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		<title><![CDATA[Latest posts for the thread "2K SM for maximising Chapter Tactics"]]></title>
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				<title>2K SM for maximising Chapter Tactics</title>
				<description><![CDATA[ <br /> Marneus Calgar<br /> <br /> 9 Tactical Squad, Bolt Pistol x9, Boltgun x7, Grav-gun,  Multi-melta<br />    1  Veteran Sergeant, Bolt Pistol, Melta Bombs, Chainsword<br />    1 Rhino <br /> <br /> 9 Tactical Squad,Bolt Pistol x9, Boltgun x7, Grav-gun, Multi-melta<br />    1 Veteran Sergeant, Bolt Pistol, Melta Bombs, Chainsword<br />    1 Rhino <br /> <br /> 9 Tactical Squad, Bolt Pistol x9, Boltgun x7, Grav-gun, Multi-melta<br />    1 Veteran Sergeant, Bolt Pistol, Chainsword<br />    1 Rhino <br /> <br /> 4 Tactical Squad, Bolt Pistol x4, Boltgun x3, Missile Launcher<br />    1 Sergeant, Bolt Pistol, Chainsword<br />    1 Rhino <br /> <br /> 9 Terminator Assault Squad, Thunder Hammer & Storm Shield x9<br />    1 Terminator Sergeant, Thunder Hammer & Storm Shield<br /> <br /> 4 Devastator Squad, Missile Launcher x4, Flakk Missiles x4<br />    1 Sergeant <br /> <br /> 4 Devastator Squad, Missile Launcher x4, Flakk Missiles x4 <br />    1 Sergeant <br /> <br /> 4 Devastator Squad, Missile Launcher x4, Flakk Missiles x4 <br />    1 Sergeant <br /> <br /> <br /> My idea is to push the three full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads forward and the 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to sit on the home field objective. The terminators and Marneus can shield the rhinos or deep strike as needed. The <span class="glossaryitem" onmouseover='gp(29);'>devs</span> will sit back and spam missiles. Not a very exciting list,but the goal is to maximize the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter tactics. Thoughts?<br /> <br /> Thanks<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 12:21:46]]> GMT</pubDate>
				<author><![CDATA[ Chadius]]></author>
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				<title>2K SM for maximising Chapter Tactics</title>
				<description><![CDATA[ Looks alright although there is no heavy hitting units <br /> <br /> Tactical marines really arnt hard to kill and the same goes for the rhinos <br /> <br /> And the devastators should be replaced with something better suited to deal with flyers (flakk is useless) and armour ]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 13:33:57]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>2K SM for maximising Chapter Tactics</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/561055/6209867.page"><b>Chadius wrote:</b></a><br/><br /> Marneus Calgar<br /> <br /> 9 Tactical Squad, Bolt Pistol x9, Boltgun x7, Grav-gun,  Multi-melta<br />    1  Veteran Sergeant, Bolt Pistol, Melta Bombs, Chainsword<br />    1 Rhino <br /> <br /> 9 Tactical Squad,Bolt Pistol x9, Boltgun x7, Grav-gun, Multi-melta<br />    1 Veteran Sergeant, Bolt Pistol, Melta Bombs, Chainsword<br />    1 Rhino <br /> <br /> 9 Tactical Squad, Bolt Pistol x9, Boltgun x7, Grav-gun, Multi-melta<br />    1 Veteran Sergeant, Bolt Pistol, Chainsword<br />    1 Rhino <br /> <br /> <b>Swap the Gravs out for plasmas because you'll be moving most of the time, and give the Sergeants combi-weapons after scrapping the Vet Sarge upgrades and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>.  </b><br /> <br /> 4 Tactical Squad, Bolt Pistol x4, Boltgun x3, Missile Launcher<br />    1 Sergeant, Bolt Pistol, Chainsword<br />    1 Rhino <br /> <br /> <b>Replace the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> with a special weapon and give the Sergeant a combi-weapon.</b><br /> <br /> 9 Terminator Assault Squad, Thunder Hammer & Storm Shield x9<br />    1 Terminator Sergeant, Thunder Hammer & Storm Shield<br /> <br /> <b>Meh.  If they work you'll be in a good position but if they flop you'll have lost the game then and there because this unit takes up more than a quarter of your points with Calgar. <br /> </b><br /> 4 Devastator Squad, Missile Launcher x4, Flakk Missiles x4<br />    1 Sergeant <br /> <br /> 4 Devastator Squad, Missile Launcher x4, Flakk Missiles x4 <br />    1 Sergeant <br /> <br /> 4 Devastator Squad, Missile Launcher x4, Flakk Missiles x4 <br />    1 Sergeant <br /> <br /> <b>Missile Launcher <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> suck. They're completely ineffective against the common Riptide, light vehicles are rarer, with the 6th Ed damage chart you're practically forced to kill vehicles by shaving off hull points which <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> suck at. Find 90 points and upgrade all 3 to Storm Ravens with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s, then you have decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, good threats, and you can actually tackle Riptides. <br /> </b><br /> My idea is to push the three full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads forward and the 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to sit on the home field objective. The terminators and Marneus can shield the rhinos or deep strike as needed. The <span class="glossaryitem" onmouseover='gp(29);'>devs</span> will sit back and spam missiles. Not a very exciting list,but the goal is to maximize the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter tactics. Thoughts?<br /> <br /> Thanks<br /> <br /> </div></blockquote><br /> <br /> The problem is you're trying to make the most of the doctrines while making the misconception that because of the doctrines you need to spam Tactical and Devastator Squads. They're worth taking but definitely not worth spamming. <br /> <br /> I would not run Mech Marines with the Ultras unless its just 2 minimalist squads standing back ready to take objectives in their boxes. Drop pods and Storm Raven insertions work far better with the Tactical doctrine as you reach the objectives far faster, safer and within the double tap sweet spot easier. <br /> <br /> The Devastator Doctrine isn't good enough to justify spamming <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>. Relentless is good for two things ; repositioning for a better shot (which is probably not going to work if you're moving through cover coupled with the rarity of need) and moving onto the board against an alpha strike. Your <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads aren't going to get much use out of either unless they come up against a Helldrake with the latter, in which case their puny salvo of fire might actually come off.<br /> <br /> There is no point in trying to stretch the uses of the Combat Doctrines if the rest of your list has to suffer and the backbone of it is broken as a direct result. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 13:44:08]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:2K SM for maximising Chapter Tactics</title>
				<description><![CDATA[ Completely agree with the above post.<br /> I see Chapter tactics as extra bonus rules and abilities, not something that should define your armies neither should you build them around it.<br /> Before the new codex dropped, i run a gunline list with many vehicles behind a defence line. My reaction when i read the new codex:<br /> Awesome, my list works as before, only now i have a 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> save and It will not Die on my vehicles!!!]]></description>
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				<pubDate><![CDATA[Sat, 2 Nov 2013 16:12:13]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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