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		<title><![CDATA[Latest posts for the thread "750pts Daemons for team tournament"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "750pts Daemons for team tournament"]]></description>
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				<title>750pts Daemons for team tournament</title>
				<description><![CDATA[ So im playing a  2-player team tournament in about a month with Daemons, 750pts each player. No duplicates of Elite/<span class="glossaryitem" onmouseover='gp(35);'>FA</span>/Heavy units and no fliers allowed. Normal allied-rules does not apply between players in the same team.<br /> <br /> My partner is probably also going Daemons.. Here's what Ive been thinking about for my 750pts:<br /> <br /> Lord of Change, Lesser gift (Staff of Change) for the additional strength.<br /> <br /> Skulltaker on Juggernaut<br /> <br /> 2 units of 11 Pink Horrors<br /> <br /> 10 Fleshhounds<br /> <br /> Basic battleplan for my part is shoving Skulltaker into the hounds and scout ahead for a charge in round 2. Lord of Change boost Horrors shooting with Prescience, heading into combat later in the game. <br /> <br /> 750pts isnt much to work with and we have no idea what resistance to expect since all the normal allied rules are off. <br /> <br /> Thoughts?<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/561699/6222029.page</link>
				<pubDate><![CDATA[Wed, 6 Nov 2013 09:19:59]]> GMT</pubDate>
				<author><![CDATA[ Grimm_81]]></author>
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				<title>750pts Daemons for team tournament</title>
				<description><![CDATA[ Looks pretty good ever thought about using slaanesh?  If not here is an idea<br /> <br /> 750 pts <br /> <br /> Herald of Slaanesh (3) 225pts<br />    Locus of swiftness, <span class="glossaryitem" onmouseover='gp(87);'>LR</span>(Ether blade)<br /> <br /> Deamonettes 15(3) 483pts<br />    Icon, instrument, alluress (<span class="glossaryitem" onmouseover='gp(87);'>LR</span>(Ether Blade)<br /> <br /> 708pts]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 22:23:52]]> GMT</pubDate>
				<author><![CDATA[ KU'GATH]]></author>
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				<title>Re:750pts Daemons for team tournament</title>
				<description><![CDATA[ I have had thoughts in that directions yes, however the probability that 2/3 units would be shot into ineffectiveness is quite high I think. With Daemonettes a charge in turn 2 is not a given (as with the hounds) so im potentially risking 2 turns of shooting. And that would leave most of the Daemonettes shot to pieces. <br /> <br /> Im sure to loose some Fleshhounds due to first round fire however Im quite certain that Skulltaker and at least a few hounds will make it in to <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, and hounds are more effective on the charge than Daemonettes.]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 07:05:14]]> GMT</pubDate>
				<author><![CDATA[ Grimm_81]]></author>
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