<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "The Red Tide, MkII - Tau Farsight List, 1850"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "The Red Tide, MkII - Tau Farsight List, 1850"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander Farsight - 165<br /> - Shas'vre O'vesa - 305<br /> <br /> Commander 152<br /> 2x Missiles, Target Lock, Drone Controller, 2x Marker Drones<br /> <br /> ELITES<br /> Xv104 Riptide 210<br /> Ion Acc, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> Vel. Tracker<br /> <br /> Xv104 Riptide 210<br /> Ion Acc, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Vel. Tracker<br /> <br /> Xv104 Riptide 235<br /> Ion Acc, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Seismic Fibrillator Node<br /> <br /> TROOPS<br /> 3x Xv8 Crisis 164<br /> 3x Plasma, 3x Fusion, 1x VRT<br /> <br /> 3x Xv8 Crisis 245<br /> 3x Plasma, 3x Fusion, 1x VRT, 3x Shield Drones<br /> - Shas'vre: Warscaper Drone<br /> <br /> 2x Xv8 Crisis 164<br /> 4x Missiles, 2x Target Lock, 4x Marker Drones<br /> <br /> TOTAL: 1850<br /> <br /> Very small elite army. Farsight joins the Warscaper drone unit and O'Vesa joins the other Helios team. This gives me 2 durable scoring units to push forward with. The other 3 Riptides push forward as well laying down serious firepower until the proper moment to trigger the Seismic Node. The riptides and 2 Helios teams will ignore the effects of the dangerous terrain since they all Move Through Cover. Ideally this can buy me one more turn of shooting, which in true farsight fashion could be the killing blow I need. The Commander joins the <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span> team and sits in the backfield providing reliable Markerlight support while tearing down transports or other mid-armor targets and holding back field objectives.<br /> <br /> Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6200697.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6200697.page</link>
				<pubDate><![CDATA[Wed, 30 Oct 2013 18:26:19]]> GMT</pubDate>
				<author><![CDATA[ Dawn of a new Warlord]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ Pretty please?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6204455.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6204455.page</link>
				<pubDate><![CDATA[Thu, 31 Oct 2013 18:48:03]]> GMT</pubDate>
				<author><![CDATA[ Dawn of a new Warlord]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ No much in <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop it down to farsight and take another set of suits or broadsides]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205067.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205067.page</link>
				<pubDate><![CDATA[Thu, 31 Oct 2013 21:57:10]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
			</item>
			<item>
				<title>Re:The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ Its not a top tier competitive list and will struggle against truly competitive builds, but for the semi competetive player you could do alot worse.  I kind of like it.  Just make sure soemone doesn't snipe one of O'Vesa's Drones out so they get dropped to T4.<br /> <br /> I'd actually add O'Vesa to single Suit Squad.  Then make the other two suits dual fusion <span class="glossaryitem" onmouseover='gp(471);'>DS</span> suits.<br /> <br /> Also, consider mono weapon loadouts.<br /> <br /> Also, one of your VT Riptides needs to have an HBC and an Earth Caste Pilot Array, its too good not to take.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205159.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205159.page</link>
				<pubDate><![CDATA[Thu, 31 Oct 2013 22:32:11]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list. <br /> <br /> You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...<br /> <br /> Funnily I was considering 2 plasmas for most of the suits originally.<br /> <br /> Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205333.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205333.page</link>
				<pubDate><![CDATA[Thu, 31 Oct 2013 23:41:42]]> GMT</pubDate>
				<author><![CDATA[ Dawn of a new Warlord]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be6f5475cbb7e24beb4e2caac5d34839.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560577/6205333.page"><b>Dawn of a new Warlord wrote:</b></a><br/>I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list. <br /> <br /> You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...<br /> <br /> Funnily I was considering 2 plasmas for most of the suits originally.<br /> <br /> Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?</div></blockquote><br /> <br /> lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> I WIN button list we will just have to settle for <span style="font-size: 18px; line-height: normal;">4</span> Riptides.<br /> <br /> lmao maybe there is something to this anti Tau angst. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205453.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205453.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 00:36:19]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be6f5475cbb7e24beb4e2caac5d34839.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560577/6205333.page"><b>Dawn of a new Warlord wrote:</b></a><br/>I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list. <br /> <br /> You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...<br /> <br /> Funnily I was considering 2 plasmas for most of the suits originally.<br /> <br /> Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?</div></blockquote><br /> <br /> You are right, you cannot take the ECPA with O'Vesa.  I have no idea why I said that.<br /> <br /> I recommended mono loadouts for suits and taking breaking the suit squad O'Vesa was going to join into two, a single suit squad for O'Vesa to join, probably with VTR.  Then, use the other two in some dedicated capacity.<br /> <br /> Currently you do have alot of Fusion, but you really don't want to rely on Riptides for Anti AV13/14.<br /> <br /> I would run Farsight's Squad with dual plasma.  Definitely consider some drones, the ablative wounds really help and Farsight's squad will be easy pickns.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/560577/6205453.page"><b>valace2 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be6f5475cbb7e24beb4e2caac5d34839.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560577/6205333.page"><b>Dawn of a new Warlord wrote:</b></a><br/>I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list. <br /> <br /> You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...<br /> <br /> Funnily I was considering 2 plasmas for most of the suits originally.<br /> <br /> Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?</div></blockquote><br /> <br /> lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> I WIN button list we will just have to settle for <span style="font-size: 18px; line-height: normal;">4</span> Riptides.<br /> <br /> lmao maybe there is something to this anti Tau angst. </div></blockquote><br /> <br /> And people don't understand that Unsupported Riptides just aren't that great.  He only has six markerlights in that army, and they can only afftect a single Target.  The only High Damage output Riptide is O'Vesa, the rest will prove to have mediocre Damage output.<br /> <br /> Consider that an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptides firing its large blast only has a 17% chance to fail to fire and a 34% chance to land without Scatter.  A 39% chance to scatter completely off its target.  And without support will likely grant a cover save, all for ~200+ Points.<br /> <br /> With four Riptides and not including an allied Buffmander is making the list softer than it could be.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, taking more than two Riptides without dedicated support units give diminishing returns.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205574.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205574.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 01:28:24]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <blockquote><div><cite>Zagman wrote:</cite> <br /> <br /> And people don't understand that Unsupported Riptides just aren't that great.  He only has six markerlights in that army, and they can only afftect a single Target.  The only High Damage output Riptide is O'Vesa, the rest will prove to have mediocre Damage output.<br /> <br /> Consider that an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptides firing its large blast only has a 17% chance to fail to fire and a 34% chance to land without Scatter.  A 39% chance to scatter completely off its target.  And without support will likely grant a cover save, all for ~200+ Points.<br /> <br /> With four Riptides and not including an allied Buffmander is making the list softer than it could be.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, taking more than two Riptides without dedicated support units give diminishing returns.</div></blockquote><br /> <br /> Yes a Riptide's firing effectiveness is diminished without markerlight or signature system support, but people also underestimate the durability of a Riptide, especially O'Vesa with the Pilot Array allowing rerolls to activate the Nova reactor and getting that 3+ invuln he is one of the hardest models to kill in the game and nothing short of a grav centurion squad firing all 15 shots or a force weapon is going to drop him reliably. They are the ultimate distraction and having 4 of them is going to just whig most opponents out unless they are running a seeker council, flying circus, or dispartek Necron air list. <br /> <br />   ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205700.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205700.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 02:22:24]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/560577/6205700.page"><b>valace2 wrote:</b></a><br/><blockquote><div><cite>Zagman wrote:</cite> <br /> <br /> And people don't understand that Unsupported Riptides just aren't that great.  He only has six markerlights in that army, and they can only afftect a single Target.  The only High Damage output Riptide is O'Vesa, the rest will prove to have mediocre Damage output.<br /> <br /> Consider that an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptides firing its large blast only has a 17% chance to fail to fire and a 34% chance to land without Scatter.  A 39% chance to scatter completely off its target.  And without support will likely grant a cover save, all for ~200+ Points.<br /> <br /> With four Riptides and not including an allied Buffmander is making the list softer than it could be.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, taking more than two Riptides without dedicated support units give diminishing returns.</div></blockquote><br /> <br /> Yes a Riptide's firing effectiveness is diminished without markerlight or signature system support, but people also underestimate the durability of a Riptide, especially O'Vesa with the Pilot Array allowing rerolls to activate the Nova reactor and getting that 3+ invuln he is one of the hardest models to kill in the game and nothing short of a grav centurion squad firing all 15 shots or a force weapon is going to drop him reliably. They are the ultimate distraction and having 4 of them is going to just whig most opponents out unless they are running a seeker council, flying circus, or dispartek Necron air list. <br /> <br />   </div></blockquote><br /> <br /> And why would you shoot at the Riptides in that list.  Shoot at any other target, expecially of the scoring variety.  If you must shoot at a Riptide, kill O'Vesa.  If the Riptides Nova Charge their shield, great, 1/3 of them are going to hurt themselves.  If O'Vesa does, just ignore him and try to position yourself to kill his attached Drones or squad.  I honestly have not <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> charged a Riptide Shield in pushing 10 games.  My HBC Riptide almost always just charges his HBC, and my <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptide rarely uses his <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> Reactor at all.<br /> <br /> Against a list like this, focus down all of his scoring you can, then pick off Riptides you are unable to engage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> <br /> I am a pretty experienced with my Riptides.  I know how people kill them, and when they should ignore them.  The players I face to make a mistake in target priority fight an uphill battle.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205730.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205730.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 02:38:01]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/560577/6205453.page"><b>valace2 wrote:</b></a><br/><br /> lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> I WIN button list we will just have to settle for <span style="font-size: 18px; line-height: normal;">4</span> Riptides.<br /> <br /> lmao maybe there is something to this anti Tau angst. </div></blockquote><br /> <br /> There are 14 models in this list not including drones. 14 models at 1850 points. 8 of those models are scoring. I fail to see how killing my 8 models and thus nullifying my entire means of winning will be THAT hard for a savvy opponent.<br /> <br /> <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> is definitely not anything close to the premise of this list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205812.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205812.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 03:32:12]]> GMT</pubDate>
				<author><![CDATA[ Dawn of a new Warlord]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be6f5475cbb7e24beb4e2caac5d34839.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560577/6205812.page"><b>Dawn of a new Warlord wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/560577/6205453.page"><b>valace2 wrote:</b></a><br/><br /> lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> I WIN button list we will just have to settle for <span style="font-size: 18px; line-height: normal;">4</span> Riptides.<br /> <br /> lmao maybe there is something to this anti Tau angst. </div></blockquote><br /> <br /> There are 14 models in this list not including drones. 14 models at 1850 points. 8 of those models are scoring. I fail to see how killing my 8 models and thus nullifying my entire means of winning will be THAT hard for a savvy opponent.<br /> <br /> <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> is definitely not anything close to the premise of this list.</div></blockquote><br /> <br /> Yep, but it sure will be fun blasting all game with your nigh invulnerable Gundam robots, even if you struggle to win.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205839.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205839.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 03:49:49]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ If you really want to tide spam, and are unconcerned with competition, why not ally in Tau and take a fifth lulz. <br /> <br /> Also, VT <span class="glossaryitem" onmouseover='gp(60);'>IA</span>'s are underwhelming. If you want <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with riptides, lose O'Vesa so a regular one can take HBC+ECPA+<span class="glossaryitem" onmouseover='gp(658);'>EWO</span>+VT. Without a buff'mander, you're not optimizing O'vesa anyway. Meanwhile, the points you save not bringing O'vesa and losing VT can squeeze you a Skyray. Skyray+HBC/ECPA rip is much better <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and you can still ripple fire riptide fusion if you're up aganst flier spam. BS1 but <span class="glossaryitem" onmouseover='gp(126);'>TL</span>. And the ray has markerlights once the missiles are gone.<br /> <br /> Lastly, you have way too much fusion. You need some volume of fire. Between IAs and fusion, you have enough high S low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> stuff. Bring some Burst Cannons. They're hilarious with even a little marker light support. I wouldn't recommend them in competitive arenas but in this situation, I think they fit.<br /> <br /> And try not to mix weapons in suits. If you want a mixed squad, have 4plasma+2 fusion or 2 fusion+4 flamer etc. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205894.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6205894.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 04:31:40]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ Alright, came up with this based on what you guys have said. I don't want to drop O'Vesa mainly because as an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> he gives me a VERY survivable scoring unit which I can push for objectives with. New list has more markerlight support but less toys (i.e. no SFN or Warscaper).<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander Farsight - 165<br /> - Shas'vre O'vesa - 305<br /> <br /> ELITES<br /> Xv104 Riptide 205<br /> HBC, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> Vel. Tracker<br /> <br /> Xv104 Riptide 205<br /> HBC, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> Vel. Tracker<br /> <br /> Xv104 Riptide 190<br /> Ion Acc, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> TROOPS<br /> 2x Xv8 Crisis 106 (O'Vesa's Retinue)<br /> 4xPlasma, Bonding Knives<br /> <br /> 3x Xv8 Crisis 195 (Farsight's Retinue)<br /> 6x Plasma, 3x Shield Drones, Bonding Knives<br /> <br /> 3x Xv8 Crisis 239<br /> 5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives<br /> <br /> 3x Xv8 Crisis 239<br /> 5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives<br /> <br /> TOTAL: 1849<br /> <br /> HBCTides cover mid-field and up the volume of fire in the list. I would consider <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on them for more, but my Riptides are the main source of anti-armor in this list with ripple fire and the fusion blasters. Velocity Trackers on the HBCs should make them efficient enough for anti-air though, even with Gets Hot.<br /> <br /> O'Vesa and his two comrades form my spearhead of the push across the table with O'Shovah either meeting him halfway via <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or simply backing him up (unsure on which may be better here). LOTS of plasma fire coming from both units though.<br /> <br /> <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span> units do what they do best and sit in the back field giving out markerlight and missile support where necessary. Better? Feels pretty solid to me, but I'm no expert. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6206136.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6206136.page</link>
				<pubDate><![CDATA[Fri, 1 Nov 2013 07:45:58]]> GMT</pubDate>
				<author><![CDATA[ Dawn of a new Warlord]]></author>
			</item>
			<item>
				<title>The Red Tide, MkII - Tau Farsight List, 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be6f5475cbb7e24beb4e2caac5d34839.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560577/6206136.page"><b>Dawn of a new Warlord wrote:</b></a><br/>Alright, came up with this based on what you guys have said. I don't want to drop O'Vesa mainly because as an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> he gives me a VERY survivable scoring unit which I can push for objectives with. New list has more markerlight support but less toys (i.e. no SFN or Warscaper).<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander Farsight - 165<br /> - Shas'vre O'vesa - 305<br /> <br /> ELITES<br /> Xv104 Riptide 205<br /> HBC, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> Vel. Tracker<br /> <br /> Xv104 Riptide 205<br /> HBC, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> Vel. Tracker<br /> <br /> Xv104 Riptide 190<br /> Ion Acc, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> TROOPS<br /> 2x Xv8 Crisis 106 (O'Vesa's Retinue)<br /> 4xPlasma, Bonding Knives<br /> <br /> 3x Xv8 Crisis 195 (Farsight's Retinue)<br /> 6x Plasma, 3x Shield Drones, Bonding Knives<br /> <br /> 3x Xv8 Crisis 239<br /> 5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives<br /> <br /> 3x Xv8 Crisis 239<br /> 5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives<br /> <br /> TOTAL: 1849<br /> <br /> HBCTides cover mid-field and up the volume of fire in the list. I would consider <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on them for more, but my Riptides are the main source of anti-armor in this list with ripple fire and the fusion blasters. Velocity Trackers on the HBCs should make them efficient enough for anti-air though, even with Gets Hot.<br /> <br /> O'Vesa and his two comrades form my spearhead of the push across the table with O'Shovah either meeting him halfway via <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or simply backing him up (unsure on which may be better here). LOTS of plasma fire coming from both units though.<br /> <br /> <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span> units do what they do best and sit in the back field giving out markerlight and missile support where necessary. Better? Feels pretty solid to me, but I'm no expert. </div></blockquote><br /> <br /> <br /> I really like your list I am trying to build a Farsight Bomb myself, do you have any suggestions on how I can make mine better, and could you please tell me what your strategy with your build is, along with what other ways to play a Farsight Bomb are. I would really appreciate this info. <br /> <br /> Thanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6264227.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560577/6264227.page</link>
				<pubDate><![CDATA[Tue, 19 Nov 2013 00:53:09]]> GMT</pubDate>
				<author><![CDATA[ Commander_Farsight]]></author>
			</item>
	</channel>
</rss>