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		<title><![CDATA[Latest posts for the thread "1850pt Imperial Guard w/ Imperial Fist allies"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850pt Imperial Guard w/ Imperial Fist allies"]]></description>
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				<title>1850pt Imperial Guard w/ Imperial Fist allies</title>
				<description><![CDATA[ Imp Guard<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 4x melta guns, astropath, and Chimera  175pts<br /> <br /> 10x veterans w/ 3x flamers 85pts<br /> 10x veterans w/ 3x flamers 85pts<br /> <br /> Vendetta 130pts<br /> Vendetta 130pts<br /> <br /> Leman Russ Executioner w/ heavy bolter sponsons  210pts<br /> <br /> Imp Fists<br /> <br /> Lysander 230pts<br /> <br /> 10x tactical marines w/ vet sergeant, melts gun, multi-melta, and drop pod  205pts<br /> <br /> 3x centurion devastators w/ 3x grav cannons and omniscope  260pts<br /> <br /> Spartan Assault Vehicle w/ armoured ceramite  315pts<br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> chimera stick with the Spartan which advances with the Executioner. The 2 vet squads load up in the Vendettas and hopefully don't die in a crash. The tactical squad drops near an enemy objective. <br /> <br /> I don't want to defend anything with this list, I like the idea of the flamer vets coming out of the Vendettas and torching things even though its a waste of their higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> <br /> I have 35pts left over anything useful you can think of to add?]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 15:54:07]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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				<title>1850pt Imperial Guard w/ Imperial Fist allies</title>
				<description><![CDATA[ You dont have alot to deal with tanks in turn one so that could be a problem, also the three flamers is a good idea <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> becasue enemys assaulting them may lose some dudes to over watch (close combat wont kill anything).<br /> <br /> But in all i belive this is a solid list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560357/6196565.page</guid>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 16:05:29]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1850pt Imperial Guard w/ Imperial Fist allies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4aa14fc4764defd783c95b00d6afea21.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560357/6196565.page"><b>Arbiter wrote:</b></a><br/>You dont have alot to deal with tanks in turn one so that could be a problem, also the three flamers is a good idea <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> becasue enemys assaulting them may lose some dudes to over watch (close combat wont kill anything).<br /> <br /> But in all i belive this is a solid list.</div></blockquote><br /> <br /> The Spartan can deal with enemy heavy armour and the Executioner can handle any AV12 or less. ]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 16:29:05]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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				<title>Re:1850pt Imperial Guard w/ Imperial Fist allies</title>
				<description><![CDATA[ I would maybe vote to use the extra points to upgrade the executioner to have a lascannon to add more ap2 or possibly upgrade one of the vets or the command squad to have plasma guns.]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 17:43:50]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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