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		<title><![CDATA[Latest posts for the thread "experimental crons (pt 2)!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "experimental crons (pt 2)!"]]></description>
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				<title>experimental crons (pt 2)!</title>
				<description><![CDATA[ I am starting a cron army to learn some tactics and learn their strengths/weaknesses to counter them in the future. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br />  Overlord res orb mindshackle scarabs warscythe 2+ armour<br /> <br />  Troops <br />  5 immortals w/ tesla carbines - night scythe <br />  5 immortals w/ tesla carbines - night scythe <br />  5 immortals w/ tesla carbines - night scythe <br /> <br /> Fast attack<br /> 7 scarabs<br /> <br />  Heavy support <br />  2x <span class="glossaryitem" onmouseover='gp(447);'>AB</span> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 06:56:41]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>experimental crons (pt 2)!</title>
				<description><![CDATA[ Well, Night Scythes and ABs are fine. However, I prefer 10 men units (Warriors, Immortals) in Night Scythes since they have a larger impact and last longer. Scarabs can be hard to pull off. I'd replace the lumbering Overlord with a <span class="glossaryitem" onmouseover='gp(585);'>DLord</span>.]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 07:22:01]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>experimental crons (pt 2)!</title>
				<description><![CDATA[ The advantage of Immortals over Warriors shows itself very early.  3+ save versus bolter AP4 gives them a chance. 4+ save versus bolter AP4 is just death.  <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 shots versus <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 shots?  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 shots versus <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5 shots?  It's a no-brainer for me to choose between 3 groups of 5 Immortals each and 2 groups of 10 Warriors each.]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 22:26:43]]> GMT</pubDate>
				<author><![CDATA[ TomWilton]]></author>
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				<title>experimental crons (pt 2)!</title>
				<description><![CDATA[ For starters,  tesla weapons are <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - so whatever your firing at still gets that armour save so a part of your argument is irrelevant considering everything is using tesla. <br /> <br /> And the small numbers you have the immortals in will become very apparent when they get hit with a blast weapon,  or when just a couple get lost and you have to start making moral checks. <br /> <br /> Maybe drop the Scarabs and use the points to add 2 immortals to each squad!?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 12:47:06]]> GMT</pubDate>
				<author><![CDATA[ Darkskys]]></author>
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				<title>Re:experimental crons (pt 2)!</title>
				<description><![CDATA[ ok, I'll take the gauss then. I didn't want to use it because of the OPness of it. I mean, a little puny warrior squad can glance your land raider to death!!!]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 17:54:37]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>experimental crons (pt 2)!</title>
				<description><![CDATA[ That it can <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> Maybe just take one or 2 squads of gauss. With the tesla carbine being S5 it can still wreck most things with just pure volume of fire from side or rear, and when dropping then out of the Night scythe there's almost no reason they won't be going to hit that. <br /> <br /> If you're worried about Armour you could always fun a couple destruc-teks or storm-teks  in place of the scarabs or beefing up the squads. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 18:29:57]]> GMT</pubDate>
				<author><![CDATA[ Darkskys]]></author>
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				<title>Re:experimental crons (pt 2)!</title>
				<description><![CDATA[ After bearing in mind some comments from this thread and experimental crons part 1 this is my new list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Destroyer Lord res orb mindshackle scarabs 2+ armour<br /> <br /> Troops<br /> 7 immortals w/ tesla carbines - night scythe<br /> 7 immortals w/ gauss blasters - night scythe<br /> 7 immortals w/ tesla carbines - night scythe<br /> <br /> Heavy support<br /> Annihilation barge <br /> Annihilation barge <br /> <br /> Don't have codex with me at the moment but is their an option to put gauss cannons on my <span class="glossaryitem" onmouseover='gp(447);'>AB</span>'s instead of the tesla cannons?]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 10:03:25]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>experimental crons (pt 2)!</title>
				<description><![CDATA[ Yes there is. <br /> And no it's not worth it. <br /> <br /> A good amount of time you want to be moving enough to get the jink, and would you rather fire a gauss or tesla weapon on snap?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 11:39:41]]> GMT</pubDate>
				<author><![CDATA[ Darkskys]]></author>
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