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				<title>Competitive SoB and Space Wolf 1850 list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Cannoness- 105<br /> -Power Axe<br /> -Mantle of Ophelia <br /> <br /> Priest - 25<br /> <br /> Troops<br /> 9 Sisters 108<br /> <br /> <br /> 5 Sisters 140<br /> -Heavy Flamer<br /> -flamer<br /> -Immolator <br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multi-melta<br /> <br /> 5 Sisters 135<br /> -Heavy Flamer <br /> -Flamer <br /> -immolator<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi- melta <br /> <br /> 5 Sisters - 135<br /> -Flamer<br /> -Heavy Flamer<br /> -Immolator<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multi Melta<br /> <br /> Fast<br /> 5 Dominions 175<br /> -4 Meltas<br /> -Veteran Sister Superior<br /> -Immolator<br /> -Multi Melta <br /> <br /> 5 Dominions 175<br /> -4 Meltas<br /> -Veteran Sister Superior <br /> -Immolator<br /> -multi melta<br /> <br /> 5 Dominions - 165 (Cannoness goes in this squad)<br /> -4 Meltas<br /> -Immolator<br /> -multi melta<br /> <br /> Heavy<br /> 2 Exorcist - 260<br /> -Storm Bolter on each<br /> <br /> Allies<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Rune Priest - 100<br /> <br /> Troops<br /> 5 Grey Hunters- 75<br /> <br /> Heavy<br /> Land Raider - 250<br /> <br /> <br /> Thoughts?  Costs 904.9 ]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 20:17:20]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Competitive SoB 1850</title>
				<description><![CDATA[ Well you have 6 immos at 1850. My 1500 list has 5 and 2 rhinos. Reason for the rhinos is on the dominion squads as they scout first turn and blow up high priority targets then get wiped following turn. This nullifies your siculacrum as you won't really get a second chance with them. Instead put laud hailers on your dominions transports so they will always pass the faith test. I think with 3 excorcist you will be fine against flyers so you can drop the <span class="glossaryitem" onmouseover='gp(637);'>adl</span>. If your going mobile you wanted everything driving forward. Not 20 sisters sat at the back missing out on the action. If drop them both down to 5 and mount em up. If you change your dominions immos to rhinos and they will get blown up after they have dropped them off you can probably afford to mount them. If you need any more points to give them specials then drop a few combi Flamers. Another thing to note is always put multi meltas on all your immos as you have enough flame templates with your sisters. If you come across <span class="glossaryitem" onmouseover='gp(93);'>mc</span> spam or another mech list you will be glad you have them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another note, might be worth paying 5 pts for storm bolters on your excorcists as 1 weapon destroyed result and you lose your magical organ of death. Stormbolters make it a 50/50 chance. Worth 5pts I'd say.]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 20:32:54]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Well you have 6 immos at 1850. My 1500 list has 5 and 2 rhinos. Reason for the rhinos is on the dominion squads as they scout first turn and blow up high priority targets then get wiped following turn. This nullifies your siculacrum as you won't really get a second chance with them. Instead put laud hailers on your dominions transports so they will always pass the faith test. I think with 3 excorcist you will be fine against flyers so you can drop the <span class="glossaryitem" onmouseover='gp(637);'>adl</span>. If your going mobile you wanted everything driving forward. Not 20 sisters sat at the back missing out on the action. If drop them both down to 5 and mount em up. If you change your dominions immos to rhinos and they will get blown up after they have dropped them off you can probably afford to mount them. If you need any more points to give them specials then drop a few combi Flamers. Another thing to note is always put multi meltas on all your immos as you have enough flame templates with your sisters. If you come across <span class="glossaryitem" onmouseover='gp(93);'>mc</span> spam or another mech list you will be glad you have them.</div></blockquote><br /> <br /> Hey there thanks for the response! I agree that I should expect to have the dominions die out after they come out their first turn, but with so many, there is a chance for them to be used again! But I understand why the change to rhinos and taking the simulcrum out. I agree that with the sisters flamers aren't a huge deal, but with the current meta being tau, and armies of that nature, I thought it wouldn't hurt to diversfy with the heavy flamers. Especially since I have 3 squads dedicated to meltas, along with 3 transports dedicated to meltas. I can see the reason to drop the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, so I can do that. which frees up 31 pts. I am still iffy about dropping the imperialis from the dominions, but i'll know for sure after play testing it in one game. Do you think I should have condemnor bolters instead of combi weapons? Also, what do you think about the command squad only having condemnor boltguns? Lastly, agree with the storm bolters idea. Golden.]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 21:11:50]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ Condemnors are totally up in the air rules wise. Expect beardy Eldar and Chaos players to cry loudly and break out the rulebooks if you try to use them.]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 21:20:03]]> GMT</pubDate>
				<author><![CDATA[ dadakkaest]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ I mean I'm fine if there are multiple psykers in a unit to randomly roll for which gets periled, but if I hit with all 4 condemnors from my command squad, then the random psyker gets hit by all 4 perils. I don't think they meant to add so much randomness with the condemnor. But that's for another thread. Do you think it's worth the boost in psychic defense to increase the condemnor boltguns, and then decrease the combi weapons I have?]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 21:39:30]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ The ruling for the Las Vegas <span class="glossaryitem" onmouseover='gp(48);'>GT</span> is that the Condemnor causes ONE perils to the closest psyker in the unit. This seems to me to be the best and most likely ruling for this weapon. It's also better for the mulitple psyker unit, because if a critical model is removed, it's only the controlling player's fault through poor placement.<br /> <br /> <blockquote class="uncited"><div>Condemnor Boltgun for Sisters of battle. When it hits a unit with a psyker, it does normal damage and causes Perils. Now in a unit with more than one psyker, does it cause Perils to every psyker or unit with brotherhood of psykers? Or just one? If just one, how do you determine which one?<br /> We read it as one Perils allocated to the closest psyker.</div></blockquote><br /> <br /> - See more at: <a href="http://www.frontlinegaming.org/2013/10/22/signals-from-the-frontline-warhammer-40k-and-general-gaming-news-rumors-tactics-and-humor-3/#sthash.L6iimTnn.dpuf" target="_blank" rel="nofollow">http://www.frontlinegaming.org/2013/10/22/signals-from-the-frontline-warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-and-general-gaming-news-rumors-tactics-and-humor-3/#sthash.L6iimTnn.dpuf</a>]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 23:47:38]]> GMT</pubDate>
				<author><![CDATA[ dadakkaest]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ Yeah and all 4 perils will be directed to that one closest psyker if you shoot four condemnor boltguns and they all four hit]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 02:55:42]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ Yeah, exactly until the number of wounds caused makes it die. And then the next one will eat gak when the wounds roll over.<br /> <br /> Just like everything else.<br /> <br /> Seriously this is like saying "Your 40 wounds from <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> are all allocated to one model"<br /> <br /> It doesn't work that way.<br /> <br /> And you bet your bippy those are getting resolved first. Bye bye fortune. You have to roll normal saves like the rest of us now without stupid rerolls for everything. Want a tissue?]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 02:58:05]]> GMT</pubDate>
				<author><![CDATA[ dadakkaest]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ yea Lists that rely on psykers are going to cringe when up against <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>. But I think they should keep the ruling, because the powerful gun is countered by how few <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> players are out there. So it is not like they will change the meta drastically, because they will actually have to appear in a tourney for them to do anything. But I updated the list!]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 21:27:33]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:Competitive SoB 1850</title>
				<description><![CDATA[ any glaring weaknesses?]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 23:50:21]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:Competitive SoB and Space Wolf 1850 list</title>
				<description><![CDATA[ Sorry guys. Just want some more input on this new configuration. So this is a bump]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 07:55:19]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Re:Competitive SoB and Space Wolf 1850 list</title>
				<description><![CDATA[ Canoness can only take one E-Relic. So Cloak <u>or</u> Mantle.<br /> <br /> Why a multi-melta in an embarked <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad? <br /> <br /> Why <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on the infiltrating immos? You're giving up the ability to target 2 seperate tanks parked in the enemy's line.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 09:12:42]]> GMT</pubDate>
				<author><![CDATA[ dadakkaest]]></author>
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				<title>Re:Competitive SoB and Space Wolf 1850 list</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> Canoness can only take one E-Relic. So Cloak or Mantle. <br /> <br /> Why a multi-melta in an embarked <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad? <br /> <br /> Why <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on the infiltrating immos? You're giving up the ability to target 2 seperate tanks parked in the enemy's line</div></blockquote><br /> <br /> Thanks for the Canoness mistake. Didn't see that! <br /> <br /> To be honest I have never played with sisters before, so until I playtest out the heavy flamer, and the multi melta I'm not sure which will be more beneficial for the small squads. <br /> <br /> The heavy flamer is so that I have a way to deal with tau behind an aegis line, or infiltrators. I know its nice having a ton of melta, but there is deffinitly  a decreasing returns on them. Heavy flamers give the unit two different roles it can fulfill if needed. I won't always need the melta. Sometimes a heavy flamer dealing more wounds is better than a single shot. I know I'm being optimistic and thinking the immolators with the dominions will live long, but if they do survive, I think the heavy flamer has more uses. Plus, there should be enough anti- tank in the list to deal with dark eldar skimmer spam and the likes. I'm more worried about fliers. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 21:00:08]]> GMT</pubDate>
				<author><![CDATA[ toocool61]]></author>
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				<title>Competitive SoB and Space Wolf 1850 list</title>
				<description><![CDATA[ See now with sissys, your best putting flamer, heavy flamer in your sister squads and having multi melta on all your immos, simple reason being, you have first turn scouting doms loaded with ignoring cover melta so immediate threats like land raiders/vindicators will be took out by doms. The reason why it's best to have multi meltas on your immos rather than sister squads is because it is free and it's twin linked. So pretty much always going to hit, so your always going to be rolling to glance/pen. Statistically if you have 6 sisters with multi melta then 2 will miss per turn. If you have 6 immos with twin linked multi melta then 0-1 will miss a turn. Big difference. Dad is right when he says that having the potential to take out a second tank with the doms immo is invaluable. It can even help you get first blood which is a big help. Plus if sisters move then they are snap shotting their multis, and they cannot fire out the immo. Heavy Flamers can move 6 and still fire.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 22:14:47]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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