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		<title><![CDATA[Latest posts for the thread "Chimera/Plasma Spam"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Chimera/Plasma Spam"]]></description>
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				<title>Chimera/Plasma Spam</title>
				<description><![CDATA[ Going to try this list today (1750 knights/guard). I'll post on results.<br /> <br /> Coteaz<br /> Naked Inquiaitor<br /> Marbo<br /> Company Command Squad in chimera 4x flamer<br /> 3x Plasma serv in chimera<br /> 3x Plasma serv in chimera<br /> 3x Plasma serv in chimera<br /> 3x Plasma serv in chimera<br /> 3x Plasma serv in chimera<br /> 3x Plasma serv in chimera<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> in chimera 3x flamer<br /> Infantry squad w/flamer in chimera<br /> Infantry squad w/flamer in chimera<br /> A lone Griffon<br /> 2x Sabre Turrets with Lascannons<br /> 2x Sabre Turrets with Lascannons<br /> 2x Sabre Turrets with Lascannons<br /> Aegis Line<br /> <br /> General Strategy is to gunline and flame things that violate my personal space bubble. Flamer squads serve added purpose of rushing objectives/flushing rangers and such out of terrain.<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/561242/6213114.page</link>
				<pubDate><![CDATA[Sun, 3 Nov 2013 18:43:03]]> GMT</pubDate>
				<author><![CDATA[ Mad_Proctologist]]></author>
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				<title>Chimera/Plasma Spam</title>
				<description><![CDATA[ Mindlock]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/561242/6213183.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/561242/6213183.page</link>
				<pubDate><![CDATA[Sun, 3 Nov 2013 19:03:12]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Chimera/Plasma Spam</title>
				<description><![CDATA[ Looks boring as all hell to play with and against, and as FlingitNow says, mindlock will be an issue.<br /> <br /> Meet an opposing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gunline with artillery, and you`re in for some trouble. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 19:11:57]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Chimera/Plasma Spam</title>
				<description><![CDATA[ 2 serv squads will have inquisitors, but yes mind-lock means I'll be firing 6-18 (average 12) plasma blasts a turn. Also, unless I missed something the chimera can still function so at least the squad isn't a sitting duck.<br /> <br /> Will this army be boring? Possibly, but the limited movement means (hopefully) a faster game. Opposing artillery lines are always trouble : P, but indeed they would be an issue for this list.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So solid win today against <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s in football field big guns. The plasma and lascannons kept the power armored goonies (and even the grav cents) in cover, allowing me to move up on the objectives outside my deployment. Rhinos were no match for lascannons, and the lascannons also removed a thunderfire cannon and its operator thanks to "Fire on my Target".<br /> A sternguard filled drop-pod managed to take out the griffon and a chimera, but the guardsmen with flamers and plasma cannons made short work of them.<br /> ironically, deamons might be the big threat for me (seeing as how this is techically a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list).]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 19:47:13]]> GMT</pubDate>
				<author><![CDATA[ Mad_Proctologist]]></author>
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