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		<title><![CDATA[Latest posts for the thread "My wishlist for 6th edition codex Lictors"]]></title>
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				<title>My wishlist for 6th edition codex Lictors</title>
				<description><![CDATA[ Updated<br /> <br /> My wishlist for 6th edition codex Lictors<br /> <br /> Move to Fast Attack slot<br /> 1-3 per squad <br /> Beasts (Character) <br /> Cost 110 points each<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 S 4 T 4 W3 I 6 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 As +5<br /> Rending claws<br /> Scything talons <br /> Adrenal glands (furious charge)<br /> Toxin Sacs (poison) <br /> <br /> Special rules:<br /> <br /> Bred Assassin<br /> Precession strikes can be made on a +5<br /> Has the "Zealot", "Hit and Run" and "Rampage" <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> <br /> Chameleon skin:<br /> Lictors have "Infiltrate", "stealth", and "shroud" <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and can assault into terrain without initiative penalty. Lictors can only be fired on by snap shots on the first turn they are on the table.<br /> <br /> Pheramone trail:<br /> You may reroll one deep strike scatter distance die per Lictor on the table. Also any friendly  unit that deep strikes within 6 inches of a Lictor does not scatter.<br />  <br /> Rules for Death Leaper: <br /> <br /> Move to Fast Attack slot and becomes a Lictor upgrade<br /> Beasts (Character) <br />  Cost 160 points (Base cost 110 +50) <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 7 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 S 5 T 5 W3 I 6 A 4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 As +4<br /> Rending claws<br /> Scything talons <br /> Adrenal glands (furious charge)<br /> Toxin Sacs (poison) <br /> <br /> Engineered Assassin<br /> Precession strikes can be made on a +4<br /> Rends on wound rolls of +5<br /> Has the "Zealot", "Hit and Run" and "Rampage" <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> Has "Instant Death"  <span class="glossaryitem" onmouseover='gp(136);'>USR</span> against enemy Warlords<br /> <br /> Superior Chameleon skin:<br /> Lictor/Deathleaper have "Infiltrate", "stealth", and "shroud" <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and can assault into terrain without initiative penalty. Lictor/Deathleaper can only be fired on by snap shot on the first turn they are on the table. Additionally the Deathleaper and the Lictors attached to his unit can deepstrike and donot scatter if it deep strikes within 12 inches of the enemy warlord.<br /> <br /> Pheramone trail:<br /> You may reroll one deep strike scatter distance die per Lictor/Deathleaper on the table. Also any friendly  unit that deep strikes within 6 inches of a Lictor/Deathleaper does not scatter.]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 00:53:11]]> GMT</pubDate>
				<author><![CDATA[ Zookie]]></author>
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				<title>My wishlist for 6th edition codex Lictors</title>
				<description><![CDATA[ I like it overall. Only thing I think can be to good is the pheromone trail. Since I am sure Tyranids will get a bunch of fun stuff that can arrive in reserve in different ways, having that 2+ to arrive is almost an auto include in a army, now for the death leaper it could work if his rule was he had to stay in reserve then came in automatically turn 2 and then that rule could be used on turn 3, but anyways.<br /> <br /> I like everything else for lictors it makes sense. I am also a fan of lictors too  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 03:38:36]]> GMT</pubDate>
				<author><![CDATA[ Dat Guy]]></author>
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				<title>My wishlist for 6th edition codex Lictors</title>
				<description><![CDATA[ I believe this might be a rumoured rule for the new 'Nids, but you could include it anyway, but you could have it that anything shooting at the Lictor on the turn it arrives may only fire Snap Shots to represent their surprise. I think 210 points is a lot for Death Leaper though. While he'll be good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, once the enemy can draw a decent weapon against him he'll soon drop quickly, even with Stealth and Shrouding. I think maybe 160-170pts would be suitable for it., or make him an upgrade for a unit of Lictors, otherwise it's a whole <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot taken up by him. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 14:43:16]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>My wishlist for 6th edition codex Lictors</title>
				<description><![CDATA[ I like those ideas. I'll incorporate them into the original post. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 17:59:44]]> GMT</pubDate>
				<author><![CDATA[ Zookie]]></author>
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				<title>My wishlist for 6th edition codex Lictors</title>
				<description><![CDATA[ That's way better! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 21:10:22]]> GMT</pubDate>
				<author><![CDATA[ Dat Guy]]></author>
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