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		<title><![CDATA[Latest posts for the thread "FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)"]]></description>
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				<title>FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ Hey guys<br /> I have been researching and talking to many of you on the forums, and I have been building up me'WAAAGH! for the past 6 months<br /> So this is where I am at so far :<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(56);'>HQs</span>:<br /> <br /> Big Mek [Kustom Force Field, Burna]<br /> 105 points<br /> <br /> Warboss Biker [Powerclaw, Attacksquig, Cybork Body]<br /> 150 points<br /> <br /> Troops:<br /> <br /> 4x Cybork Nob Bikers <br /> - Painboy<br /> - Nob with Powerclaw, Waagh Banner and Bosspole<br /> - Two Nobs with Big Choppas<br /> 285 points<br /> <br /> Trukk Slugga Boyz <br /> - 11 Sluggaboyz<br /> - 1 Nob [Powerclaw, Bosspole]<br /> -  Trukk [reinforced ram)<br /> 147 points <br /> <br /> Trukk Slugga Boyz <br /> - 11 Sluggaboyz<br /> - 1 Nob [Powerclaw, Bosspole]<br /> -  Trukk [reinforced ram)<br /> 147 points <br /> <br /> Trukk Slugga Boyz <br /> - 11 Sluggaboyz<br /> - 1 Nob [Powerclaw, Bosspole]<br /> -  Trukk [reinforced ram)<br /> 147 points <br /> <br /> Trukk Slugga Boyz <br /> - 10 Sluggaboyz<br /> - 1 Nob [Powerclaw, Bosspole]<br /> -  Trukk [reinforced ram)<br /> 141 points<br /> (Big Mek rides here)<br /> Elites:<br /> <br /> Lootas<br /> -5 Lootas<br /> 75 points<br /> <br /> Lootas<br /> -5 Lootas<br /> 75 points<br /> <br /> Lootas<br /> -5 Lootas<br /> 75 points<br /> <br /> Fast Attack<br /> <br /> Deffkopta [Rokkit/<span class="glossaryitem" onmouseover='gp(126);'>TL</span>]<br /> 45<br /> <br /> Deffkopta [Rokkit/<span class="glossaryitem" onmouseover='gp(126);'>TL</span>]<br /> 45<br /> <br /> Heavy Support<br /> <br /> Big Gunz <br /> -1 Kannon<br /> 20 points<br /> <br /> Big Gunz <br /> -1 Kannon<br /> 20 points<br /> <br /> Big Gunz <br /> -1 Kannon<br /> 20 points
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</div><br /> <br /> The tactic is obvious I would say.<br /> Deploy all the trukks in a "surround the  Big Meks trukk" formation in most cases, scout the deffkoptas, move all out turn one, poke at the enemy with the deffkoptas/big gunz/lootas, turn two charge some people and IF any trukks survive, use them to tankshock fools around. The Nobs are there to either draw alot of fire early on (making the trukks somewhat safer), or roll around Deathstar-ing units if they survive (and they are tough as nails)<br /> <br /> There was a discussion I started on the Tactica part of the forum on the subject (Nob Bikers deathstar vs <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> in trukks misles), and in the end I went for the Nob Bikers (for now, both ideas seem awesome to me) <br /> <br /> For upgrading the list I am thinking up the count of the nob bikers by 1-2, add another deffkopta, and up the count of the lootas and big gunz in their respective squads, maybe if there are some extra points leftover, use them to get a small squad of grots to hold backyard objectives<br /> <br /> It is a heavily themed army, and I do try to be somewhat competetive-minded <br /> What do you guys think of it so far? What would you change ?<br /> Do share your thoughts <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 21:34:21]]> GMT</pubDate>
				<author><![CDATA[ Delevarius]]></author>
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				<title>FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ I like it- I would love to have the models to run a list like this, it looks like a blast.<br /> <br /> One thing, I might swap a unit of 5 Lootas to put another kannon in each of those groups.  I feel like another 3 S8 BS3 shots would be more reliable antitank then 5-15 S7 BS2, and gives you options vs armor 12.  More survivable too.  But I also have an anti-loota bias, for no real reason.<br /> <br /> Overall- very orky.]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 16:16:18]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>Re:FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ Looks fun. The only thing I see is the Lootas: being in groups of 5 means that 1 casualty is a morale check and orks have low~ish leadership, I would either combine them or take Daisy's advice and grab some extra cannons, though lobbas are a preference of mine. ]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 21:39:22]]> GMT</pubDate>
				<author><![CDATA[ wolflord43]]></author>
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				<title>FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ Personally <span class="glossaryitem" onmouseover='gp(269);'>Id</span> combine two of the loota squads and look to add another box to the other soon, 5 man squads if they dont die under pressure are likely to run away anyway<br /> otherwise looks good, needs a lot more orks, but no ork armies ever complete]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 21:48:08]]> GMT</pubDate>
				<author><![CDATA[ barnstapleben]]></author>
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				<title>FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ Why no trukks painted red?!]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 02:09:40]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ No red paintjob on the trukks because I dont like spending extra points on them since they are expendable past turn 1, and even without the red paintjob they fly across the board (24 inch flat out + free pivot)<br /> the biggest reason why the Lootas are in squads of 5 is splitting fire, and besides if they get shot at, they will lose more then 2, so their survivability is not increased if they are in squads of 7 <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. This way  a single squad of 5 is more expendable<br /> I am going to increse the number of lootas to 9 each at higher point games, but the main focus of the army is speed, the lootas and big gunz are there as supporting fire]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 21:45:21]]> GMT</pubDate>
				<author><![CDATA[ Delevarius]]></author>
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				<title>FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ Solid for 1500 pointz..and a solid plan for upgrading from 1500 to larger games ..(Lootas work best in groups of 5,9 or (rarely) 15) ..<br /> Only issues I see is your ability to deal with Combined Arms Guard..every thing else you should be able to handle readily..<br />  ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 18:20:03]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>FASTA FASTA ! A turbo orky list (1500 points with upgrade posibilities)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562170/6243240.page"><b>morfydd wrote:</b></a><br/>Solid for 1500 pointz..and a solid plan for upgrading from 1500 to larger games ..(Lootas work best in groups of 5,9 or (rarely) 15) ..<br /> Only issues I see is your ability to deal with Combined Arms Guard..every thing else you should be able to handle readily..<br />  </div></blockquote><br /> Yeah I know, but any army <span class="glossaryitem" onmouseover='gp(72);'>imo</span> has its counter.<br /> This is made to be good in a field where everyone seems to be shooty but cant keep up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with boyz too well.<br /> I expect to see both Tau and Eldar mostly with this list, and some shooty <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lists, all of which are good against a green tide, but dont like getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> so fast or at all.<br /> On the other note, I totally agree with your comment on Lootas, <br /> This list is probably weak against AV14 aswell, but what Ork list isnt these days xD]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 21:04:25]]> GMT</pubDate>
				<author><![CDATA[ Delevarius]]></author>
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