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		<title><![CDATA[Latest posts for the thread "921 point Imperial Guard List. Tips on making it reach 1000 points?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "921 point Imperial Guard List. Tips on making it reach 1000 points?"]]></description>
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				<title>921 point Imperial Guard List. Tips on making it reach 1000 points?</title>
				<description><![CDATA[ <br /> <b><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b></u> (390pts)<br /> Commissar Yarrick <br /> Command Squad: <br />           Laspistol x2<br />           Medipack<br />           Standard<br />           Sniper<br />           Vox<br /> Company Commander: <br />          Plaspistol<br /> Lord Commissar: <br />          Bolt pistol<br />          Camo Cloak<br />          Power weapon<br /> <br /> <b><u>Elites:</b></u>  (138pts)<br /> Storm Troppers :<br />          Flamer<br />          Stormtroppers x7<br /> Storm Trooper Sergeant: <br />          Bolt pistol<br /> <br /> <b><u>Troops:</b></u>  (97pts)<br /> Vet Squad : <br />          Autocannon<br />          Flamer<br />          Grenade Launcher<br />          Lasgun x7<br />          Vox<br /> Vet Sergeant:<br />          Bolt Pistol<br />          Close Combat Weapon<br /> <br /> <b><u>Fast Attack:</b></u> (81pts)<br /> Armoured Sentinel:<br />          Camo Netting<br />          Lascannon<br />          Searchlight <br /> <br /> <b><u>Heavy Support:</b></u> (21pts)<br /> Leman Russ Squadron: <br />         Leman Russ -<br />               Knight Commander Pask<br />               Lascannon <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 15:27:28]]> GMT</pubDate>
				<author><![CDATA[ Woeful Badger]]></author>
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				<title>921 point Imperial Guard List. Tips on making it reach 1000 points?</title>
				<description><![CDATA[ Ol Yarrick! My favorite <span class="glossaryitem" onmouseover='gp(69);'>IG</span> unit besides Marbo. Kuddos on running the late and great lord commissar.<br /> <br /> My suggestions for your list are as follows:<br /> You need more bodies in my opinion, 1 troop choice just won't cut it. <br /> Vets need transports to keep em safe and move them aswell, or take harker for outflanking<br /> I find storm troopers work better in groups of five, usually anymore I don't run em but when I do it's groups of five with 2 melta and I just suicide em to take out armour of my enemies.<br /> You could drop the second lord commissar aswell, no need for two and you really don't have enough guys to make him usefull.<br /> Sentinels may not be competitive but they are fun, maybe change his las cannon to a <span class="glossaryitem" onmouseover='gp(166);'>plas</span> cannon.<br /> Last but not least, your <span class="glossaryitem" onmouseover='gp(56);'>hq</span> are a huge point sink, at 1000 you don't need 2 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, with only a squad of vets and a group of storm troopers you don't need a command squad for issuing orders, hardly anyone to issue orders to. If you going competitive at 1000 you don't want Yarrick sadly, keep you <span class="glossaryitem" onmouseover='gp(56);'>hq</span> slot fairly cheap so you can add more troops. At 1000 points the only time I would take two <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> is if for some reason I wanted a primas psyker to roll with my command squad. <br /> <br /> So that's my suggestions as for as your list goes, now my suggestion to raise it from 921 closer to 1000, add Marbo right now. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 15:58:37]]> GMT</pubDate>
				<author><![CDATA[ Solosam47]]></author>
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				<title>921 point Imperial Guard List. Tips on making it reach 1000 points?</title>
				<description><![CDATA[ Good general advice above.<br /> <br /> Have you read the rulebook and seen the force organisation chart? Because you have 3 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, but are only allowed 2 until you get to 2000pts, and you must have a minimum of 2 troops choices no matter the points level.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> has too much stuff in it, keep it cheap and cheerful, with no upgrades, or go the whole way with 4x special weapons. (plasma and melta are the best here).<br /> <br /> At this points level neither Yarrick or a lord commissar add a great deal to the army. Though Yarrick is fun, he needs a decent unit to support, myabe a big blobbed up bunch of platoon infantry squads (for bigger armies).<br /> <br /> Veteran are decent, you'll want 3 probably at 1000pts, as troops for objective taking are vital. Make sure you give each squad the full 3 special weapons, and keep them the same three weapons per squad (again plasma and melta are the best).<br /> <br /> Storm troopers are okay, I prefer running with 2x melta.<br /> <br /> Sentinels, especially one on its own are a poor choice. You need to run several for them to be useful, otherwise they are easy targets for anti-tank guns. Don't make them too expensive on upgrades either.<br /> <br /> Leman russes are solid choices, but Pask adds nothing to the standard battle tank. He works best with the punisher or the exterminator. <br /> <br /> Hope this is useful.]]></description>
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				<pubDate><![CDATA[Sun, 10 Nov 2013 20:51:01]]> GMT</pubDate>
				<author><![CDATA[ Jangustus]]></author>
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				<title>921 point Imperial Guard List. Tips on making it reach 1000 points?</title>
				<description><![CDATA[ I agree that one troop choice won't cut it, in fact it's not legal as per the force org chart (if your mates let you field it then that's fine).<br /> <br /> I am a huge fan of the Infantry Platoon. Not sure if you're aware, but even though an Infantry Platoon is a single Troops choice, every element of the platoon is a separate scoring unit in it's own right. I played yesterday at 550 points and had a platoon and one Veteran squad, for a total of 6 scoring units.<br /> <br /> If you can't change your points around for that, that's fine, but I do recommend them.<br /> <br /> I would drop the Stormtroopers at the very least, they are very underwhelming on the tabletop. Pickup another Vet squad; not only are they Troops (to satisfy the minimum force organisation requirements for a normal game), they are also quite good <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The vet squads should be setup with specific roles in mind, and they need to be mobile (meaning no heavy weapons).<br /> <br /> I like fielding two vet squads supporting my Platoon:<br /> <br /> Vet 1, anti tank<br /> 6x Las Gun<br /> 3x Melta Gun<br /> 1x Sgt (with Melta Bomb or Demo Charge)<br /> <br /> Vet 2, anti heavy infantry/light transport<br /> 6x Las Gun<br /> 3x Plasma Gun<br /> 1x Sgt<br /> <br /> These guys come out of my Valkyrie's/Vendetta's, and make a mess wherever they go, while my Platoon gun line sits back and shoots.<br /> <br /> Some food for thought at least <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 02:45:48]]> GMT</pubDate>
				<author><![CDATA[ Skabfang]]></author>
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