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		<title><![CDATA[Latest posts for the thread "Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)"]]></title>
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				<title>Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ Preparing for my first game with an army I've spent years building this Sunday. It's also my first 6th edition game and first game of Warhammer 40000 in over two years!<br /> <br /> I used to play a lot more, but utterly crazy modeling projects have eaten away the hobby time already shrunk by work and moving to another continent. From 3rd and 4th edition I have several 3rd place finishes in tournaments and 6th overall in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> Grand Tournament finals (140 players) in 2004 I think. I only managed less than 10 games of 5th. I've been following the discussions and forums though and have a pretty good picture of the current trends and results. Here starts the come back.<br /> <br /> <b>This is what I like:</b><br /> <br /> I want to be active on each phase of the game (move, shoot, assault )<br /> I'm interested in winning by dominating area and objectives rather than just by killing stuff<br /> I want to do well with lists that surprise people!<br /> I like force multiplier units and war gear and finding truly synergetic combos<br /> I hate copy paste army lists<br /> <br /> For reference my old <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> army was Iron Warriors - included three different close combat squads in rhinos, a pure close combat dreadnought!, Basilisk, Winged Daemon prince and no duplicate units. It was very different from the Obliterator and Defiler spam that was the complete norm for Iron Warriors at the time. <br /> <br /> Here's the short version. Looking for comments on what I have and also what to add to reach 1850 and 2000pts pure <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. Also, please double check my numbers are correct.<br /> <br /> <br /> <b>Grey Knights 1702pts</b><br /> <br /> Coteaz 100<br /> <br /> 10 Purifiers (4 cannons, 2 halberds, hammer) 295<br /> <br /> 10 Henchmen (6 bolters, 1 storm bolter, 3 plasma cannon servitors) 98<br /> Chimera (two heavy bolters, smoke, light) 56<br /> <br /> 4 Henchmen (mystic, two acolytes, flamer acolyte) 32<br /> Chimera (two heavy flamers, smoke, light) 56<br /> <br /> 3 Henchmen (bolters) 15<br /> <br /> 3 Hechmen (bolters) 15<br /> <br /> 9 Henchmen (mystic, 5 death cultists, 2 crusaders, acolyte with meltabombs) 124<br /> <br /> Storm Raven (multimelta, assault cannons, hurricane bolters, psy ammo) 255<br /> <br /> Dreadnought (twin autocannons, ammo) 136<br /> <br /> Land Raider Redeemer (multimelta) 260<br /> <br /> Dreadknight (shunt, inferno, sword) 260<br /> <br /> <br /> <br /> <br /> Long versions and more of the project can be found here:<br /> <br /> <a href="http://legionofplastic.blogspot.com" target="_blank" rel="nofollow">http://legionofplastic.blogspot.com</a><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 00:48:11]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ Get your henchmen some psybolt assault cannon razorbacks maybe?]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 01:45:20]]> GMT</pubDate>
				<author><![CDATA[ NickOnwezen]]></author>
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				<title>Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ looks like a fairly decent army. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Nov 2013 04:28:14]]> GMT</pubDate>
				<author><![CDATA[ IssacClarkeisBatman99]]></author>
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				<title>Re:Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ Okay - 1st game tomorrow (slightly different list) then onto fine tuning this. <br /> <br /> Looking forward to more comments. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 02:49:51]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Re:Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ Interested in seeing how this goes. I'm thinking of building a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army (that or Space Marines), and curious as to different tactics with them.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 07:05:13]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>Re:Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ I had my first game. Not this list exactly but something very similar. It performed pretty well against a strong Tyranid army. We ran out of time after 3rd, due to me thinking and learning about things and detail. <br /> <br /> Tempted to get a few cheap transports, (chimera's seem best value), lose the Land Raider (which I should have built as a crusader considering 6th edition rules) pick up a cheap Dread knight,  with just incinerator and see if I could squeeze in another Storm Raven. <br /> <br /> Hmmm....]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 02:16:25]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ I agree that you need some transports. The purifiers could use a ride, and the henchmen on foot need protection unless they have a big squad. Razorbacks with psybolt ammo make great transports for your small squad henchmen. A rhino works  for the purifiers(even being unable to assault) but you can use em in the raider too. Or the stormraven, but I would not recommend that. Put your henchman assault unit in the raven, or raider if you get a rhino for the purifiers.<br /> <br /> On the purifiers, make sure the Knight of the flame is one of the 2 models with the halberd for challenge purposes.<br /> <br /> The mystics seem out of place. What exactly are you deep striking? In your shooty henchman squads, I would strongly consider jokero. They are excellent force multipliers with the ability to use lascannons, multi meltas or heavy flamers. They also re roll to wound in assault, if your desperate. Two gives you the best odds to get good results on their customization table. <br /> <br /> The multilaser is usually better than the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> on the chimera  turret. I take it the dual heavy flamer chimera is used very offensively? If so, take as many flamers as you can inside and throw templates left and right. <br /> <br /> A techmarine is a good addition to a henchman assault squad. He brings power fists, a flamer, tons of very useful grenades and hammerhand. This combined makes your crusaders/<span class="glossaryitem" onmouseover='gp(521);'>DCA</span> dead lethal. Interesting idea with the acolyte w/meltabombs (techmarines can take those too!)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 03:30:10]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Help fine tune a Count as Grey Knight army for tournament play. (1850 and 2000pts)</title>
				<description><![CDATA[ Thanks! Good comments and mostly match the experience from my first game.<br /> <br /> Totally realized how nerved template weapons are on vehicles now. Knight of the flame had the halberd and it was useful!<br /> <br /> The mystics are there to order the shunting WraithKnight accurately in to traffic. I like the option a lot and against grav gun spam and when running several <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> it could be really nice.<br /> <br /> I also realized Servo Skulls are fantastic in sixth with so many scouting and infiltrating things.<br /> <br /> Updated list soon!<br /> <br /> And a parting shot from the first game (C)Pete:<br /> <br /> <a href="http://www.dakkadakka.com/gallery/554425-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/11/7/554425_sm-.jpg" border="0" /></a><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok, here is a fairly fine tuned list. It's still a nice selection of different things and lots of force multipliers, but has more stamina and added tricks.<br /> <br /> It's at <b>1749pts</b> and intended for tournament play next year. Please let me know what you think and if the points are off.<br /> <br /> <br /> Coteaz 100<br /> <br /> Xenos =I= (psyker, force sword, rad greandes, 3 servo skulls) 79<br /> <br /> 10 Purifiers (4 cannons, 2 halberds, hammer) 295<br /> Rhino 40<br /> <br /> 10 Henchmen (6 bolters, 1 storm bolter, 3 plasma cannon servitors) 98<br /> Chimera (two heavy bolters, smoke, light) 56<br /> <br /> 3 Henchmen (two acolytes, flamer acolyte) 22<br /> Chimera (multi laser, heavy flamer, smoke, light) 56<br /> <br /> 3 Henchmen (bolters) 15<br /> Razorback (<span class="glossaryitem" onmouseover='gp(51);'>HBs</span>, psyammo, light) 51<br /> <br /> 3 Hechmen (bolters) 15<br /> <br /> 8 Henchmen (mystic, 5 death cultists, 1 crusader, acolyte with meltabombs) 109<br /> <br /> Storm Raven (multimelta, assault cannons, hurricane bolters, psy ammo) 255<br /> <br /> Dreadnought (twin autocannons, ammo) 136<br /> <br /> Dreadknight (shunt, inferno, sword) 260<br /> <br /> Dreadknight (inferno) 160]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 15:51:12]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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