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		<title><![CDATA[Latest posts for the thread "Codex: Radical Inquisitors"]]></title>
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				<title>Codex: Radical Inquisitors</title>
				<description><![CDATA[ Ok so after looking at so many Imperial supplements, one of which is Codex: Inquisition, I was wondering if I should make a fan-supplement of one supplement, for Chaos with Radical Inquisitors? <br /> <br /> Would you all think that makes sense fluffwise?<br /> <br /> If it does what units would you like to see in this Codex? Im thinking on using a lot of radical units seen from the Deathwatch <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>, but is anyone else want more units in this codex?<br /> <br /> If you have an Idea for a unit or rule for this codex, then please post it down <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Cheers to all comments <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 8 Nov 2013 22:01:49]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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				<title>Codex: Radical Inquisitors</title>
				<description><![CDATA[ At the very least seeing the inqusition codex first is a must. it might already cover radicals.<br /> And chaos got no inqusition, it makes no sense even in the chaos standards.]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 09:30:29]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Codex: Radical Inquisitors</title>
				<description><![CDATA[ I don't really understand this idea...<br /> <br /> Take a Dark Apostle, add a Sorceror, throw in some cultists... how is this different from that?]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 11:03:20]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Codex: Radical Inquisitors</title>
				<description><![CDATA[ Its different from a fluff point of view, when Radical inquisitors where casting their lot with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, renegades and Dark cults to put their hands on Chaos artefacts or binding Deamons to their biding, a thing that is still on in the new Inquisitor and <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s ways.<br /> <br /> Radical Inquisitors could add more options to a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army, assasins squads for starters, Deamon Hosts and their weird powers, while being random, and cheap troops with lots of special weapons.<br /> <br /> i did also add to a narative point of view when doing campaings back then.<br /> <br /> i regret that there is no more radical <span class="glossaryitem" onmouseover='gp(272);'>Inqs</span>, but now maybe in the digitale codex, but i highly doubt it, or else we would have heard about it allready.]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 05:11:50]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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				<title>Codex: Radical Inquisitors</title>
				<description><![CDATA[ So basically there just inquisitors with daemon weapons?<br /> <br /> So another part of the Imperium that takes Chaos weapons, and don't succumb to the temptations of Chaos?... *grumbles*]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 21:33:21]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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				<title>Codex: Radical Inquisitors</title>
				<description><![CDATA[ Oh no .<br /> <br /> Most Radicals definetly succumb to temptation, but much like Relictors they try to master the&nbsp;power of Chaos and use it, but they can go too far and be hunted by other Inquisitors]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 01:39:15]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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