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		<title><![CDATA[Latest posts for the thread "1500 Point Multi Blob IG"]]></title>
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				<title>1500 Point Multi Blob IG</title>
				<description><![CDATA[ Lord Commissar (Power Axe & Melta Bombs) – 85 {Attached to a Melee Platoon} <br /> Lord Commissar (Power Axe & Melta Bombs) – 85 {Attached to a Melee Platoon} <br /> <br /> Infantry Platoon 380<br /> Platoon Command Squad – 30<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> <br /> Infantry Platoon 380<br /> Platoon Command Squad – 30<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70<br /> <br /> Infantry Platoon 130<br /> Platoon Command Squad – 30<br /> Infantry Squad (Sergeant, Flamer, Autocannon) – 65<br /> Infantry Squad (Sergeant, Flamer, Autocannon) – 65<br /> <br /> Infantry Platoon 130<br /> Platoon Command Squad – 30<br /> Infantry Squad (Sergeant, Flamer, Autocannon) – 65<br /> Infantry Squad (Sergeant, Flamer, Autocannon) – 65<br /> <br /> Vendetta – 130<br /> <br /> Aegis Defense Line (Quad Gun) – 100<br /> <br /> = 1490<br /> <br /> Each 50 man melee blobs have a kitted out lord commissar attached for the extra <span class="glossaryitem" onmouseover='gp(82);'>ld</span>, the 20 man autocannon platoons sit on objectives / man the quad gun, the vendetta is there for anti-flier / armor ... I think most people would have a serious problem against two 50 man melee blobs at 1500 points.<br /> <br /> Thoughts?<br /> <br /> ... apparently i'm bad at math and the first list is only at 1420 points instead of 1490]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2013 22:21:27]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>1500 Point Multi Blob IG</title>
				<description><![CDATA[ Your weakness<br /> GREEN TIDE.. cause they will out number you and they hit harder and more often in close combat<br /> ORK Wagon Rush..Cause you wont be able to touch them till after they are rolling over you with Deffrollas then they will jump out and out number you and they hit harder and more often in close combat<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Leafblower..cause it brings the pain and they dont have to move to have you in range<br /> ..................................................................<br /> Long story short you need a bit more ranged heavy hitting <br /> At 1500 to keep the flavor of the list I would swap one of the short platoons for a second Vendetta and call it good ..<br /> Going to 1850 for Grand tourney I would add a third vendetta and the short platoon back in and at least two battle preists<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 01:09:55]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:1500 Point Multi Blob IG</title>
				<description><![CDATA[ So along the lines of <br /> <br /> Lord Commissar (Power Axe & Melta Bombs) – 85 {Attached to a Melee Platoon} <br /> Lord Commissar (Power Axe & Melta Bombs) – 85 {Attached to a Melee Platoon} <br /> Ministorum Priest – 45 {Attached to a Melee Platoon} <br /> Ministorum Priest – 45 {Attached to a Melee Platoon} <br /> <br /> Infantry Platoon 380 <br /> Platoon Command Squad – 30 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> <br /> Infantry Platoon 380 <br /> Platoon Command Squad – 30 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> Infantry Squad (Sergeant with Power Axe & Melta Bombs, 9 Guardsmen, Flamer) – 70 <br /> <br /> Infantry Platoon 120 <br /> Platoon Command Squad – 30 <br /> Infantry Squad (Sergeant, Autocannon) – 60<br /> Infantry Squad (Sergeant, Autocannon) – 60 <br /> <br /> Vendetta – 130 <br /> Vendetta – 130 <br /> <br /> Aegis Defense Line (Quad Gun) – 100 <br /> <br /> = 1500<br /> <br /> ?]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 01:54:23]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>1500 Point Multi Blob IG</title>
				<description><![CDATA[ Yep thats the Ticket ..keeps the flavor and is not hampered by lack of ranged fire power <br /> Still kinda curious as to the reasoning for the power axes thou ? as opposed to other power weapons ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 04:45:53]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>1500 Point Multi Blob IG</title>
				<description><![CDATA[ Priests are an aweful waste of points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I would drop the priests, replace a lord comm with a regular commissar. No power axe or melta bomb on the commissars, so you don't feel pressured to use them. That gives you an extra 225 Pts. Griffons, Plasmavets in <span class="glossaryitem" onmouseover='gp(5);'>AC</span> Chimeras are good options.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 18:19:02]]> GMT</pubDate>
				<author><![CDATA[ Chootum]]></author>
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				<title>1500 Point Multi Blob IG</title>
				<description><![CDATA[ To be honest i like it a lot and find this list could be reasonably efficient. Priests wont be a waste in 50men blobs]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 10:19:43]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Re:1500 Point Multi Blob IG</title>
				<description><![CDATA[ Power Axes give +1 strength and <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 .... sword is just user <span class="glossaryitem" onmouseover='gp(123);'>str</span> <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3, giving all of the sergeants / commissars power axes will let them shred through almost anything in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, what they can't down with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 attacks (<span class="glossaryitem" onmouseover='gp(93);'>MCS</span> / Mech) they have melta bombs for. <br /> <br /> On a 50 man blob the priests are a good investment ... and why would I not pay 15 pts per commissar for a power axe / bombs when they do not have to accept challenges? <br /> <br /> Since the list revoles around the two 50 man guard blobs I think the lord commissars extra <span class="glossaryitem" onmouseover='gp(82);'>ld</span> is worth taking (and the priests for the reroll) 2 instead of swapping them out <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 14:14:05]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>1500 Point Multi Blob IG</title>
				<description><![CDATA[ 100 dudes of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> trying to close combat? Enemies will easily avoid such bulky formation and will destroy other things (Vendettas, acutocannons, aegis qud gun)  and then finish off remaining mob by shooting. <br /> I recommend to put in platoons many heavy weapons (lascannons,autocannons,<span class="glossaryitem" onmouseover='gp(51);'>HB</span>). So you can shoot every turn. And if enemies will try to assault You have flamers and axes to <span class="glossaryitem" onmouseover='gp(58);'>hth</span> combat. If they will not assault - just continue to shoot. ]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 02:21:55]]> GMT</pubDate>
				<author><![CDATA[ Freakazoitt]]></author>
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