<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1000 Points Tyranids (Bring me to the 21st Century)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1000 Points Tyranids (Bring me to the 21st Century)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1000 Points Tyranids (Bring me to the 21st Century)</title>
				<description><![CDATA[ Hey all,<br /> <br /> Recently got back into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> after about a 10 year hiatus, bowed out a little after 4th edition was released. I've been playing Imperial Guard and have decided to resurrect my original army, Tyranids. I used to run about 100 Hormagaunts back in the day when they had Fleet and 12' charge and then foot slog tyrants and carnifexes. Was absolutely devastating. <br /> <br /> Unfortunately with the way the game has changed, these tactics are no longer viable. I've come up with a 1000 point list I'd like to start with and would appreciate any commentary.<br /> <br /> -I Understand that Warriors are fragile, but with a small enough brood I feel I can effectively hide them and get them in combat where they annihilate.<br /> <br /> -The Tervigon seems really points heavy...but I want to be able to cast iron arm. Crushing claws are great anti-tank as well as gives him combat defectiveness with T8/9<br /> <br /> -The Gargoyles & Trygon can apply speedy pressure as well as do significant damage<br /> <br /> Let me know what you think!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> -Tyranid Prime (1)- 90 Points<br /> (1)	Dual Bone Swords- (1) Scything Talon<br /> <br /> TROOPS<br /> <br /> -Warriors (3)- 165 Points<br /> 	 (3) Lash-Whip/Bone Sword- (3) Toxin Sacs<br /> <br /> -Termagants (30)- 150 Points<br /> 	(30) Fleshborers<br /> <br /> -Tervigon (1)- 220 Points<br /> 	(1) Crushing Claws- (1) Catalyst- (1) Onslaught- (1) Toxin Sacs- (1) Adrenal <br /> <br /> FAST ATTACK<br /> <br /> -Gargoyles (20)- 160 Points<br /> 	(20) Fleshborers- (20) Toxin Sacs- (20) Adrenal Glands<br /> <br /> HEAVY SUPPORT<br /> <br /> -Trygon (1)- 210 Points<br /> 	(2) Scything Talons-  (1) Toxin Sacs<br /> <br /> 995<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231271.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231271.page</link>
				<pubDate><![CDATA[Fri, 8 Nov 2013 17:58:48]]> GMT</pubDate>
				<author><![CDATA[ 997Turbo]]></author>
			</item>
			<item>
				<title>1000 Points Tyranids (Bring me to the 21st Century)</title>
				<description><![CDATA[ First off...thanks for spelling Termagants and Hormagaunts correctly...its seems like 90% of the players out there get one or both wrong.<br /> <br /> Secondly, Warriors are a decent choice in the current meta, but you have them very points heavy and very fragile...small units of warriors should be shootier and almost always have a barbed strangler.<br /> <br /> The prime is well set up...he should run with the gants unless you make the warrior squad shooty.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231591.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231591.page</link>
				<pubDate><![CDATA[Fri, 8 Nov 2013 19:30:12]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
			</item>
			<item>
				<title>1000 Points Tyranids (Bring me to the 21st Century)</title>
				<description><![CDATA[ I have had great luck running 3-4 Wariors with a barbed strangler, and no other upgrades, as a backfield objective holder. They can hold their own and drop large blasts where needed.<br /> <br /> Everything else looks great, double boneswords are hilarious - goodbye multiwound anything. With the points you save on the Warriors, you can give the Tervigon, Prime and Trygon regen for extra intimidation. I find that regen is more psychological than anything, I have had <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'S ignored completely because of it. But on 3 bugs, it's likely you'll get a gew wounds back. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231631.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231631.page</link>
				<pubDate><![CDATA[Fri, 8 Nov 2013 19:40:19]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
			</item>
			<item>
				<title>1000 Points Tyranids (Bring me to the 21st Century)</title>
				<description><![CDATA[ I also think that Deathleaper or some Ymgarls would do this list well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231650.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562137/6231650.page</link>
				<pubDate><![CDATA[Fri, 8 Nov 2013 19:44:33]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
			</item>
	</channel>
</rss>