /> <br /> Bikers are very powerful, but always seem to die to difficult terrain. Possible solutions: let Wazzdakka give them Skilled Rider, drop their points cost and make them a bit less good at ranged combat (nerf their guns or drop the Smoke Cloud).<br /> <br /> Choppa Boys are a poor choice compared to Shoota Boys. Possible solutions: drop their points cost, make Choppas better (lots of options here, but the simplest is probably just something like +1 S).<br /> <br /> Grot mobs are fairly useless. Possible solutions: make them better, give options for better weapons, special rules for helping other units.<br /> <br /> Big Gunz batteries are rarely taken because <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots run out. Possible solutions: have them not take up a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot if you buy them alongside a grot mob, allow larger batteries.<br /> <br /> Nobs die too easily in challenges, leaving their unit without effective killing power. Possible solutions: make nobz cheaper, or more survivable, or better in challenges, or make them less essential (buff to ordinary boys close combat abilities, good alternative anti-tank options available).<br /> <br /> Deffrolla is too powerful. Possible solutions: nerf it or make it cost more.<br /> <br /> Nobz mobs have pathetic Leadership. Possible solutions: make all Nobz <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8, give them special rules to help with morale, change Bosspole to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. bonus and let them stack.<br /> <br /> Tankbustas (and rokkit launchas in general) are rather poor at killing tanks. Possible solutions: new rules for rokkit launchas (problematic, because they are listed in Apocalypse) or a price drop. I'd like to see Tankbustas have the option to get the Tank Hunters special rule, possibly with an upgrade character or some special equipment.<br /> <br /> Attack squigs are good with a Power Klaw, overpriced otherwise. Possible solution: change their rules so they give a separate attack rather than an extra attack with the main weapon.<br /> <br /> The Waaagh! is so useless, I usually forget it even exists. Possible solutions: total re-write of the rules, make it significantly better, has some effect every turn to remind you that it is available.]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 10:46:51]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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