<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1850 RG TAC list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1850 RG TAC list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1850 RG TAC list</title>
				<description><![CDATA[ After reading the Horus Heresy Books that contain stories of the Raven Guard I fell in love with their fluff. So I am looking to start a <span class="glossaryitem" onmouseover='gp(757);'>RG</span> <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, that stands a competitive chance and also utilizes their tactics as much as possible. Any comments or suggestions would be greatly appreciated before I really start spending money to get models that I don't already have. <br /> <br /> 1850 points:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Captain: bike, relic blade, artificer armor, auspex, melta bomb - 165 pts<br /> Chaplain: jump pack, melta bombs - 110 pts<br /> <br /> Elites:<br /> <br /> Legion of the damned x 6 : melta, multi-melta, combi-melta, power sword - 195 pts<br /> Sterngaurd Vets x6 : 4 x combi-grav, razorback assault cannon - 257 pts<br /> Vanguard Vets x 8 : 2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 2 <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, jump packs - 266 pts<br /> <br /> Fast:<br /> <br /> Stormtalon Gunship: skyhammer missle - 125 pts<br /> Stormtalon Gunship: skyhammer missle - 125 pts<br /> <br /> Troops:<br /> <br /> Scout x 5: Land speeder storm w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>-  110 pts<br /> Scout x 5: Land speeder storm w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>-  110 pts<br /> Tactical Marines x 10: grav gun, combi-grav, rhino - 200 pts<br /> Bike squad x 6: 2 x grav guns, melta bombs, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> - 186 pts<br /> <br /> <br /> Now from my point of view, outside of the Stormraven, none of the heavy support choices really blended with the image of the Raven Guard in my head so I am avoiding them if possible.<br /> <br /> Tactics:<br /> This army really makes use of the first Chapter tactic with all but the Vanguard Vets (make use of the 2nd tactic), Storm Talon Gunships, and the LoD. They will be able to deploy forward and close with the enemy very fast getting to optimal shooting range or assault. The scout squads will tend to go in reserves for late game objective grabbing as it dumps scouts for the hold. If not they will outflank and go vehicle or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunting. The sternguard and <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines will screen the bikes with the rhino and razorback first turn as they are pretty expendable. The van guard vets will start on the board most of the time acting as a fire magnet and closing for <span class="glossaryitem" onmouseover='gp(58);'>hth</span> as fast as possible (possible with some luck for a first turn charge). The legion is there for late game tarpit and vehicle and <span class="glossaryitem" onmouseover='gp(93);'>mc</span> killing. they will also play back field harassment. The storm Talons are <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and light vehicle killing support.<br /> The chaplain goes w/ the vanguard vets.<br /> The captain goes with the bikes.<br /> <br /> Over all I feel this list covers most bases pretty well and sticks to the fluff of the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> with the quick decisive strike from the shadows and points unknown. The list puts out enough <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 and 3 shots to handle hard units. It packs decent anti-tank. It has <span class="glossaryitem" onmouseover='gp(805);'>AA</span> capability. It can put out a lot of shooting to handle horde armies. It has a very solid <span class="glossaryitem" onmouseover='gp(58);'>hth</span> unit and the bike squad can handle itself decently with the captain in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>. There is also a fair bit of ignores cover shooting to dig enemy troops off objectives w/ sternguard and LoD. There are 4-5 scoring units for objective games, granted 2 of them are pretty soft but reserves or going to ground can help them stick around a bit.<br /> <br /> So without further rambling from me, I would love to hear what everyone's thoughts and critique are.<br /> <br /> Thank You.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/561621/6220462.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/561621/6220462.page</link>
				<pubDate><![CDATA[Tue, 5 Nov 2013 21:41:28]]> GMT</pubDate>
				<author><![CDATA[ malforian]]></author>
			</item>
	</channel>
</rss>