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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ +++ Necrons (1850pts) +++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (475pts)<br /> <br /> * Destroyer Lord<br /> Mindshackle Scarabs (*), Sempiternal Weave (*), Warscythe<br /> <br /> <br /> * Imotekh the Stormlord<br /> <br /> * Royal Court (90pts)<br /> * Harbinger of Eternit Chronometron (*)<br /> <br />  Harbinger of the Storm<br /> <br /> * Harbinger of the Storm<br /> <br /> <br /> <br /> + Troops + (15pts)<br /> <br /> * 5x Necron Immortals<br /> 5x Tesla Carbine<br /> <br /> * 5x Necron Warriors<br /> * Night Scythe<br /> <br /> * 5xNecron Warriors<br /> * <br /> ight Scythe<br /> <br /> + Fast Attack + (580pts)<br /> <br /> * 10x Canoptek Scarabs<br /> <br /> * 6 Wraiths 1 Whip<br /> <br /> * 6 Wraiths<br /> <br /> + Heavy Support + (380pts)<br /> <br /> * Annihilation Barge<br /> <br /> * Annihilation Barge<br /> <br /> * Necron Monolith<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>) <br /> <br /> The Stormlord turtles in the back with immortals and chronotek. <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> goes with whip wraiths and hunts <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and other big <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters. Normal Wraiths shield the Scarabs and harass backfield. <span class="glossaryitem" onmouseover='gp(546);'>NS</span> and Anni Barges do what they do best and shoot loads of S7. Monolith is for punishing armies with a lack of hard <span class="glossaryitem" onmouseover='gp(482);'>AT</span> like tau and eldar. Daemonsmight be a big problem for this army since the stormlord is helping them more then helping me. Vs a screamerstar I hope to bait them into the monolith and sucking them dry  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  with its gate. The Stormlord is for punishing the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> style in our area and for protecting my tanks (4+ cover is a bit of a pain to take down with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13). Stormteks give my warriors a bit of extra punch and staying power for scoring but I'm not going to rely on that to keep them alive. The majority of our missions at this <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> don't usually require a heavy amount of scoring in order to win the match. <br /> <br /> Thoughts? Vs most lists I think I can stand a chance.<br /> <br /> EDIT: Made it easier to read]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 19:58:30]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ Bump<br /> <br /> Anybody got some useful advice in how to improve the list?]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 12:21:14]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ Well, its definitely hard to read. If you want the Stormlord, let him lead a large squad of Immortals. A Tomb Stalker could make their weapons twin linked. I've seen such a list at work and it did pretty well.<br /> Your list lacks troops. Where is the Monolith for? ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 12:41:42]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ Sorry about that I just copy and pasted this from battlescribe since I was in a hurry.<br /> <br /> Like I said my <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> missions don't require much scoring so I didn't make it a priority. 2/3 of the objectives rely on killing and 1/3 on objectives or king of the hill. <br /> <br /> The monolith is for punishing armies with a lack of hard <span class="glossaryitem" onmouseover='gp(482);'>AT</span> like tau and eldar serpent spam (haven't seen any wraithknights in a long time due to nurgle daemons and <span class="glossaryitem" onmouseover='gp(124);'>SW</span>).<br /> <br /> I will work on cleaning up the list to make it more readable when in get some more free time.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 12:54:26]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ I like the list, however, what is the purpose of the scarabs?  Are they more of a support roll or they hunting something in particular?<br /> <br /> I assume your warlord with be Stormlord...If he's with a small unit of Immortals, you run the risk of failing morale and running off the table after just losing 2 models.<br /> <br /> Otherwise, I like that each unit(s) have defined rolls.  That's important in tournament play!]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 15:10:35]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ The scarabs are a unit for hard <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and good harrassment of backfield, I have found scarabs to be a detrimental unit as a harrassment and <span class="glossaryitem" onmouseover='gp(482);'>AT</span> tool and I have been trying to include a unit of 10 in all my lists because if they go by ignored they can be a real thorn for the enemy and if they get focused they either have to dedicate a large amount of small arms or fire their big guns at them instead of at more important targets.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 15:56:37]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ I Like the list concept - should work well.  The only suggestion I have is in respect of the monolith....I hear what you are saying in respect of the benefit of AV14. <br /> <br /> If it works in your meta, then take the Monolith.  As an alternative, 3 spyders would also I think work well in your list.  You could even give a couple of them guns with the spare points, or chuck in a couple more coils.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:03:52]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ I actually haven't thought about spyders that's a good idea, I will have to playtest the two and see which works better since my only real even semi reliable way to fight a screamerstar (I fairlh consistently fight one in our meta) is to tarpit it with wraiths and vaccum them up with the monolith portal while the rest of my army takes out the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, Fatey, and silly lesser daemons (scarabs have been fairly great at doing this, the enemy <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are afraid to charge them since I jump from cover to cover to keep the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> at I1 if they charge, and losing that armor would kill them right away since the rest of the saves will be invul).<br /> <br />  With spyders it somewhat limits my effectiveness towards a screamerstar since I do not have a way around that nasty 2++ which is one of the reasons I considered the monolith orginally when making this list because everything I have tried so far has been bunk and unsuccessful. But with the spyders I feel I could do much better vs non-tau or eldar but I feel I am already effective enough vs those armies]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:16:16]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ Does the portal work effectively against the ScreamerStar?  I haven't got my codex, but thought it was a strength test?<br /> <br /> Anyway, the screamerstar is always going to be a problem, fortunately haven't had to deal with them yet.  WIth your list, you could get deathmarks with a veiltek, but not sure that would help because of the 2++.<br /> <br /> As much as I really hate to suggest it, if you face a lot of screamerstars, what about a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> ally?  Coteaz, 2 X 3 acolytes, StormRaven.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:22:59]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/560590/6204368.page"><b>MarkCron wrote:</b></a><br/>Does the portal work effectively against the ScreamerStar?  I haven't got my codex, but thought it was a strength test?<br /> <br /> Anyway, the screamerstar is always going to be a problem, fortunately haven't had to deal with them yet.  WIth your list, you could get deathmarks with a veiltek, but not sure that would help because of the 2++.<br /> <br /> As much as I really hate to suggest it, if you face a lot of screamerstars, what about a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> ally?  Coteaz, 2 X 3 acolytes, StormRaven.</div></blockquote><br /> <br /> I haven't tried the monolith out yet but with heralds being s3 they should go squish after 2ish turns of combat. I could take <span class="glossaryitem" onmouseover='gp(305);'>GK</span> allies but I would much rather stick to pure crons since I only have a small bit of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> allies and I'm not too interested with allies outside of <span class="glossaryitem" onmouseover='gp(48);'>GTs</span>]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:38:42]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ Yep, I don't think that Crons need allies either as a general rule.  The only place I sometimes think it is needed is anti psyker which is why <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can be helpful.  Having said that I don't normally take allies with a Cron list.  (but usually have Cron allies in my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">)<br /> <br /> That's the one aspect of Crons I don't understand.....towering robots that can be susceptible to mind games?  Pffft.]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 07:57:37]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ <blockquote class="uncited"><div>That's the one aspect of Crons I don't understand.....towering robots that can be susceptible to mind games? Pffft.</div></blockquote><br /> <br /> You see I think it is the exact opposite. I think Necrons shouldn't get a Deny the Witch. It is not mind games but the power of the warp which to fight against you must either:<br /> <br /> a) Be able to control the warp yourself and thus must understand it which a robot wouldn't.<br /> b) Deny its very existence through sheer force of will, which a robot again wouldnt be able to do.<br /> <br /> As for Screamer star. I quite like the Monolith idea. Unless they just assault the Monolith and kill it. So you'll have to protect it. I don't rate <span class="glossaryitem" onmouseover='gp(305);'>GK</span> allies as an effective tool against it though. Granted mind strike missiles can work. But they don't arrive until turn 2 and it may be too late to do anything about it by then (as it could already be locked in combat). <span class="glossaryitem" onmouseover='gp(124);'>SW</span> allies would be the better bet to just shut down their psychic powers without the 4++ from divination they are at a big weakness. The other option is <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with the Storm Lords 4+ steal the best way to deal with Screamerstar can just be to pie plate it to death turn 1 before it gets its 2++ rerollable up.]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 10:58:56]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560590/6206386.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>That's the one aspect of Crons I don't understand.....towering robots that can be susceptible to mind games? Pffft.</div></blockquote><br /> <br /> You see I think it is the exact opposite. I think Necrons shouldn't get a Deny the Witch. It is not mind games but the power of the warp which to fight against you must either:<br /> <br /> a) Be able to control the warp yourself and thus must understand it which a robot wouldn't.<br /> b) Deny its very existence through sheer force of will, which a robot again wouldnt be able to do.<br /> </div></blockquote><br /> <br /> Except the necrons do understand the warp and how it works they are just unable to manifest its power due to having little to no warp presence. If they didn't understand it they wouldn't have been able to create things like the null field generators that protect crownworlds form warp storms and daemon invasion etc. Or the gloom prism which can be used in game for a 4+ DtW.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As for the monolith I would expect to have the screamerstar tied up the moment it attempts to go near the monolith for a charge and if it decides to shoot instead I will just go to them with the wraiths. I'm going to be testing out both variations of the list and see of spyders or the brick work better]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 16:19:40]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ Cool, can you post an update?  Keen to hear how the monolith does.  <br /> <br /> Due to the lack of an invul save, I think the spyders will get slaughtered.  If the scarabs survive a round, could be funny just adding new bases to the scarabs to keep the Sreamerstar tied up.]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 19:41:58]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ I meant understand on an emotional level not a technicological level. Certainly no reason for them to ignore psychic powers though...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now poison they should be immune too.]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 20:54:49]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560590/6208370.page"><b>FlingitNow wrote:</b></a><br/>I meant understand on an emotional level not a technicological level. Certainly no reason for them to ignore psychic powers though...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now poison they should be immune too.</div></blockquote><br /> <br /> Actually if you played crons in 3rd ed it explained how weapons worked on crons and why they would fight people. It explained that they would load their poisoned rounds and weapons with acids to melt the metal instead of relying on toxins.]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 21:05:05]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:Necrons 1850 Competitive for a RTT</title>
				<description><![CDATA[ Played 2 games last night with the list.<br /> <br /> I played the monolith vs a nurgle+houndstar and it preformed fantastic. It tied blasted a good amount of hounds of the table with its big gun and grounded some <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with its small guns. The portal never got in range of the houndstar since he counter deployed them on the other side of the board. In the end I lost the match due to misplaying my a group of my wraiths and my scarabs t1 and losing them both very quickly to the hounds and <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.<br /> <br /> I played the spyders vs a tau gunline and they did little to nothing outside of soaking up a missleside team's shots for a turn. The extra bodies spawned didn't matter much when the scarabs hit the line and won a multi assault vs a couple <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads. I feel that if I would have had the monolith I would have had a better shot at winning this match (we drew with one objective each, first blood for tau and line breaker for me, the middle objective was contested by his buffmander and suits and my warriors) the monolith would have easily been able to gib a few suits or some blobs of infantry each turn.<br /> <br /> I don't feel the spyders synergize well with this list and are just spare bodies whereas the monolith provides me a durable source of s8 for gibbing suits, hounds, and the like. Also it provides an alternative source of damage to bypass those silly rerollable 2+ from things like seekerstars, and seer councils etc.]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 19:06:13]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<description><![CDATA[ Thanks for the playtest feedback.  Looks like you have your preferred list! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> and I need to go build my monolith. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 11:22:42]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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