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		<title><![CDATA[Latest posts for the thread "Chaos Space Marines Semi Fluffy"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Chaos Space Marines Semi Fluffy"]]></description>
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				<title>Chaos Space Marines Semi Fluffy</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Chaos Lord w/ Plasma Pistol + Power Sword + Mark of Khorne  <br /> <br /> Daemon Prince w/ Power Armour + Wings + Burning Brand of Skalathrax + Mark of Tzeentch<br /> <br /> Troops<br /> <br /> 10x Khorne Bezerkers <br /> <br /> 10x Chaos Space Marines w/ Bolt Pistols + Close Combat Weapons + Mark of Khorne<br /> <br /> 10x Chaos Space Marines w/ Meltagun + Missile Launcher + Mark of Tzeentch-<br /> <br /> 10x Cultists w/ Auto Pistols and Close Combat Weapons, Champion w/ Shotgun <br /> <br /> Elites<br /> <br /> 5x Chaos Terminators w/ Mark of Khorne, 2x Lightning Claws, 2x Power Fists, Sergeant w/ Combi-Flamer  <br /> <br /> 5x Chosen w/ Mark of Khorne, 2x Power weapons, Power Fist and a Pair of Lightning Claws<br /> <br /> Helbrute <br /> <br /> Fast Attack<br /> <br /> Heldrake w/ Baleflamer <br /> <br /> 5x Warp Talons w/ Mark of Tzeentch <br /> <br /> Heavy Support<br /> <br /> Forgefiend w/ 2x Hades Autocannons + Ectoplasma Cannon <br /> <br /> Chaos Predator w/ Lascannons Everywhere <br /> <br /> Defiler w/ Power Scourge and Twin Linked Lascannon<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 00:47:44]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Re:Chaos Space Marines Semi Fluffy</title>
				<description><![CDATA[ Man, you're all over here.<br /> <br /> I'd suggest taking the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and cultists naked<br /> <br /> give your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> the black mace.You only want to give a flying <span class="glossaryitem" onmouseover='gp(262);'>DP</span> the brand of skala if you already have 3 heldrakes<br /> <br /> redundancy is key in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> heavy support. Don't take 3 different units, take for example, two Forgefiends and if you need more heavy support, take something like 3 obliterators or a havoc squad, something that can stand by itself.<br /> <br /> warp talons are just not worth the points. take another heldrake for more ap3 if you want it<br /> <br /> helbrutes are poor units for games above 1000 points, i hate to say. If you really want one in a game thats larger than 1000 points, give him a reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and a Missile Launcher and make him your rhino popper and other <span class="glossaryitem" onmouseover='gp(97);'>misc</span> light fire support<br /> <br /> I havent seen chosen do anything better than anyone else. Only take them if you can as troop choices, with Abby as your Warlord.<br /> <br /> Every unit in every squad must have a purpose. I see a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> list here with very little mobility, and focus]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 01:19:11]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:Chaos Space Marines Semi Fluffy</title>
				<description><![CDATA[ Along the same lines as above, you are all over the place.  For example, melta and missiles don't mix.  One is out of range if you camp, and the other is snap fired if you don't.  I recommend picking one thing you really want to do well, and saturate the field with threats that do that.  If you want to be close combat take mostly close combat with some ranged support for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and the like.  Conversely if you want to be shooty keep the missile launcher and maybe lose the bezerkers.  Keep some cultists for a tarpit if need a turn to get some moer guns to bear on a close threat.<br /> <br /> Based on the loadouts, I imagine you bought the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> box and thats why you have <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on chosen.  Truly, unless you have an opponent that wants to get into close combat, they are wastes of points putting power weapons on them (and some might say a waste in general, although they have their uses). ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 01:35:15]]> GMT</pubDate>
				<author><![CDATA[ General Duf]]></author>
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				<title>Chaos Space Marines Semi Fluffy</title>
				<description><![CDATA[ Your cultists are going to die so easily. Buff em up to about 20-30 bodies so they can actually survive and make a dent in the battlefield. <br /> Your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units are footslogging and will die really easily. I would switch them for more shooty units. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with infantry killing weapons such as  plasmas. More terminators or rhinos]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 02:10:36]]> GMT</pubDate>
				<author><![CDATA[ theflyingarrow]]></author>
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