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		<title><![CDATA[Latest posts for the thread "Tau 1750p"]]></title>
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				<title>Tau 1750p</title>
				<description><![CDATA[ A list I came up with for my fledgling tau army. Now some people probably aren't going to like this but at least it's not riptide spam...<br /> Basically the Farsight bomb does its thing (plasmas, the Hit and Run), the commander gives the marker drones bs5  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> and the riptide is basically a fire magnet - it'll probably only last a turn or two.<br /> let me know what you think - i'm happy to drop the hammerhead to free up points if need be and i'm not great with choosing support systems (yet), but anyway... <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> farsight (165)<br /> <br /> commander - target lock and drone controller (98)<br /> <br /> 7 crisis bodyguard - 1x retro thrusters, 7x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasmas, neuroweb syste jammer and 14 shield drones (539)<br /> <br /> TROOPS<br /> 3x 6 fire warriors (162)<br /> <br /> ELITES<br /> riptide - ion accelerator<br /> <br /> FAST ATTACK<br /> 12 marker drones (168)<br /> <br /> HEAVY SUPPORT<br /> broadside - velocity tracker (85)<br /> <br /> 2 broadsides - velocity trackers and 1x seeker missile (178)<br /> <br /> hammerhead - longstrike (170)]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 10:04:28]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>Tau 1750p</title>
				<description><![CDATA[ Looks good other than the fast attack slot for the 12 marker lights.<br /> I would much rather go with a pathfinder team in their place as they are much better at hitting with markerlights. It would actually be cheaper points wise as well.<br /> Why not just go with markerdrones on the body guards instead of so many shield drones? Would make a lot more sense than having an individual marker drone team.<br /> <br /> I think if you have the models you should also increase the troop choices. I would go at least 8 firewarriors per squad. Because at 6 they tend to be really vulnerable and if they die they won't be able to capture objectives for you.<br /> <br /> Hope that helps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 12:07:29]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>Tau 1750p</title>
				<description><![CDATA[ Fair point - I was a little worried about the low scoring troops - especially as they're so weak. Regarding the drones I'm not too worried about them not being able to hit - the commander makes them all <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 21:45:45]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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