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		<title><![CDATA[Latest posts for the thread "Making the best out of what I have, 1k CSM list"]]></title>
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				<title>Making the best out of what I have, 1k CSM list</title>
				<description><![CDATA[ Trying to make the best army out of what I have, I ended up with a list I'm happy with but has few troops and few models overall actually.<br /> <br /> I'll try to give explanations of what I'm trying to do with each choice<br /> <br /> Huron Blackheart<br /> This guy seems good, good assault stats. Able to threaten tanks with armor bane. hamadra seems interesting and fun. <br /> Real strng of him is his fixed warlord trait. Infiltrating in an aggresive army seems powerful.<br /> <br /> Daemon Prince, <br /> Wings<br /> Power Armor<br /> Aura of Dark Glory <br /> Black Mace<br /> Mark of Nurgle<br /> <br /> Cookie cutter prince without psychic powers, able to rip through tanks and infantry and provides a great damage soaker for my army. Will be my main target for infiltrating. <br /> <br /> 2x Rhino's filled with groups of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> /w (19 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, Huron will travel aswell)<br /> <br /> Icon of Wrath<br /> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s over boltguns<br /> Mark of Khorne<br /> Melta Bomb's on the Champion /w Huron<br /> <br /> I've used these guys before, they do ok. Really critical to get them in fast, I always flat out everyturn unless I can get smoke out AND make it into cover next turn.<br /> They mop up <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and &gt;. Plan on getting linebreaker and desperately trying for first blood each mission. If these guys can clear out a troop choice of my opponent AND capture the objective they were holding I'll be happy.<br /> <br /> 5x Havoc's, 4x Assault cannons<br /> <br /> Basic ranged, 48'' is a huge threat range. They come cheap for what they are and dish out some serious firepower on light vehicles, and can deal with medium vehicles aswell. <br /> <br /> <br /> This comes to just under 1k, I'm going to try and fit a cultist squad just to hold a backline objective and stay out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. Only have 25 points though, any suggestions on cutting things? Could just add 2 bodies to the havoc squad for survivability. <br /> <br /> <br /> What I own and DONT have in the army for your consideration:<br /> <br /> Raptors /w 2x Melta guns<br /> Bits for Chaos Lords<br /> Kharn<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:39:11]]> GMT</pubDate>
				<author><![CDATA[ Aijec]]></author>
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				<title>Making the best out of what I have, 1k CSM list</title>
				<description><![CDATA[ Are you sure you don't mean autocannon on the havocs? I am pretty sure you mean autocannons with 4' range. And yes, autocannons on havocs are fantastic. <br /> <br /> Havocs should consider <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, the leadership is nice for the small squad. Extra bodies are not a bad thing at all.<br /> <br /> The deamon prince already has a 5++, so why bother with the aura of dark glory? If you want a better invul save, take mark of tzeenetch. Nurgle has excellent psychic powers and going at least 1 mastery level is pretty good. Expensive, but useful. If you go tzeenetch, you can go without powers(they are OK) or go level 2 and take 1 from another discipline. Re rolling 1's is great for a prince, being slow and purposeful...not so much.  <br /> <br /> Rhinos are usually going to give first blood, not much you can do about it unless you go first and your havocs/prince do something. <br /> <br /> If you want to get cultists in, drop the rhinos and combine the squad into 1 big ass blob, infiltrate, rush and assault. Your on foot, sure, but the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> have to stand outside the rhino one turn before charging anyways...just a thought. <br /> <br /> 5 man raptors with 2 melta guns and melta bombs on the champ are a nice little squad you can add in(with some other stuff here and there) to get to 1250]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 19:48:39]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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