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		<title><![CDATA[Latest posts for the thread "500 point Iron hand list"]]></title>
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				<title>500 point Iron hand list</title>
				<description><![CDATA[ With land speed storm becoming dedicated transports this edition I really want to build fast scoring list around them  and I am  starting with 500 point list first. <br /> <br /> chapter tactics  irong hands<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> : Librarian w/ force sword   (65 points)<br /> <br /> Troops:   2X   5 man scout squad with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and sgt w/ metla bombs in landspeeder storm w/ heavy flamers  (210 points)<br />                   1X    5 man scout squad with Sniper rifles   (60 points)<br /> <br /> Heavy support:: thunderfire cannon (100 points)<br />                               Whirlwind                 (65 points) <br /> <br /> Total: 500 points <br /> <br /> <br /> This list gives me 3 scoring units with the snipers holding back objectives while the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> squads can grab others. The  <span class="glossaryitem" onmouseover='gp(477);'>WW</span> and thunderfire will siting n way back and soften up enemy troops for my <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> to come in and flame on<br /> <br />  alternatively I could drop the <span class="glossaryitem" onmouseover='gp(477);'>WW</span> and ad more sniper scouts? or another squad of sniper scouts? What do you guys think?]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 23:38:34]]> GMT</pubDate>
				<author><![CDATA[ Treavous]]></author>
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				<title>500 point Iron hand list</title>
				<description><![CDATA[ I would only take one barrage weapon, so I would drop the whirl wind or thunderfire cannon.]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 23:46:40]]> GMT</pubDate>
				<author><![CDATA[ termin8r]]></author>
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				<title>Re:500 point Iron hand list</title>
				<description><![CDATA[ If you dropped either what would you suggest  I do with the 65 or 100 points (respectively) and the librarian is just the cheapest <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, he doesn't really synergies with the list currently but what powers would you take for him if I put him in the sniper scout squad?]]></description>
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				<pubDate><![CDATA[Sun, 3 Nov 2013 23:51:34]]> GMT</pubDate>
				<author><![CDATA[ Treavous]]></author>
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				<title>500 point Iron hand list</title>
				<description><![CDATA[ You could plop him in an squad w/ prescience. Reroll misses are nice]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 01:06:50]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:500 point Iron hand list</title>
				<description><![CDATA[ Sadly as a codex <span class="glossaryitem" onmouseover='gp(119);'>SM</span> librarian we do not get access to divination- choices are biomancy, pyromancy, telepathy, or telekinesis]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 01:33:15]]> GMT</pubDate>
				<author><![CDATA[ Treavous]]></author>
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				<title>500 point Iron hand list</title>
				<description><![CDATA[ What do you do if your opponent brings any vehicles?<br /> <br /> Why a sword on the Libby? Maul is my preference on him as he's unlikely to survive long enough to use an axe and the maul is better against everything except <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> with 4 attacks on the charge you should force a wound through anyway and the difference is largely negligible and an invun swings it back in favour of the Maul.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> is an assault platform so the lack of Veteran upgrades and some sort of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon on the Sergeants is frankly baffling. Power Maul or Fist are the best options the later dovetailing well with a combi-flamer. Watch them murder Ork boy units for fun.]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 01:49:27]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:500 point Iron hand list</title>
				<description><![CDATA[ I like the maul idea will definitely switch too that ( also concussive if i recall as an added perk)<br /> <br /> So if I drop the WW i have 65 points to play with  <br /> <br /> so powerfist on both CC sgts 50 points<br />  25 points a piece can you really justify giving scout sgts powerfist?<br /> <br /> If i add power fist would i drop the melta bombs as well? <br /> could add a rocket launcher to sniper squad but is that worth the points either? <br /> <br /> how about this?<br /> <br /> <textarea name="code" class="java" cols="60" rows="10">
+++ Unseen (499pts) +++
+++ 500pt Space Marines w/ Black Templar 6th Ed (2013) (FW) Roster (Primary Detachment)) +++

Selections:

Space Marines w/ Black Templar 6th Ed (2013) (FW) (Primary Detachment) Selections:

+ (No Category) +

    * Chapter Tactics
        Iron Hands


+ HQ + (65pts)

    * Librarian (65pts) 
        (And They Shall Know no Fear, Chapter Tactics, Independent Character, Psyker)
        * Power Armour
            Force Maul


+ Troops + (334pts)

    * Scout Squad (125pts) 
        (And They Shall Know no Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout)
        * Land Speeder Storm (45pts) 
            (Deep Strike, Scouts)
            Cerberus Launcher, Heavy Flamer, Jamming Beacon
        * Scout Sergeant (36pts) 
            Power Weapon (15pts), Veteran Sergeant (10pts)
        * Scouts (11pts) 
            Bolt pistol, Combat Knife
        * Scouts (11pts) 
            Bolt pistol, Combat Knife
        * Scouts (11pts) 
            Bolt pistol, Combat Knife
        * Scouts (11pts) 
            Bolt pistol, Combat Knife


    * Scout Squad (125pts) 
        (And They Shall Know no Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout)
        * Land Speeder Storm (45pts) 
            (Deep Strike, Scouts)
            Cerberus Launcher, Heavy Flamer, Jamming Beacon
        * Scout Sergeant (36pts) 
            Power Weapon (15pts), Veteran Sergeant (10pts)
        * Scouts (11pts) 
            Bolt pistol, Combat Knife
        * Scouts (11pts) 
            Bolt pistol, Combat Knife
        * Scouts (11pts) 
            Bolt pistol, Combat Knife
        * Scouts (11pts) 
            Bolt pistol, Combat Knife


    * Scout Squad (84pts) 
        (And They Shall Know no Fear, Chapter Tactics, Combat Squads, Infiltrate, Move Through Cover, Scout)
        * Scout Sergeant (12pts) 
            Sniper Rifle (1pts)
        * Scout with Heavy Weapon (24pts) 
            Bolt pistol
            * Heavy Bolter (13pts) 
                Hellfire Shells (5pts)
        * Scouts (12pts) 
            Bolt pistol, Sniper Rifle (1pts)
        * Scouts (12pts) 
            Bolt pistol, Sniper Rifle (1pts)
        * Scouts (12pts) 
            Bolt pistol, Sniper Rifle (1pts)
        * Scouts (12pts) 
            Bolt pistol, Sniper Rifle (1pts)


+ Heavy Support + (100pts)

    * Thunderfire Cannon (100pts) 
        (And They Shall Know no Fear, Blessing of the Omnissiah, Bolster Defenses, Chapter Tactics)


</textarea><br /> Created with <a href="http://www.battlescribe.net" target="_new" rel="nofollow">BattleScribe</a><br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ++ EDit ignore the blacktemplar reference that's just the template for battle scribe ]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 02:20:56]]> GMT</pubDate>
				<author><![CDATA[ Treavous]]></author>
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