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		<title><![CDATA[Latest posts for the thread "Mounted cavalry IG command squad"]]></title>
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				<title>Mounted cavalry IG command squad</title>
				<description><![CDATA[ I'm thinking about having my command squad mounted on horses, and equipped with the same kit rough riders would have.<br /> What would you suggest for points cost? Because the massive mobility increase drastically increases the effectiveness of the command squad.<br /> Would the price of a command squad plus the cost of a rough rider squad cover it? (sorry don't have my codex on hand)<br /> and any special rules or restrictions that should be imposed? Personally I think no additions to the command squad, ie no master of ordinance or anything.]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 00:07:21]]> GMT</pubDate>
				<author><![CDATA[ bu5jocky]]></author>
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				<title>Re:Mounted cavalry IG command squad</title>
				<description><![CDATA[ A stock <span class="glossaryitem" onmouseover='gp(271);'>RR</span> costs 10 points. A stock Guardsman is 5 points. So 5 points for a horse and hunting lance. Even if you up the price a wee bit for the privilege of having your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> mounted then I think 10 points for a horse & lance would be fair for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.<br /> <br /> Thus my take on a mounted <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> would be this.<br /> <br /> <br /> <b>Rough Rider Command Squad</b>...120pts<br /> <u>Statline</u> = same as <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> <br /> <u>Composition</u> = Company Commander, 4 Veteran Guardsmen.<br /> <br /> <u>Special Rules</u> = Senior Officer, (Unique Orders - Cavalry Charge, Reform the Line.)<br /> <br /> <u>Unit Type</u> = Cavalry.<br /> <br /> <u>Wargear</u> = Flak Armour, Hunting Lance, Laspistol & <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, Frag & Krak grenades, Company Commander has a Refractor Field. <br /> <br /> <u>Wargear Options</u> = Company Commander can exchange his laspistol/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> for a...<br /> Bolt pistol...2pts<br /> Power weapon...10pts<br /> Plasma pistol...10pts<br /> Power fist...15pts<br /> Company Commander can take melta bombs...5pts<br /> <br /> One Veteran may upgraded to carry a medipack...30pts<br /> One Veteran may upgraded to carry a Regimental Standard...15pts<br /> One Veteran may upgraded to carry a Vox-caster...5pts<br /> Any remaining Veterans that have not been upgraded may take a Flamer or Grenade Launcher...5pts, Meltagun...10pts, Plasma Gun...15pts.<br /> <br /> The whole squad may take Carapace Armour...20pts.<br /> A mounted company command squad may not take regimental advisors.<br /> <br /> <br /> <u>Special Rules</u><br /> <i>Cavalry Charge.</i>... <br /> <i>With a mighty roar the Commander issues a massed charge to those around him. Armoured units are rent asunder and infantry are trampled to death beneath the thunderous charge of cavalry.</i><br /> The mounted company commander may issue the cavalry charge order upon his own squad. The Mounted Company Command Squad and any Rough Rider squads within 6inches of the MCCS gain the Rampage special rule until the end of the turn. However they must attempt to assault an enemy unit in the assault phase although each unit affected by the order may assault a different enemy unit.<br /> <br /> <i>Reform the Line!</i>... <br /> <i>The commander reforms his scattered battle formation into a line of hardened faces and gleaming bayonets. The charging enemy will not find these men caught off-guard.</i><br /> This order may be issued at the start of the enemy assault phase and can be issued to any infantry or cavalry unit. If successful the affected unit gains the counter attack special rule.<br /> <br /> ~~~~~<br /> <br /> What'd you think of that?]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 01:39:56]]> GMT</pubDate>
				<author><![CDATA[ Snrub]]></author>
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				<title>Mounted cavalry IG command squad</title>
				<description><![CDATA[ I love it! the cav charge order is great, however i don't really see the need of reform the line... it has nothing really to do with the mounted aspect of the unit, just seems like another order where personally I am satisfied with the ones already in place.<br /> Also, do you think there would be the possibility of giving the unit carapace armour? or would that be a bit over powered.<br /> the only reason I ask is that I'm planning to use krieg rough riders, and it would be a good explanation of why their uniform is different. ]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 22:07:00]]> GMT</pubDate>
				<author><![CDATA[ bu5jocky]]></author>
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				<title>Re:Mounted cavalry IG command squad</title>
				<description><![CDATA[ Huh funny because I did the exact same with my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and all i did was make the models 10 points cheeper<br /> Great minds think alike thumbsup]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 23:01:16]]> GMT</pubDate>
				<author><![CDATA[ dark1250]]></author>
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				<title>Re:Mounted cavalry IG command squad</title>
				<description><![CDATA[ I put the reform the line order in since it's one of my favourite parts from Return of the King. The bit where the Mumaks charge the Rohan line and Theoden orders them all into another battle line and then they proceed to counter charge the Mumaks.<br /> <br /> You are right though, there is no real need for it.<br /> <br /> <br /> I had also thought about giving them an option for carapace armour but i figured it would be more hindrance on horse back then it would be useful. Heavier bulkier armour kind of counteracts the speed and agility you gain from being on a horse. Of course on the other hand knights have been riding around on horseback in full plate armour for centuries. So yeah maybe 40 thousand years of armour production and refinement probably means you could get away with it.<br /> Yeah I'll add a carapace armour option to the list.]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 00:28:49]]> GMT</pubDate>
				<author><![CDATA[ Snrub]]></author>
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				<title>Mounted cavalry IG command squad</title>
				<description><![CDATA[ My 2 contributions:<br /> <br /> 1: How about some sort of Infantry Platoon where the Infantry Squads can be replaced by <span class="glossaryitem" onmouseover='gp(271);'>RR</span> Squads if the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is mounted? <br /> <br /> 2: With the above idea, you could implement some sort of formation-effect like they have in Apocalypse. For example, if the squad is lined up in base contact, they gain an additional effect to represent the charge. In this case I would go for +1S on <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> attacks but you could also create other such effects. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 00:55:24]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Mounted cavalry IG command squad</title>
				<description><![CDATA[ Gimme a bit. I'll work on a rough rider platoon.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok here it is. It's pretty much the same as a regular platoon, only mounted and with a few minor changes. <br /> <br /> ~~~~~<br /> <br /> <b>Rough Rider Platoon</b><br /> Composition = 1 Platoon Command Squad, 2-3 Rough Rider Squads, 0-2 Special Weapons Squads.<br /> <br /> <br /> <b>Platoon Command Squad</b>...55pts<br /> <u>Statline</u> = same as <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> <br /> <u>Composition</u> = Platoon Commander, 4 Rough Riders<br /> <br /> <u>Unit Type</u> = Cavalry<br /> <br /> <u>Wargear</u> = Flak Armour, Hunting Lances, Laspistols, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Frag Grenades<br /> <br /> <u>Special Rules</u> = Junior Officer (Commander only), Stubborn (Commissar only), Summary Execution (Commissar only)<br /> <br /> <u>Wargear Options</u> = The command squad may be joined by a Commissar...35pts.<br /> The Platoon Commander and/or Commissar may his pistol and/or close-combat weapon for a...<br /> Power Weapon...10pts<br /> Plasma Pistol...10pts<br /> Power Fist...15pts<br /> The Platoon Commander may take Melta Bombs...5pts<br /> One Guardsmen may take a Medi-pack...30pts<br /> One Guardsmen may take a Platoon Standard...15pts<br /> One Guardsmen may take a Vox Caster...5pts<br /> Any Remaining Guardsmen who have not been upgraded may replace their hunting lances for a Flamer or Grenade Launcher...5pts, Meltagun...10pts, Plasmagun...15pts<br /> The whole squad may exchange their hunting lances for a lasgun and the Hit & Run special rule.<br /> <br /> //<br /> <br /> <b>Rough Rider Squad</b>...55pts<br /> <u>Statline</u> = same as <span class="glossaryitem" onmouseover='gp(271);'>RR</span> squad<br /> <br /> <u>Composition</u> = 1 Sergeant, 4-9 Rough Riders<br /> <br /> <u>Unit Type</u> = Cavalry<br /> <br /> <u>Wargear</u> = Flak Armour, Hunting Lances, Laspistols, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Frag Grenades<br /> <br /> <u>Wargear Options</u> = May have up to five additional Rough Riders...10pts each<br /> The Rough Rider Sergeant may exchange his laspistol for a...<br /> Power Weapon...10tps<br /> Plasma Pistol...10pts<br /> The Rough Rider Sergeant may take Melta Bombs...5pts<br /> Up to two Rough Riders may replace their hunting lances for a Flamer...5pts<br /> The whole squad may exchange their hunting lances for a lasgun and the Hit & Run special rule.<br /> <br /> //<br /> <br /> <b>Rough Rider Special Weapons Squad</b>...60pts<br /> <u>Statline</u> = same as <span class="glossaryitem" onmouseover='gp(695);'>SWS</span><br /> <br /> <u>Composition</u> = 6 Rough Riders<br /> <br /> <u>Unit Type</u> = Cavalry<br /> <br /> <u>Wargear</u> = Flak Armour, Laspistols, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Frag Grenades<br /> <br /> <u>Wargear Options</u> = Three Guardsmen must choose one of the following options...<br /> Take a Flamer or Grenade Launcher...5pts<br /> Take a Meltagun...10pts<br /> Take a Plasma gun...15pts<br /> <br /> <br /> ~~~~~<br />  <br /> Alright then that's the Rough Rider platoon in. I omitted both the Heavy Weapons squads and Conscript squads because I felt they really had no place in a mounted formation. <br /> Any thoughts?]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 02:13:19]]> GMT</pubDate>
				<author><![CDATA[ Snrub]]></author>
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				<title>Mounted cavalry IG command squad</title>
				<description><![CDATA[ That looks pretty fun to try <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 09:04:36]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Mounted cavalry IG command squad</title>
				<description><![CDATA[ Also just spent half hour whipping these up. Just for fun.<br /> <br /> <br /> <b>Mounted Lord Commissar</b>...80pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span><font color='black'>...</font><span class="glossaryitem" onmouseover='gp(14);'>BS</span><font color='black'>...</font>S<font color='black'>...</font>T<font color='black'>...</font>W<font color='black'>...</font>I<font color='black'>...</font>A<font color='black'>...</font><span class="glossaryitem" onmouseover='gp(82);'>Ld</span><font color='black'>...</font><span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> <font color='black'>..</font>5<font color='black'>......</font>5<font color='black'>.....</font>3<font color='black'>...</font>3<font color='black'>...</font>3<font color='black'>...</font>3<font color='black'>...</font>3<font color='black'>...</font>10<font color='black'>...</font>5+<br /> <br /> <u>Composition</u> = 1 Lord Commissar<br /> <br /> <u>Unit Type</u> = Cavalry<br /> <br /> <u>Wargear</u> = Flak Armour, Bolt Pistol, Close Combat Weapon, Frag & Krak Grenades, Refractor Field, Horse<br /> <br /> <u>Special Rules</u> = Independent Character, Stubborn, Summary Execution, Aura of Discipline<br /> <br /> <u>Wargear Options</u> = The Lord Commissar may exchange his bolt pistol and/or close combat weapon for a...<br /> Power Weapon...10pts<br /> Plasma Pistol...10pts<br /> Power Fist...15pts<br /> The Lord Commissar may take any of the following...<br /> Carapace Armour...10pts<br /> Hunting Lance...5pts<br /> Melta Bombs...5pts<br /> <br /> //<br /> <br /> <b>Veteran Rough Rider Squad</b>...100pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span><font color='black'>...</font><span class="glossaryitem" onmouseover='gp(14);'>BS</span><font color='black'>...</font>S<font color='black'>...</font>T<font color='black'>...</font>W<font color='black'>...</font>I<font color='black'>...</font>A<font color='black'>...</font><span class="glossaryitem" onmouseover='gp(82);'>Ld</span><font color='black'>...</font><span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> <font color='black'>..</font>3<font color='black'>......</font>4<font color='black'>.....</font>3<font color='black'>...</font>3<font color='black'>...</font>1<font color='black'>...</font>3<font color='black'>...</font>1<font color='black'>....</font>7<font color='black'>....</font>5+<br /> <br /> <u>Composition</u> = 1 Sergeant, 9 Veterans<br /> <br /> <u>Unit Type</u> = Cavalry<br /> <br /> <u>Wargear</u> = Flak Armour, Close Combat Weapon, Frag & Krak Grenades, Horses<br /> <br /> <u>Wargear Options</u> = The veteran squad may take one of the following doctrines<br /> <i>Outriders</i>...10pts<br /> <i>Those squads that are so well versed in scout and hit and run tactics are given a pair of pistols and told to harass the enemies flanks with daring feints and strafing runs. The withering hail of fire that these scouts can unleash is not to be underestimated.</i><br /> Every model in the squad has an additional laspistol, while the sergeant replaces his laspistol for two bolt pistols (each model may fire two las/bolt pistol shots each). The whole squad also has the Hit & Run and Outflank special rules.<br /> <br /> <i>Lancers</i>...30pts<br /> <i>Reminiscent of the knights of Old Terra, these formidable riders are given heavy armour and a brutal battle lance and are used as the driving force behind the Imperial charge. Little can stand before them when at a full gallop.</i><br /> Every model in the squad exchanges his laspistol and flak armour for a Hunting Lance and Carapace Armour and the Furious Charge special rule<br /> <br /> <i>Gun Slingers</i> - 10pts<br /> <i>Those who excel at firing rifles from the saddle are often formed up into elite units and given the task of hunting down monstrous creatures or enemy battle tanks. </i><br /> Every model in the squad exchanges his laspistol for a lasgun or shotgun. Three members of the squad may also upgrade their lasgun/shotgun for a Flamer...5pts, Meltagun...10pts, Plasma gun...15pts. They also get either the Tank Hunters or Monster Hunters special rule<br /> <br /> If no doctrine is chosen then the Sergeant may exchange his Laspistol and or close combat weapon for a...<br /> Power Weapon...10pts<br /> Plasma Pistol...10pts<br /> Power Fist...15pts<br /> Up to three models may replace their laspistols or close combat weapons for a...<br /> Power Weapon...10pts<br /> Plasma Pistol...10pts<br /> <br /> Whether or not a Doctrine was taken...<br /> One Veteran may take a vox caster...5pts<br /> One Veteran may take a Veteran Pennant...10pts.<br /> <br /> <br /> <br /> <i>Veteran Pennant</i><br /> <i>While not a true battle standard the veteran pennant lets troopers around know that they are in the company of the regiments fighting elite. Where this flag flies the fighting is always at it's thickest and to know that such veteran soldiers fight so near gives a much needed courage boost to the common trooper (and even the odd junior officer too!).</i><br /> The veteran pennant give all friendly units within 6 inches 1+ to their Leadership.]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 11:56:51]]> GMT</pubDate>
				<author><![CDATA[ Snrub]]></author>
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				<title>Mounted cavalry IG command squad</title>
				<description><![CDATA[ That's pretty damn awesome, Snrub <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 16:53:20]]> GMT</pubDate>
				<author><![CDATA[ thenoobbomb]]></author>
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