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		<title><![CDATA[Latest posts for the thread "blood angels, , WITHOUT FEEL NO PAIN!! "]]></title>
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				<title>blood angels, , WITHOUT FEEL NO PAIN!! </title>
				<description><![CDATA[ Mephiston- 250<br /> 10 man assault squad w/ 2 melta and power maul sgt- 225<br /> 10 man assault squad w/ 2 melta and power maul sgt- 225<br /> 10 man assault squad w/ 2 melta and power axe sgt- 225<br /> 10 man assault squad w. 2 flamers and power axe sgt- 215<br /> 10 man assault squad w. 2 flamers and power axe sgt- 215<br /> Corbulo- 105<br /> 6 man Sternguard w/ 6 combi meltas in pod- 215<br /> 5 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad w/ 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>- 130<br /> Storm Raven- 200<br /> <br /> <br /> so I was pondering my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> when I realized something, I can buy a whole extra unit, for the cost of my sang priests (plus some leftovers) <br /> having too few bodies was always a problem lately with <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, so I wanted to try this, what do you guys think? <br /> <br /> corbulo tanks for the sternguard unit, <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squd pops light vehicles or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and the assualt squads move up, vs certian armies you can always combat squad some of your assault squads putting the special weapons in one squad and using them to catch or pin enemy units. <br /> <br /> the biggest weakness is, <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>, losing <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. but if your lucky at least one of these squads should have <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>, you can take astortath, stick him in a unit you tend to keep at 10 man power, and hope for some low rolls <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> you then lose mephy or something else. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 06:39:37]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>blood angels, , WITHOUT FEEL NO PAIN!! </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, astorath should only be used w/ multi-unit <span class="glossaryitem" onmouseover='gp(349);'>DC</span>...not worth the points otherwise]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 06:43:34]]> GMT</pubDate>
				<author><![CDATA[ karandras15]]></author>
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				<title>blood angels, , WITHOUT FEEL NO PAIN!! </title>
				<description><![CDATA[ I normally keep him in <span class="glossaryitem" onmouseover='gp(349);'>DC</span> only lists, but for this one. I CONSIDER bringing him, he has fairly decent offense, and forcing to re-roll successful invuln saves is always good, + the re roll to hit. but depending on red thirst roles it would be a hit and miss. :/ ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 06:46:48]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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