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		<title><![CDATA[Latest posts for the thread "1000 point Raven Guard"]]></title>
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				<title>1000 point Raven Guard</title>
				<description><![CDATA[ I don't have the current codex, and was suggested this a while back. Is it still viable with new rules?<br /> <br /> Captain Shrike <br /> <br />  10 Man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad <br />  -Flamer <br />  -Heavy Bolter <br />  -Drop Pod <br /> <br />  10 Man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad <br />  -Melta <br />  -Multimelta <br />  -Drop Pod <br /> <br />  9 Man Scout Squad + Telion <br />  -Heavy Bolter with Hellfire Shells <br /> <br />  10 Man Assault Marines <br /> <br /> I'll be using these guys against Tau and Tyranids. Definitely not competitive games, but winning is a positive. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 08:06:14]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>1000 point Raven Guard</title>
				<description><![CDATA[ Telion can only be used in a ultramarine list. I'd drop the heavy weapons from your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads as they will be snap firing when they come out the pods. Also you always want a odd number of pods so you have a greater number come down on 1st turn so either 1 or 3.]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 09:04:25]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Re:1000 point Raven Guard</title>
				<description><![CDATA[ Fair enough with Telion I'll take that into account, but won't dropping the heavy weapons limit the armies versatility? <br /> <br /> With the Drop pods, I don't think I can fit in another Drop pod squad, and I'm not keen on just dropping down to 1. What would you suggest? Dropping the scouts?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 09:15:10]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>1000 point Raven Guard</title>
				<description><![CDATA[ How about:<br /> Captain Shrike - 185<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad - 115<br /> <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad -115<br /> <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad -115<br /> <span class="glossaryitem" onmouseover='gp(563);'>MG</span> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> Assault Squad - 185<br /> 5 extra marines<br /> 2 flamers<br /> <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> <br /> That is 715, so you could get in a scout sniper squad and possibly 2 land speeders. Or you could beef up the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads a bit more. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 11:06:42]]> GMT</pubDate>
				<author><![CDATA[ uk_crow]]></author>
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				<title>Re:1000 point Raven Guard</title>
				<description><![CDATA[ That sounds good. <br /> I'm assuming the Assault squad is 10 man, which is what I wanted <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I am a bit worried there's not enough melee troops here, especially when I take on Tyranids, so maybe a vanguard veteran squad with some thunder claws, for the sake of being fluffly as well.<br /> I do like the thought that no matter what I will always be deploying second - all units are either deep striking or infiltrating. Will be really good against Tau, my other enemy, for getting right up close.<br /> <br /> So yeah, I'm thinking either scout snipers for objectives and taking out monstrous creatures, Assault marines for flightiness, or Vanguard Veterans with thunderclaws for fluffiness and flightiness.<br /> Thoughts?<br /> <br /> If I do end up going with Marines I'll have to get the book soon because I cant really build an army without it. Thanks for helping me so far guys.<br /> <br /> One last question though, do Assault marines or vanguard veterans have the options (as in the kits) to give thunderclaws? the Raven guard force on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s site seems to show that they do, at least on the Vet's.]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 21:25:16]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>1000 point Raven Guard</title>
				<description><![CDATA[ Maybe not so good against tau as all their suits can be given interceptor and annihilate anything which deepstrikes or pods in <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> if your worried about hordes why not get a thunder fire cannon? Only 100 pts and throws out 4 blast templates a turn. That still leaves you with 185pts to play with. Vanguard vets aren't really worth it, they are too overpriced, if you want more assault units then I'd take another assault Marine unit, and give the sergeant a power fist in case they get in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with walkers or <span class="glossaryitem" onmouseover='gp(93);'>mc</span>'s.]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 21:53:11]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>1000 point Raven Guard</title>
				<description><![CDATA[ Ok then, thanks for all this. Vanguards are expensive any way <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> I better check out the interceptor rule a bit more, I'd never heard of it. Thanks for the headsup, could have made a bit of a mess of my army!]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 02:39:42]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>Re:1000 point Raven Guard</title>
				<description><![CDATA[ why are you droppoding against tyranids?, surely you want to form a line and stay away from them as long as possible, maybe charge them with some assult marines when they get close.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> i would on your tacs give them a flamer missle launcher, combi flamer and lighning claw.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> oh and take a thunder fire cannon]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 18:47:13]]> GMT</pubDate>
				<author><![CDATA[ Rupertrampton]]></author>
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				<title>Re:1000 point Raven Guard</title>
				<description><![CDATA[ I wasn't planning on using them against the Nids, this was merely a list suggested to me by someone. I put it up because I wasn't sure if I was going to go with Space Marines or Grey Knights.<br /> <br />  I don't want to fully focus this army to thrash Tyranids but then get destroyed by Tau though - they are really the only 2 armies I shall be facing, unless I enter tournaments and such, but there aren't any of those in my area.]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 20:08:50]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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				<title>Re:1000 point Raven Guard</title>
				<description><![CDATA[ If you don't want 3 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> (and I don't blame you) you could always drop the jump packs from your assault marines and stick them in a Drop pod for free.  As a nid player, trust me, ten assault marines popping out of a well placed <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with 2x flamers is enough to make you sweat. If you suspect big bugs (and I would absolutely stash a tervigon in at 1K) bring plasma instead. In such a low point game, you really dont want big mama popping out babies. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 21:04:01]]> GMT</pubDate>
				<author><![CDATA[ cthulhuchewtoy]]></author>
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				<title>1000 point Raven Guard</title>
				<description><![CDATA[ I'm pretty sure he has a tervigon, so ill be wanting to take that down pretty quick.<br /> <br /> I'm kinda leaning more towards Grey Knights. They are less played than Space Marines, and I really like the models. Only problem would be maybe less flexibility with regards to troop types, and lower troop count, so lost models are definately felt.<br /> <br /> The problem is I'm not familiar with the codex yet (in talks with someone about getting one posted currently) so I don't know what options I have in the squads - weapons and such.]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 23:23:52]]> GMT</pubDate>
				<author><![CDATA[ dalloskid]]></author>
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