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		<title><![CDATA[Latest posts for the thread "All Terminator DAs for 1850 tourney"]]></title>
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				<title>All Terminator DAs for 1850 tourney</title>
				<description><![CDATA[ Any advice or views on this build for 1850 all comers?<br /> 1850 on the nose, 32 terminators.<br /> <br /> <br /> Deathwing Command Squad <br /> Assault Cannon  Deathwing Apothecary  4x Deathwing Terminators <br /> <br /> Deathwing Command Squad <br /> Assault Cannon  Deathwing Apothecary  4x Deathwing Terminators <br /> <br /> Belial <br /> <br /> Librarian<br /> Level 2<br /> Terminator Armour<br /> Auspex  Force Sword, Melta Bombs Porta-Rack  Storm Bolter<br /> <br /> 4x Deathwing Terminators  <br /> Pair of Lightning Claws<br /> Thunder Hammer and Storm Shield <br /> Heavy flamer<br /> Deathwing Terminator Sgt  with Storm Bolter and Power Sword<br /> <br /> 4x Deathwing Terminators  <br /> Pair of Lightning Claws<br /> Thunder Hammer and Storm Shield <br /> Assault Cannon <br /> Deathwing Terminator Sgt  with Storm Bolter and Power Sword<br /> <br /> 4x Deathwing Terminators  <br /> Pair of Lightning Claws<br /> Thunder Hammer and Storm Shield <br /> Assault Cannon <br /> Deathwing Terminator Sgt  with Storm Bolter and Power Sword<br /> <br /> 4x Deathwing Terminators  <br /> Pair of Lightning Claws<br /> Thunder Hammer and Storm Shield <br /> Assault Cannon <br /> Deathwing Terminator Sgt  with Storm Bolter and Power Sword<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 21:07:55]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>All Terminator DAs for 1850 tourney</title>
				<description><![CDATA[ take  a PFG for the libby for the 4++. I suggest dropping one <span class="glossaryitem" onmouseover='gp(412);'>DW</span> term unit for a DWK. (they win me games all da time) also drop some assault cannons for missile launchers. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also, either go <span class="glossaryitem" onmouseover='gp(105);'>PF</span>-Storm bolter or <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is, <span class="glossaryitem" onmouseover='gp(72);'>imo</span> not worth it. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> here is something I like to run, I don't run <span class="glossaryitem" onmouseover='gp(412);'>DW</span> competitively really, thats my ravenwing. <br /> <br /> Belial- <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>- 190<br /> Company Master w/ terminator armor w/ shroud of heros, and Mace of redemption and <span class="glossaryitem" onmouseover='gp(221);'>SS</span>- 225<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad w/ champion, banner of fortitude, 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and plasma cannon- 335<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> banner, 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and plasma cannon- 290<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> terminators w/ <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, - 240<br /> 10 man <span class="glossaryitem" onmouseover='gp(412);'>DW</span> terminators w/ missile launcher, missile launcher 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>- 500<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> knights- 235<br /> <br /> Or you can drop a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> term squad for a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> redeemer (would have to shimmy some points, probably dropping the shroud of heros)  drop the company master maybe, its more of a badass thing and grab another <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad have <span class="glossaryitem" onmouseover='gp(87);'>LR</span> start game on board, (being <span class="glossaryitem" onmouseover='gp(412);'>DW</span> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> you have better change of surviving)  strike everyone in turn 1 <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 21:57:19]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>All Terminator DAs for 1850 tourney</title>
				<description><![CDATA[ You need to start with a couple of units on the board.  Also with the librarain taking away a unit ability to chose to deep strike turn one or two means he needs to be with one of these units.  To make them survive and do some work they need cyclone missles for rage and more stormshields to take the difficult saves (if you get them in the right place).<br /> <br /> With so many terminators I would also suggest taking knights.  The question is then do you deep strike them with Belial for accuracy?<br /> <br /> A dreadnought in a drop pod would cost 170 pts and so, unless you want just terminators, I would consider one.  They are better at deploying in tight spaces than the deep striking terminators.  They are still deathwing.<br /> <br /> If you are willing to move away from deathwing I would recommend replacing a terminator unit with a couple of sniper scout units, with cloaks.  They can start on the board and, hopefully, snipe out plasma and melta weapons from the units you are facing.]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 18:58:09]]> GMT</pubDate>
				<author><![CDATA[ Jasper]]></author>
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				<title>Re:All Terminator DAs for 1850 tourney</title>
				<description><![CDATA[ I would suggest taking the Champion upgrade on the command squad you place Belial in. For +5 points he is a great buy, giving you another character for precision shots, +1WS,  and a model to accept challenges who swings on Initiative at AP2. He also improves your ability to take advantage of Belial's "the Hunt" warlord trait, as it states that if Belial <i>or his unit</i> kills the enemy warlord in assault, you get the extra victory point. <br /> <br /> I would also strongly advise including the Banner of Fortitude in this list as well. The Feel No Pain bubble it provides is huge and also is basically free given that it replaces the two apothecary upgrades in your dual command squads.<br /> <br /> Ultra Magnus]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 21:43:12]]> GMT</pubDate>
				<author><![CDATA[ Ultra Magnus]]></author>
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				<title>All Terminator DAs for 1850 tourney</title>
				<description><![CDATA[ Sorry chaps.<br /> The librarain would get the ability to deepstrike in the first or second turn when he takes the terminator armour.  There is a special rule in the war gear section's terminator armour entry.<br /> <br /> I'll be stuffing one into my force now!]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 09:24:33]]> GMT</pubDate>
				<author><![CDATA[ Jasper]]></author>
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