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		<title><![CDATA[Latest posts for the thread "Ork Killteam 201 point list"]]></title>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ I'm participating in a Killteam Tournament with a few friends on Tuesday and I wanted some feedback on the list I was thinking of bringing:<br /> <br /> Nob + 'Eavy Armour + Twin-linked Shoota<br /> Nob + 'Eavy Armour + Shoota/Rokkit kombi-weapon +Ammo Runt<br /> Nob + 'Eavy Armour + Shoota/Skorcha kombi-weapon<br /> <br /> 18 Shoota Boyz<br /> <br /> The three Nobz will have my specialist rules and one will probably be my leader<br /> How does this list sound? I'll be fighting Nids, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Space Marines and either Necrons or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> Thanks Dakka<br /> Jpog]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 04:06:32]]> GMT</pubDate>
				<author><![CDATA[ Jpogfreak886]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ Finally, an Ork kill-team<br /> <br /> Seems pretty decent overall, but you will hurt against tanks with just one S8 BS2 shot (even with re-roll its roughly 4+ to hit)<br /> <br /> Maybe drop a boy and get a big shoota. With armourbane could be a boost to your <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> Biggest issue is that the game can slow down and get wonky as hell with so many models.<br /> <br /> Best Ork <span class="glossaryitem" onmouseover='gp(809);'>KT</span> list I've seen was 5 Tankbustas and 5 Warbikes]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 04:15:49]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ at 201 points how many tanks will you get..One ? ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 04:48:10]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ 1 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and 1 10 man infantry squad <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OR 1 vindicator and a 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad w/ a special wep?]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 05:40:50]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ Killteam doesnt allow <span class="glossaryitem" onmouseover='gp(57);'>HS</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> or vehicles with total <span class="glossaryitem" onmouseover='gp(9);'>av</span> 33 and up]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 05:46:14]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ ^ well there ya go. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. my god that is a deadly 200pt list<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> go go gadget power maul marines <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I have decided to give all my vet ASM Sgts in my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army power mauls, for several reasons and sometimes even my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sgts. <br /> <br /> what reasons you ask? well, most armies only have 4+ armor or better <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> the +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> is nice for killin nobz among others in challenges. and for popping most vehicles (7 <span class="glossaryitem" onmouseover='gp(123);'>str</span> on the charge <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) anyway back on topic... you would probably face my 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines w/ a power maul sgt and corbulo (not sure if allowed <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, only played 1 friendly kill team game before). so make of that what you will. or my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> kill team of 5 vets 2 w/ plasma gun 3 with <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> hah!]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 05:47:25]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92b529579ecf7edd5882a17fda45f7be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561671/6221678.page"><b>Largeblastmarker wrote:</b></a><br/>or vehicles with total <span class="glossaryitem" onmouseover='gp(9);'>av</span> 33 and up</div></blockquote><br /> <br /> Not true. There is no limit on maximum <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, which makes a battlewagon with nobz a pretty good choice.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 06:16:33]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ They updated it recently, no 2+ saves, maximum armour limit, clarifications on Necron "we'll be back" and stuff like that]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 06:21:19]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ One thing I'm thinking is maybe replacing the two kombi weapons with the twin-linked shootas; Being able to reroll failed hits would increase the reliability of my Nobz performances.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 15:25:43]]> GMT</pubDate>
				<author><![CDATA[ Jpogfreak886]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ After reading the killteam rules, I just want to have a Deffkopta specialist with the Shrouded special rule.  2+ jink save seems broken.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 16:47:16]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ No 2+ saves, but 2+ cover is just fine. At T5 W2 no less =///<br /> <br /> I'd say run it with big shoota rather than rokkits, pretty damn reliable against the stuff you really wanna kill - Tau and other heavy weapon dudes]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 21:51:25]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ It's sad you can't bring Flash Gitz- this seems like a format where they would actually shine!]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 04:51:34]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ Yea a Flash Git or two would be amazing in the tight city fights of kill team. <br /> <br /> Is all shoota boys the way to go? I feel like over watch may not be as devastating if it just single model combat, so Slugga boys may actually work. <br /> <br /> 12 Shoota 6 Slugga? 9 or each?]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 04:04:59]]> GMT</pubDate>
				<author><![CDATA[ Jpogfreak886]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561671/6221729.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92b529579ecf7edd5882a17fda45f7be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561671/6221678.page"><b>Largeblastmarker wrote:</b></a><br/>or vehicles with total <span class="glossaryitem" onmouseover='gp(9);'>av</span> 33 and up</div></blockquote><br /> <br /> Not true. There is no limit on maximum <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, which makes a battlewagon with nobz a pretty good choice.</div></blockquote><br /> <br /> it wouldn't hurt to read the rules before commenting.<br /> <br /> •	 You may use any current Warhammer 40,000 Codex or Codex <br /> Supplement, as well as any current and official updates in White <br /> Dwarf.<br /> •	 Rules from Forge World’s publications are not in use at Kill Team. <br /> However, you may use the models where they appropriately represent <br /> a Codex entry (eg. Death Korps of Krieg as Imperial Guardsmen).<br /> •	 Rules and unit entries from other Warhammer 40,000 expansions, <br /> eg Apocalypse, Planetstrike, Cities of Death, Crusade of Fire and <br /> Spearhead are not in use.<br /> •	 You may not take allies or fortifications.<br /> •	 You must purchase complete squads. <br /> •	 As no units may be kept in reserve, you may not take any Flyers.<br /> •	 No model in your Kill Team may have more than two Wounds (before <br /> any upgrades gained from Leader rolls on the upgrade chart).<br /> •	 You must have at least three models in your Kill Team.<br /> •	 Any game rule, Unit, upgrade or psychic power that produces extra <br /> models will have no effect in the game. <br /> •	<font color='red'> No vehicle can have a combined Armour Value of more than 33 (Side <br /> Front and Rear combined).</font><span style="font-size: 18px; line-height: normal;"> </span><br /> •	 No model may have a 2+ save.<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf</a><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561671/6224292.page"><b>Dakkamite wrote:</b></a><br/>No 2+ saves, but 2+ cover is just fine. At T5 W2 no less =///<br /> <br /> I'd say run it with big shoota rather than rokkits, pretty damn reliable against the stuff you really wanna kill - Tau and other heavy weapon dudes</div></blockquote><br /> <br /> Actualy, <span class="glossaryitem" onmouseover='gp(71);'>Imho</span>, you may not get a 2+ of any kind, as cover is a save, so someone with 2+ cover gets 3+. I'm probly wrong on this one.]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 04:10:41]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ Nob on bike with shrouded! DO <span class="glossaryitem" onmouseover='gp(484);'>IT</span> DOOO <span class="glossaryitem" onmouseover='gp(484);'>IT</span>!]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 08:55:12]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ Why wouldn't you run with this list<br /> 30 gretchin<br /> 3 runtherds<br /> <br /> 7 loota's<br /> <br /> 195 pts.<br /> <br /> Let the enemy try to make 37 wounds in half an hour.<br /> In that same half hour you'll be moving gretchin and shooting with loota's (if you are fast enough you can shoot with a couple of gretchin) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 08:48:22]]> GMT</pubDate>
				<author><![CDATA[ Aarsigheid]]></author>
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				<title>Ork Killteam 201 point list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/561671/6225287.page"><b>DaisyWondercow wrote:</b></a><br/>It's sad you can't bring Flash Gitz- this seems like a format where they would actually shine!</div></blockquote><br /> <br /> This. Way to blow <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> <br /> <blockquote class="uncited"><div>Why wouldn't you run with this list </div></blockquote><br /> <br /> Because not everyone wants to break the system.<br /> <br /> <blockquote class="uncited"><div>Actualy, <span class="glossaryitem" onmouseover='gp(71);'>Imho</span>, you may not get a 2+ of any kind, as cover is a save, so someone with 2+ cover gets 3+. I'm probly wrong on this one.</div></blockquote><br /> <br /> My understanding is just 2+ saves, but I prefer your interpretation honestly.]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 10:03:45]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<description><![CDATA[ hmm i do understand that. in that case, I'd go with this list<br /> <br /> 3 warbikes<br /> 1nob with powerclaw<br /> <br /> 4 nobs<br /> 2 with big choppa's<br /> <br /> 200 pt.<br /> <br /> the twinlinked dakka guns are pretty reliable to shoot something down and you are fast enough to get into close combat. the nobs wil give the second blow in close combat.<br /> you won't win tournaments with this list but you'll put up a good fight]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 17:42:19]]> GMT</pubDate>
				<author><![CDATA[ Aarsigheid]]></author>
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