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		<title><![CDATA[Latest posts for the thread "1850 Point Space Marine List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 Point Space Marine List"]]></description>
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				<title>1850 Point Space Marine List</title>
				<description><![CDATA[ Just upgrading to 6th Edition.  Trying to upgrade my old <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army.  Could use some criticism.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Chief Librarian Tigurius (165)<br /> <br /> TROOPS<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 'Alpha' (195)<br /> <i>+5 Marines<br /> Flamer<br /> Multi-melta<br /> Sgt w/ Chainsword<br /> Rhino w/Dozer Blade</i><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 'Bravo' (185)<br /> <i>+ 5 Marines<br /> Heavy Bolter<br /> Sgt w/ Chainsword<br /> Drop Pod<br /> </i><br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 'Charlie' (210)<br /> <i>+5 Marines<br /> Multi-melta<br /> Meltagun<br /> Sgt w/ Combi-Melta, Melta Bombs<br /> Drop Pod<br /> </i><br /> Scout Squad (84)<br /> <i>Camo Cloaks<br /> Sniper Rifle x3<br /> Rocket Launcher<br /> Sgt w/ Sniper Rifle<br /> </i><br /> <b>FAST ATTACK</b><br /> Assault Squad (90)<br /> <i>Flamer<br /> </i><br /> <b>ELITES</b><br /> Dreadnought (145)<br /> <i>Heavy Flamer<br /> Drop Pod<br /> </i><br /> Terminator Assault Squad (450)<br /> Thunder Hammer & Storm Shield x10<br /> <br /> Legion of the Damned (260)<br /> <i>Heavy Bolter</i><br /> <br /> <b>HEAVY SUPPORT</b><br /> Whirlwind<br /> <br /> That puts me right at 1849 (I think).  Havent played in almost two years, been playing <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, really want to get back into this, I'm not opposed to buying some new models.  Thanks in advance for any help.<br /> <br /> - Grawlt<br />   Dallas, Texas]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 05:48:11]]> GMT</pubDate>
				<author><![CDATA[ Grawlt]]></author>
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				<title>Re:1850 Point Space Marine List</title>
				<description><![CDATA[ Okay, I don't play Nilla marines so take what I say with a grain of salt, not as the gospel truth.<br /> <br /> Tiggy is good<br /> <br /> Multimeltas on Tacs are not good. Might want to look into different heavy weapons. <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> seem to be popular<br /> <br /> Combat squad, leave the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on an obj and put a Flamer/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>/Gravy in the rhino with the sarge, combi version of the same spec weapon<br /> <br /> Put Sternguard with combi meltas and Dreads with multimeltas in pods. Take one <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad with a pod, leave the pod in reserve, but put the squad on the table. That way your "half rounding up" includes both of your suicide units, on a later turn, you can drop the pod to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>/charges/movement<br /> <br /> I know this for sure, small assault squads are not worth taking. If your regular opponents take lots of long fangs or other such units, a small unit of Vanguard Vets can be good. Other than that, you have to absolutely spam ASM to get your money's worth<br /> <br /> Your Scout Squad is good and well loaded out. Don't change them<br /> <br /> Try to take a Terminator Assault squad with a Sarge with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, two grunts with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and two grunts with dual <span class="glossaryitem" onmouseover='gp(80);'>LC</span>. Gives you a good mix of <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, attacks, strengths and durability. Don't take 10. Take a Transport such as a Storm Raven or Land Raider or they won't make it to close combat. A Termy armored <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit could do them a world of good unless you put them in a regular ol <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in which case you don't have the room. (You don't want to do that anyway, the Godhammer pattern is schizophrenic)<br /> <br /> I have heard nothing about Legion of the Damned. Could be good, could not. All I know is they're "overcosted" but I play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> so everything is overcosted to me.<br /> <br /> Uh, that just about sums it up. So as for buying new models: Sternguard, Land Raider or Storm Raven (your choice), maybe another rhino, bits to turn your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads into coherent, well equipped fighting units. That's about it. You have a good base to build on. Just flush it out, restructure it and go kick some xeno/heretic/mutant ass.<br /> <br /> Oh and Whirlwinds are really hit or miss. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span> but a Thunderfire Cannon is generally regarded as a better pick. Might want to pick one of those up too]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 06:03:34]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Re:1850 Point Space Marine List</title>
				<description><![CDATA[ Consider Thunderfire Cannons and Grav weapons.  <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> now has barrage and therefore no longer needs line of sight to fire at targets plus you can give any terrain (excluding fortifications) in your deployment zone a +1 cover save.  That combos pretty well with your scouts.  That being said, cover saves aren't what they were two years ago.  Grav weapons can really put the hurt on <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and terminators.  Popular platforms for Grav weapons include bike squads, centurions and command squads on bikes.  Take a look at <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3450050a_Space_Marines_v1.0_SEPTEMBER13.pdf" target="_new" rel="nofollow">the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for the new codex</a>.  The main and only entry concerns command squad veterans.  They can all take special weapons just like the previous codex.  <br /> <br /> Some form of anti-air may be in order.  Bocatt mentioned Storm Ravens which are pretty darn solid.  I also agree with his comments regarding the terminator squad, drop it to a five man and try to get some way to haul them around if you're going to use them at all.  The new Stalker is  decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span> platform for its cost and it's good vs skimmers.<br /> <br /> Welcome back!]]></description>
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				<pubDate><![CDATA[Sat, 9 Nov 2013 16:42:10]]> GMT</pubDate>
				<author><![CDATA[ Billboard]]></author>
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