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		<title><![CDATA[Latest posts for the thread "2000pts Krig and Grey knights"]]></title>
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				<title>2000pts Krig and Grey knights</title>
				<description><![CDATA[ Commissar-General – 95<br /> Carapace armour<br /> Melta Bombs<br /> Power Sword<br /> Boltgun<br /> <br /> <br /> Death Korps Platoon command – 101<br /> Commissar<br /> vox<br /> 2 grenade launchers<br /> Carapace armour (commissar and platton commander only)<br /> Commander has melta bombs<br /> <br /> Infantry squad – 85<br /> Melta bombs<br /> Vox<br /> Grenade launcher<br /> <br /> Infantry squad – 85<br /> Melta bombs<br /> Vox<br /> Grenade launcher<br /> <br /> Infantry squad – 85<br /> Melta bombs<br /> Vox<br /> Grenade launcher<br /> <br /> Death Korps Platoon command – 101<br /> Commissar<br /> vox<br /> 2 grenade launchers<br /> Carapace armour (commissar and platton commander only)<br /> Commander has melta bombs<br /> <br /> Infantry squad – 85<br /> Melta bombs<br /> Vox<br /> Grenade launcher<br /> Infantry squad – 85<br /> Melta bombs<br /> Vox<br /> Grenade launcher<br /> <br /> Infantry squad – 85<br /> Melta bombs<br /> Vox<br /> Grenade launcher<br /> <br /> <br /> <br /> 4 quad launchers – 220<br /> <br /> Heavy weapons platoon – 405<br /> 3 autocannon teams<br /> 3 lascannon teams<br /> <br /> <br /> 2 Eathshaker platforms - 150<br /> <br /> <br /> <br /> Ordo Malleus Inquisitor – 63<br /> Combi-plasma<br /> Daemonblade<br /> Psybolt ammunition<br /> <br /> <br /> Grey Knight strike squad – 110<br /> 2 force halberds<br /> <br /> <br /> Dreadknight - 255<br /> Daemon hammer<br /> personal teleporter<br /> Heavy psycannon<br /> <br /> <br /> <br /> This should all come to about 1980 points. The idea is to use the grey knight forces to combat anything that looks overly painful in my opponents army, while the krieg arty and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> shoot at everything else, the infantry charging on turn 4/5 to claim objectives or to wipe out any enemy remnants.<br /> Anyone have any comments or critique?]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 06:32:14]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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				<title>2000pts Krig and Grey knights</title>
				<description><![CDATA[ drop your grenade launchers for flamers as theyll serve you better if charged.<br /> <br /> consider dropping something to squeeze a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> Vanquisher command tank in for your artillery and additional firepower should you face a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 07:07:17]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>2000pts Krig and Grey knights</title>
				<description><![CDATA[ How about I drop two infantry squads for 170pts, giving me 190 to spend on a leman russ vanq with lascannon and a co-axial stubber to increase my chances of hitting anything like a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>? That'd leave me with 5-10 points spare.]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 07:30:37]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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				<title>2000pts Krig and Grey knights</title>
				<description><![CDATA[ sounds about right.  had you gone assault brigade i would of stayed with infantry heavy for the respawn.  cant fault a vanquisher <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and the <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> model is pretty sweet too.]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 20:22:07]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>2000pts Krig and Grey knights</title>
				<description><![CDATA[ Unfortunately I have no idea where to find the assault and armoured lists for Krieg. This was just done with the free forgeworld PDF :/]]></description>
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				<pubDate><![CDATA[Mon, 4 Nov 2013 23:52:08]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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				<title>2000pts Krig and Grey knights</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(753);'>IA12</span> has the assault brigade rules - a worthy book of fluff too.<br /> <br /> Lots of rules for 'carcass shells' for mortars and shotguns that make them lethal.<br /> <br /> Special character for a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and lots of upgrades such as a banner that gives you 2 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s if your opponent kills your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (run them barebones and charge them upfront!!!)]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 11:55:11]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>2000pts Krig and Grey knights</title>
				<description><![CDATA[ That...that sounds exactly the sort of thing an inquisitor would do with their guard auxiliaries. I may have to get that now!]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 17:08:43]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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