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		<title><![CDATA[Latest posts for the thread "2000 point semi-competitive Ravenguard"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 point semi-competitive Ravenguard"]]></description>
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				<title>2000 point semi-competitive Ravenguard</title>
				<description><![CDATA[ 210 Chaptermaster w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and Shield Eternal<br /> 185 Shrike<br /> 225 (5) Assault Terminators w/ <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> 185 (5) Sternguard  w/ 2 Meltaguns, Combimelta, Droppod<br /> 69 (5) scouts w/ 4 sniper rifles and camocloaks<br /> 205 (10) Tactical Marines w/ Rhino, Gravgun, Combigravgun<br /> 205 (10) Tactical Marines w/ Rhino, Gravgun, Combigravgun<br /> 205 (10) Tactical Marines w/ Rhino, Gravgun, Combigravgun<br /> 225 (10) Assault Marines w/ 2 Flamers, Powerfist, Meltabombs on Vet Sgt<br /> 215 Stormraven w/ Locator Beacon and Extra Armor<br /> 70 <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w. Comms Relay<br /> <br /> Tacticals  in Rhinos scout up to <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> for a +3 cover save.  Gravguns penetrate up to 6 inches into enemy's deployment zone(without moving)<br /> Sternguard destroy heavy armor. Comms relay insures the arrival of the Stormraven full of Terminators and <span class="glossaryitem" onmouseover='gp(746);'>CM</span>.  Shrike and the assault marines hunt light infantry.  Scouts hide on objective or hunt high Toughness creatures.<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/562373/6235914.page</link>
				<pubDate><![CDATA[Sun, 10 Nov 2013 06:31:13]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
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			<item>
				<title>Re:2000 point semi-competitive Ravenguard</title>
				<description><![CDATA[ I think the chapter master is a waste of 210pts, you dont need him for any reason, just a terrible model for your list. I don't know how I feel about having your terminators rely on the storm raven for transport, since they wont get to where they need to be until turn 3 or later, and its very dangerous. I know you have the coms relay there for safety, but I feel putting your terminators so close to the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> is a waste of using the stormraven. They have <span class="glossaryitem" onmouseover='gp(221);'>SS</span> so they can WALK accross the board. I would use this a hundred times before using a stormraven, just doesn't make sense since the stormraven wont come in til late, you are dropping them close to the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, and they have Storm Shields, just doesn't add up. I also don't understand why you put meltabombs on your Assault Marine Srgt since you already have other stuff that would deal with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. <br /> <br /> If you cut out the Chapter Master, Stormraven, meltabomb, and coms relay you should have about 450 pts to use for what ever your list needs to be bolstered for your local meta, I would suggest Storm Talons, Quad Gun, and/or Laz Preds, but thats just me.]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 07:37:34]]> GMT</pubDate>
				<author><![CDATA[ WonderAliceLand]]></author>
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